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Explore the power of SwiftUI, creating complex user interfaces for different Apple platforms as you design a tax calculator app, a photo gallery app, an app store, and a fitness companion app Key Features Learn how to use the latest SwiftUI features such as UIkit Develop UIs for all categories of Apple devices, from the Apple Watch to the iPad Enhance your applications further with advanced SwiftUI features Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionElevate SwiftUI Skills by Building Projects helps you harness the cutting-edge potential of SwiftUI and its innovative and user-friendly approach to crafting user interfaces for Apple platforms with the power of Swift. This book will enhance your UI programming skills with SwiftUI through a project-based methodology, guiding you to create four real-world projects. Starting with a quick recap of Swift and SwiftUI, you’ll gradually develop projects tailored for iPhone, iPad, macOS, and watchOS using Swift and Xcode. You’ll experience SwiftUI’s versatility in action as you build a tax calculator for iPhone and a photo gallery for the iPad, which uses a larger display to enhance the viewing experience. You’ll also create an app store for Mac and, finally, get to grips with the power of SwiftUI for smaller devices such as the Apple Watch by designing a Fitness Companion app. By the end of this book, you'll have built fully functional projects across multiple platforms and gained the expertise needed to excel as a professional SwiftUI developer.What you will learn Start with a quick recap of UI essentials in Swift and Swift basics Discover how UI elements are integrated into apps Understand how SwiftUI builds on top of the pre-existing Swift programming language Familiarize yourself with the latest Xcode version to create SwiftUI apps Develop a wide variety of applications that can be used as cornerstones Design and code for watchOS, iOS, macOS, and iPadOS in SwiftUI through explicit projects Who this book is forIf you are a mobile developer already well-versed in Apple development using Swift, this book will further advance your skills in UI design. Basic Swift, Xcode, and Apple OS knowledge will help you get the most out of this book.
Learn how to build stunning, maintainable, cross-platform mobile application user interfaces using C# 7 with the power of both the Xamarin and Xamarin.Forms frameworks. Key Features Build effective native and cross-platform user interfaces using the Xamarin frameworks for iOS and Android, as well as Xamarin.Forms. Maximize the testability, flexibility, and overall quality of your Xamarin mobile apps. Step-by-Steps guide that is packed with real-world scenarios and solutions, to build professional grade mobile apps and games for the iOS and Android platforms, using C# 7. Book Description This book will provide you with the knowledge and practical skills that are required to develop real-world Xamarin and Xamarin.Forms applications. You’ll learn how to create native Android app that will interact with the device camera and photo gallery, and then create a native iOS sliding tiles game. You will learn how to implement complex UI layouts and creating customizable control elements based on the platform, using XAML and C# 7 code to interact with control elements within your XAML ContentPages. You’ll learn how to add location-based features by to your apps by creating a LocationService class and using the Xam.Plugin.Geolocator cross-platform library, that will be used to obtain the current device location. Next, you’ll learn how to work with and implement animations and visual effects within your UI using the PlatformEffects API, using C# code. At the end of this book, you’ll learn how to integrate Microsoft Azure App Services and use the Twitter APIs within your app. You will work with the Razor Templating Engine to build a book library HTML5 solution that will use a SQLite.net library to store, update, retrieve, and delete information within a local SQLite database. Finally, you will learn how to write unit tests using the NUnit and UITest frameworks. What you will learn Build native and cross-platform apps for both iOS and Android using the Xamarin and Xamarin.Forms platform using C# 7. Implement and customize different user-interface layouts and Animations within your application and use the PlatFormEffects API to change appearance of control elements. Understand the MVVM architectural pattern and how to implement this with your apps. Build a NavigationService class to enable. navigation between your ViewModels as well as Implementing Data-Binding to control elements within your XAML pages and ViewModels. Work with the Razor Templating Engine to create Models and Razor Pages that communicate with an SQLite database. Build a LocationService class to incorporate location-based features within your cross-platform apps to display the user’s current location by creating a custom cross-platform map control and handle location tracking updates. Work with the Microsoft Azure App Services Platform and Implement Social networking features within your app using the Twitter API. Unit Testing your Xamarin.Forms apps using the NUnit and UITest Frameworks Who this book is for This book is intended for readers who have experience using at least the C# 6.0 programming language and interested in learning how to create stunning native, and cross-platform user interfaces for the iOS and Android platforms using the Xamarin and Xamarin.Forms frameworks using C# 7.
Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.
Who is depicted in that stained glass window? What is the significance of those geometric figures? Why are there fierce-looking beasts carved amidst all that beauty? Is there a deeper purpose behind the play of light and space in the nave? Why is there a pelican on the lectern and ornate foliage on the pillars? The largely illiterate medieval audience could read the symbols of churches and cathedrals and recognise the meanings and stories deliberately encoded into them. For worshippers these were places of religious education and an awe-inspiring feast that satisfied both the senses and the soul. Today, in an age less attuned to iconography, such places of worship are often seen merely as magnificent works of architecture. This book restores the lost spiritual meaning of these fine and fascinating buildings. The Secret Language of Churches & Cathedrals provides a three-part illustrated key by which modern visitors can understand the layout, fabric and decorative symbolism of Christian sacred structures - thereby bringing back to life their original atmosphere of awe and sanctity. Part One is an analysis of structural features, outside and in, from spires and domes to clerestories and brasses. Part Two is a theme-by-theme guide, which identifies significant figures, scenes, stories, animals, flowers, and the use of numbers, letters and patterns in paintings, carvings and sculpture. Part Three is a historical decoder, revealing the evolution of styles - from basilicas through Byzantine, Romanesque, Gothic and beyond. For all those who seek to know more about Christian art and architecture, this richly illustrated book will instruct and delight in equal measure.
Learn to build cross-platform mobile apps using the latest features in Xamarin.Forms 4 with the help of a series of projects including apps for real-time chatting, AR games, location-tracking, weather, photo galleries, and much more Key FeaturesDevelop mobile apps, AR games, and chatbots of varying complexity with the help of real-world examplesExplore the important features of Xamarin.Forms 4 such as Shell, CollectionView, and CarouselViewGet to grips with advanced concepts such as AR and VR and machine learning for mobile developmentBook Description Xamarin.Forms is a lightweight cross-platform development toolkit for building apps with a rich user interface. Improved and updated to cover the latest features of Xamarin.Forms, this second edition covers CollectionView and Shell, along with interesting concepts such as augmented reality (AR) and machine learning. Starting with an introduction to Xamarin and how it works, this book shares tips for choosing the type of development environment you should strive for when planning cross-platform mobile apps. You’ll build your first Xamarin.Forms app and learn how to use Shell to implement the app architecture. The book gradually increases the level of complexity of the projects, guiding you through creating apps ranging from a location tracker and weather map to an AR game and face recognition. As you advance, the book will take you through modern mobile development frameworks such as SQLite, .NET Core Mono, ARKit, and ARCore. You’ll be able to customize your apps for both Android and iOS platforms to achieve native-like performance and speed. The book is filled with engaging examples, so you can grasp essential concepts by writing code instead of reading through endless theory. By the end of this book, you’ll be ready to develop your own native apps with Xamarin.Forms and its associated technologies, such as .NET Core, Visual Studio 2019, and C#. What you will learnSet up Xamarin.Forms to build native apps with code-sharing capabilitiesUnderstand the core aspects of developing a mobile app, such as its layout, UX, and renderingUse custom renderers to gain platform-specific accessDiscover how to create custom layouts for your apps with Xamarin.Forms ShellUse Azure SignalR to implement serverless services in your Xamarin appsCreate an augmented reality (AR) game for Android and iOS using ARCore and ARKit, respectivelyBuild and train machine learning models using CoreML, TensorFlow, and Azure Cognitive ServicesWho this book is for This book is for C# and .NET developers who want to learn Xamarin.Forms and get started with native Xamarin mobile application development from the ground up. Working knowledge of Visual Studio will help you to get the most out of this book.
In this book Michael Eysenck, one of the UK's most eminent and leading psychologists, provides a unique approach to Introductory Psychology.
The Encyclopedia of Twentieth-Century Photography explores the vast international scope of twentieth-century photography and explains that history with a wide-ranging, interdisciplinary manner. This unique approach covers the aesthetic history of photography as an evolving art and documentary form, while also recognizing it as a developing technology and cultural force. This Encyclopedia presents the important developments, movements, photographers, photographic institutions, and theoretical aspects of the field along with information about equipment, techniques, and practical applications of photography. To bring this history alive for the reader, the set is illustrated in black and white throughout, and each volume contains a color plate section. A useful glossary of terms is also included.