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Developed with an eye to the C++ or Java programmer moving to the Web or into more distributed environments, C# can be ported to multiple platforms and used to develop any type of program, from a Windows service to a Web component. Written by a Microsoft insider and expert programmer, this book contains comprehensive coverage of the C# programming language, compiler, and Common Library Runtime of the language. It contains an overview of the capabilities and syntax of the C# programming language. It helps programmers get up to speed on C# quickly, and is an ideal reference for everyday troubleshooting.
Programming with C++20 teaches programmers with C++ experience the new features of C++20 and how to apply them. It does so by assuming C++11 knowledge. Elements of the standards between C++11 and C++20 will be briefly introduced, if necessary. However, the focus is on teaching the features of C++20. You will start with learning about the so-called big four Concepts, Coroutines, std::ranges, and modules. The big four a followed by smaller yet not less important features. You will learn about std::format, the new way to format a string in C++. In chapter 6, you will learn about a new operator, the so-called spaceship operator, which makes you write less code. You then will look at various improvements of the language, ensuring more consistency and reducing surprises. You will learn how lambdas improved in C++20 and what new elements you can now pass as non-type template parameters. Your next stop is the improvements to the STL. Of course, you will not end this book without learning about what happened in the constexpr-world.
No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.
In this book you'll learn everything you wanted to know about computer viruses, ranging from the simplest 44-byte virus right on up to viruses for 32-bit Windows, Unix and the Internet. You'll learn how anti-virus programs stalk viruses and what viruses do to evade these digital policemen, including stealth techniques and poly-morphism. Next, you'll take a fascinating trip to the frontiers of science and learn about genetic viruses. Will such viruses take over the world, or will they become the tools of choice for the information warriors of the 21st century? Finally, you'll learn about payloads for viruses, not just destructive code, but also how to use a virus to compromise the security of a computer, and the possibility of beneficial viruses.
Learn how to "color outside the lines" and create programs that work the way you want--not just the way MFC wants them to work. "MFC5 Black Book" shows readers how, explaining how to create MFC programs that are compatible with legacy systems on PCs, mini computers, or mainframes. The CD-ROM contains all examples, project files, and source code in the book plus ready-to-use MFC code files.
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
The Visual Studio .NET Black Book covers the .NET architecture, libraries, and services, and how to use them from the programming languages supported by VS.NET. This unique book explores the .NET architecture in a non-language specific way. It covers the new Web and database access technologies in WebForms, WinForms, ADO.NET, and ASP.NET. It also includes an emphasis on XML, including the SOAP protocol, as it will be used extensively for passing data around components within distributed applications.
Until now, the single most important unpublished work by C.G. Jung—The Black Books. In 1913, C.G. Jung started a unique self- experiment that he called his “confrontation with the unconscious”: an engagement with his fantasies in a waking state, which he charted in a series of notebooks referred to as The Black Books. These intimate writings shed light on the further elaboration of Jung’s personal cosmology and his attempts to embody insights from his self- investigation into his life and personal relationships. The Red Book drew on material recorded from 1913 to 1916, but Jung actively kept the notebooks for many more decades. Presented in a magnificent, seven-volume boxed collection featuring a revelatory essay by noted Jung scholar Sonu Shamdasani—illuminated by a selection of Jung’s vibrant visual works—and both translated and facsimile versions of each notebook, The Black Books offer a unique portal into Jung’s mind and the origins of analytical psychology.
This guide to day-by-day Visual Basic 6 programming tips and techniques is not merely a syntax summary, but a detailed reference on creating code structures with VB6 code and data elements. Includes a tear-out, quick-reference card summarizing the VB6 language.