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Many systems today use the C programming language as it is available for most computers This book looks at how to produce C programs to execute on a PC or a MAC computer. It also looks at the Arduino UNO micro controller and describes how to write C programs usng the Arduino 'wired' C functions as well as using standard ANSI C with direct access to the micro controller registers of the Ardunio UNO. This can lead to improved efficiency of the programs. Most of the Hardware available in the Arduino micro controller is described, and programs provided showing how to control and use them. There is a chapter on how to create your own programs and also how to change a program created to execute on the Arduino so that it can run on a different micro controller, such as the Microchip PIC. This allows the Arduino to be used as a rapid prototype system. The book also contains many working program examples with additional workshop exercises for the reader to study.
This book gathers selected papers presented at the 4th International Conference on Inventive Communication and Computational Technologies (ICICCT 2020), held on 28–29 May 2020 at Gnanamani College of Technology, Tamil Nadu, India. The respective contributions highlight recent research efforts and advances in a new paradigm called ISMAC (IoT in Social, Mobile, Analytics and Cloud contexts). The topics covered include the Internet of Things, Social Networks, Mobile Communications, Big Data Analytics, Bio-inspired Computing and Cloud Computing. Given its scope, the book is chiefly intended for academics and practitioners working to resolve practical issues in this area.
Contains papers related to Role of Higher Education Institutions in Achieving Sustainable Development Goals
Ultimate guide for programming Arduino with C About This Book Get hands-on experience with the Ardruino board and learn to control it with your programming skills Learn the essential concepts of C such as variables, data structures, functions, loops, and pointers Work with electronic devices such as LEDs, switches, and motors and connect them to Arduino using C Who This Book Is For This book is for hobbyists who have no knowledge about programming and microcontrollers, but are keen to learn C programming using a very affordable hardware device. What You Will Learn Play with mathematical operations using C Use logical operations and loops to play with LEDs and the Arduino board Create custom functions using C and connect an SD card to the Arduino Use Object-oriented Programming to connect a GSM module to the Arduino board Play with an LCD board and Servo using standard Arduino libraries Build projects using Arduino such as a LED cube, a smart weather system, and home security Identify and fix common errors on an Arduino board In Detail This book will start with the fundamentals of C programming and programming topics, such data types, functions, decision making, program loops, pointers, and structures, with the help of an Arduino board. Then you will get acquainted with Arduino interactions with sensors, LEDs, and autonomous systems and setting up the Arduino environment. Moving on you will also learn how to work on the digital and analog I/O, establish serial communications with autonomous systems, and integrate with electronic devices. By the end of the book, you will be able to make basic projects such as LED cube and smart weather system that leverages C. Style and approach This comprehensive step-by-step guide starts with the basic concepts of C for your Arduino board. It will teach you how to leverage C to explore the capabilities of Arduino.
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Want to write iOS apps or desktop Mac applications? This introduction to programming and the Objective-C language is your first step on the journey from someone who uses apps to someone who writes them. Based on Big Nerd Ranch's popular Objective-C Bootcamp, Objective-C Programming: The Big Nerd Ranch Guide covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. Compatible with Xcode 5, iOS 7, and OS X Mavericks (10.9), this guide features short chapters and an engaging style to keep you motivated and moving forward. At the same time, it encourages you to think critically as a programmer. Here are some of the topics covered: Using Xcode, Apple’s documentation, and other tools Programming basics: variables, loops, functions, etc. Objects, classes, methods, and messages Pointers, addresses, and memory management with ARC Properties and Key-Value Coding (KVC) Class extensions Categories Classes from the Foundation framework Blocks Delegation, target-action, and notification design patterns Key-Value Observing (KVO) Runtime basics
The lessons in this book offer an accessible STEM curriculum. Classes based on it are currently taught in a growing number of high school classrooms. Students and teachers alike are supported on the companion website, www.LearnCSE.com. Aided by more than 250 color photos, illustrations, and diagrams, the lessons and exercises in the book teach how to program and use the Arduino singleboard computer. In the process, the reader learns: How to program in C, the language underlying the most commonly used programming languages; How to identify and use common electronic components and sensors; How to perform electronics-specific tasks, such as creating a circuit board; How to construct, program, communicate with, and control robotic devices, including servos, LEDs, DC motors, infrared communicators, push buttons, potentiometers, NeoPixels, and H-bridges. Sample code provides starting points in each of the lessons. Through all of this, the reader is connected to career paths where these skills are in high demand. Best of all, the reader gets excited about learning how to program. LearnCSE's methods are designed for hands-on learners; they stimulate creativity as well as problem solving and critical thinking.
Beginning C for Arduino is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. This book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino will teach you: The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own library routines During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.
This book provides a hands-on introductory course on concepts of C programming using a PIC® microcontroller and CCS C compiler. Through a project-based approach, this book provides an easy to understand method of learning the correct and efficient practices to program a PIC® microcontroller in C language. Principles of C programming are introduced gradually, building on skill sets and knowledge. Early chapters emphasize the understanding of C language through experience and exercises, while the latter half of the book covers the PIC® microcontroller, its peripherals, and how to use those peripherals from within C in great detail. This book demonstrates the programming methodology and tools used by most professionals in embedded design, and will enable you to apply your knowledge and programming skills for any real-life application. Providing a step-by-step guide to the subject matter, this book will encourage you to alter, expand, and customize code for use in your own projects. - A complete introduction to C programming using PIC microcontrollers, with a focus on real-world applications, programming methodology and tools - Each chapter includes C code project examples, tables, graphs, charts, references, photographs, schematic diagrams, flow charts and compiler compatibility notes to channel your knowledge into real-world examples - Online materials include presentation slides, extended tests, exercises, quizzes and answers, real-world case studies, videos and weblinks