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Talking math with your child is simple and even entertaining with this better approach to shapes! Written by a celebrated math educator, this innovative inquiry encourages critical thinking and sparks memorable mathematical conversations. Children and their parents answer the same question about each set of four shapes: "Which one doesn't belong?" There's no one right answer--the important thing is to have a reason why. Kids might describe the shapes as squished, smooshed, dented, or even goofy. But when they justify their thinking, they're talking math! Winner of the Mathical Book Prize for books that inspire children to see math all around them. "This is one shape book that will both challenge readers' thinking and encourage them to think outside the box."--Kirkus Reviews, STARRED review
Introduces shapes, including squares, triangles, circles, and rectangles, and presents images of buildings that employ these shapes in their architecture.
Depicts various shapes that can be found in buildings, including triangles, squares, circles, and rectangles.
Describes various types of shapes and explains how they are used in architecture.
Teaches About Shapes And How To Identify Shapes In Our World. Compose Two-Dimensional Shapes (Rectangles, Squares, Trapezoids, Triangles, Half-Circles, And Quarter-Circles) Or Three-Dimensional Shapes (Cubes, Right Rectangular Prisms, Right Circular Cones, And Right Circular Cylinders) To Create A Composite Shape, And Compose New Shapes From The Composite Shape.
Some solid shapes stack. Some solid shapes roll. Which solid shapes can you use to build?
Hunt for shapes of all kinds on this journey through a bustling city, illustrated by four-time Caldecott Honoree Bryan Collier! From shimmering skyscrapers to fluttering kites to twinkling stars high in the sky, everyday scenes become extraordinary as a young girl walks through her neighborhood noticing exciting new shapes at every turn. Far more than a simple concept book, City Shapes is an explosion of life. Diana Murray's richly crafted yet playful verse encourages readers to discover shapes in the most surprising places, and Bryan Collier's dynamic collages add even more layers to each scene in this ode to city living.
Friends identify the shapes of things in their neighborhood, create new shapes by joining and separating existing ones, and discover why certain shapes are useful for building structures.
While piloting his spaceship through the skies, Captain Invincible encounters three-dimensional shapes, including cubes, cylinders, and pyramids.
This book presents a new procedural modelling methodology capable of producing traversable buildings constrained by arbitrary convex shapes, based on a pure treemap approach. The authors establish a process to change the format of interior rooms, through wall number modification and offer an adaptation of a “fake-concave” technique to support non-convex building layouts. It will also include: • A proposal for an extensible building ontology to guide the methodology process and support the generation of other architectural style buildings (e.g. roman houses); • A presentation of an ontology-based grammar to provide the procedural modelling methodology with production rules; • Experimental computer managed processes for the stochastic generation of buildings. Most of the existing solutions regarding building interiors only focus on the generation of floor plans mainly composed of rectangular shapes. Yet there are a wide variety of ancient and contemporary buildings that are composed of shapes other than rectangles, both internally and externally. Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes will address this by providing the Procedural Modelling field with processes and techniques capable of properly supporting for example, digital preservation of cultural heritage or extensive virtual urban environment productions, specifically ones involving the generation/reconstruction of virtual buildings with such geometric requirements.