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Written in a hip and entertaining style in the language of the Web generation, this book guides the aspiring videomaker to create his own series for the Internet, from an initial series idea through writing, production, and uploading and marketing a polished pilot.
A fascinating, accessible and expertly written introduction to the most important invention in human history: the internet.
Writing for readers with a background in electronics, some knowledge of analog television, and a basic digital background, Benoit (Philips Semiconductors, France) intends this book as a summary and starting point rather than a handbook for experts. He describes the complex problems that had to be solved in order to define reliable standards for broadcasting digital pictures, and he explains the solutions chosen for the European digital video broadcasting (DVB) system based on the international MPEG-2 compression standard. The book ends with a description of a digital integrated receiver decoder, or set-top box, and a discussion of future prospects. Adapted and translated by the author from a 1996 work published in French (Paris: Dunod). The second edition adds a chapter on software interoperability. Annotation copyrighted by Book News, Inc., Portland, OR.
This book outlines the development currently underway in the technology of new media and looks further to examine the unforeseen effects of this phenomenon on our culture, our philosophies, and our spiritual outlook.
With television programming broadcast worldwide 24/7, the industry needs a common language. Constantly changing technology, however, has resulted in continuously changing terminology, sometimes leaving even the most knowledgeable broadcasters with a lack of understanding. In this dictionary more than 1,500 terms and acronyms, modern and classical, are presented. The definitions are straightforward and jargon-free (except where defining jargon) and ample cross-references are provided.
This collection of short stories includes many different genres. Whether the story line is a psychological effort, comedy, science fiction, fantasy or satire, the author has tried to render a diverse entertainment value to each. In this fast-paced, hectic, and TV-dominated culture, these stories were written to offer a half-hour to one-hour window of insightful entertainment, reminiscent of "The Twilight Zone" and "Hitchcock Presents." Many of these tales have an abrupt, unexpected twist and could easily be adapted as television screenplays. The sequence of these short stories will keep the reader guessing as to what motifs and messages will appear next, much like a baseball pitcher working his batter to keep him off balance. Many of these stories are like a quick jolt, providing instant gratification. Among the 20 very different and mind-bending story lines are the wizardry of Baron Chronosimos, the scientific genius of time traveler Frank Morrison, and the ghostly appearance of former Black Panther Fred Hampton. Says the author, "With some it may be history, others a comical farce. I have tried to incorporate many different themes that might encourage a broader understanding of the myriad thought processes to be gained through the printed word." So sit back and enjoy The Big Picture and Other Byte-sized Short Stories.
Acknowledgments -- List of Figures -- List of Tables -- Preface -- Part 1 -- Introduction -- Chapter 1 -- Raster Images -- Chapter 2 -- Quantization -- Chapter 3 -- Brightness Contrast Controls -- Chapter 4 -- Raster Images in Computing -- Chapter 5 -- Raster Scanning -- Chapter 6 -- Image Structure -- Chapter 7 -- Resolution -- Chapter 8 -- Constant Luminance -- Chapter 9 -- Rendering Intent -- Chapter 10 -- Introduction to Luma Chroma -- Chapter 11 -- Introduction to Component SDTV -- Chapter 12 -- Introduction to Composite NTSC PAL -- Chapter 13 -- Introduction to HDTV -- Chapter 14 -- Introduction to Compression -- Chapter 15 -- Digital Video Interfaces -- Part 2 -- Principles -- Chapter 16 -- Filtering and Sampling -- Chapter 17 -- Resampling, Interpolation, and decimation -- Chapter 18 -- Image Digitization and Reconstruction -- Chapter 19 -- Perception and Visual Acuity -- Chapter 20 -- Luminance and Lightness -- Chapter 21 -- The CIE System of Colorimetry -- Chapter 22 -- Color ...
This book constitutes the refereed proceedings of the 11th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2022, Cordoba, Spain, November 17–18, 2022. The 9 full papers included in this book were carefully reviewed and selected from 25 submissions. They were organized in topical sections as follows: Content Creation and Interaction, Audiovisual Consumption, e-inclusion, Digital Infrastructure.