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Speak directly to your system. With its simple commands, flags, and parameters, a well-formed command-line application is the quickest way to automate a backup, a build, or a deployment and simplify your life. With this book, you'll learn specific ways to write command-line applications that are easy to use, deploy, and maintain, using a set of clear best practices and the Ruby programming language. This book is designed to make any programmer or system administrator more productive in their job. Now updated for Ruby 2. Writing a command-line application that's self-documenting, robust, adaptable and forever useful is easier than you might think. Ruby is particularly suited to this task, because it combines high-level abstractions with "close to the metal" system interaction wrapped up in a concise, readable syntax. Plus, Ruby has the support of a rich ecosystem of open source tools and libraries. Ten insightful chapters each explain and demonstrate a command-line best practice. You'll see how to use these tools to elevate the lowliest automation script to a maintainable, polished application. You'll learn how to use free, open source parsers to create user-friendly command-line interfaces as well as command suites. You'll see how to use defaults to keep options simple for everyday users, while giving advanced users options for more complex tasks. There's no reason why a command-line application should lack documentation, whether it's part of a help command or a man page; you'll find out when and how to use both. Your journey from command-line novice to pro ends with a look at valuable approaches to testing your apps, and includes some fun techniques for outside-the-box, colorful interfaces that will delight your users. With Ruby, the command line is not dead. Long live the command line.
Speak directly to your system. With its simple commands, flags, and parameters, a well-formed command-line application is the quickest way to automate a backup, a build, or a deployment and simplify your life. With this book, you'll learn specific ways to write command-line applications that are easy to use, deploy, and maintain, using a set of clear best practices and the Ruby programming language. This book is designed to make any programmer or system administrator more productive in their job. Now updated for Ruby 2. Writing a command-line application that's self-documenting, robust, adaptable and forever useful is easier than you might think. Ruby is particularly suited to this task, because it combines high-level abstractions with "close to the metal" system interaction wrapped up in a concise, readable syntax. Plus, Ruby has the support of a rich ecosystem of open source tools and libraries. Ten insightful chapters each explain and demonstrate a command-line best practice. You'll see how to use these tools to elevate the lowliest automation script to a maintainable, polished application. You'll learn how to use free, open source parsers to create user-friendly command-line interfaces as well as command suites. You'll see how to use defaults to keep options simple for everyday users, while giving advanced users options for more complex tasks. There's no reason why a command-line application should lack documentation, whether it's part of a help command or a man page; you'll find out when and how to use both. Your journey from command-line novice to pro ends with a look at valuable approaches to testing your apps, and includes some fun techniques for outside-the-box, colorful interfaces that will delight your users. With Ruby, the command line is not dead. Long live the command line.
Deploy using the JVM's high performance while building your apps in the language you love. This book introduces you to three JRuby deployment strategies that give you the performance and scalability you need, while you use a language designed for rapid development. Explore common deployment scenarios, including consolidating an MRI-based Ruby deployment onto a single JVM process and porting a Rails application to JRuby, getting it into production, and keeping it running. This new edition has new chapters on Puma, performance tuning, and Java integration, and is updated to the latest versions of JRuby 9k, Rails 4, and JDK 8. JRuby is a fast, scalable, and powerful JVM language with all the benefits of a traditional Ruby environment. JRuby deployments have fewer moving parts and consume less memory than traditional Ruby. With this book, you can now use JRuby in the real world to build high-performance, scalable applications. Deploying your apps on the JVM requires some new approaches. Start by creating a JRuby microservice that takes advantage of the JVM's native concurrency. Then use Docker to build a virtual production environment that's a stable, reproducible place to explore JRuby deployment. Next, port an existing Rails application to JRuby, preparing the app to take advantage of the JVM platform--all while keeping everything that's friendly and familiar to Ruby developers. Deploy the Rails app to Docker with a multi-threaded Puma server to Heroku or your own private cloud. Take advantage of powerful Java libraries. See how JRuby fits into the enterprise by switching your app to use TorqueBox, an all-in-one JRuby environment that includes built-in support for messaging, scheduling, and daemons--perfect for handling the big jobs. Finally, take a deep dive into JVM performance tuning and set up a continuous deployment environment with Travis CI. What You Need: To run the examples in this book, you'll need a computer that can run the Java Virtual Machine and a connection to the Internet.
All You Need to Know, and Nothing You Don't, to Create Ruby Programs, Gems, and Web Apps Programmers love Ruby for its elegance, power, and flexibility: that's why it was chosen for the Ruby on Rails framework that launched websites from Shopify to Coinbase. You'll love Ruby too, but you don't need to learn "everything" about it, just how to use it efficiently to solve real problems. In Learn Enough Ruby to Be Dangerous, renowned instructor Michael Hartl teaches the concepts, skills, and approaches you need to be professionally productive in both general-purpose programming and beginning web app development. Even if you're new to programming, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. You'll gain a solid understanding of object-oriented and functional programming, develop and publish a self-contained Ruby package (a gem), and use your gem to build and deploy a dynamic web app with the Sinatra framework. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Writing real code quickly using interactive Ruby (irb) Working with native Ruby objects and creating your own Using functional techniques to write more concise and modular code Creating tests and improving code with test-driven development (TDD) Developing and publishing self-contained Ruby packages (gems) Writing nontrivial shell scripts to leverage Ruby's power at the command line Developing and deploying a web app with routes, layouts, embedded Ruby, and forms Mastering modern development skills you can use with any language Michael Hartl's Learn Enough Series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
Learn Rails the way the Rails core team recommends it, along with the tens of thousands of developers who have used this broad, far-reaching tutorial and reference. If you're new to Rails, you'll get step-by-step guidance. If you're an experienced developer, get the comprehensive, insider information you need for the latest version of Ruby on Rails. The new edition of this award-winning classic is completely updated for Rails 6 and Ruby 2.6, with information on system testing, Webpack, and advanced JavaScript. Ruby on Rails helps you produce high-quality, beautiful-looking web applications quickly - you concentrate on creating the application, and Rails takes care of the details. Rails 6 brings many improvements, and this edition is updated to cover the new features and changes in best practices. We start with a step-by-step walkthrough of building a real application, and in-depth chapters look at the built-in Rails features. Follow along with an extended tutorial as you write a web-based store application. Eliminate tedious configuration and housekeeping, seamlessly incorporate Ajax and JavaScript, send and receive emails, manage background jobs with ActiveJob, and build real-time features using WebSockets and ActionCable. Test your applications as you write them using the built-in unit, integration, and system testing frameworks, internationalize your applications, and deploy your applications easily and securely. New in this edition is coverage of Action Mailer, which allows you to receive emails in your app as well as ActionText, a zero-configuration rich text editing feature. Rails 1.0 was released in December 2005. This book was there from the start, and didn't just evolve alongside Rails, it evolved with Rails. It has been developed in consultation with the Rails core team. In fact, Rails itself is tested against the code in this book. What You Need: All you need is a Windows, Mac OS X, or Linux machine to do development on. This book will take you through the steps to install Rails and its dependencies. If you aren't familiar with the Ruby programming language, this book contains a chapter that covers the basics necessary to understand the material in the book.
Deals with computers/software.
Praise for Design Patterns in Ruby "Design Patterns in Ruby documents smart ways to resolve many problems that Ruby developers commonly encounter. Russ Olsen has done a great job of selecting classic patterns and augmenting these with newer patterns that have special relevance for Ruby. He clearly explains each idea, making a wealth of experience available to Ruby developers for their own daily work." —Steve Metsker, Managing Consultant with Dominion Digital, Inc. "This book provides a great demonstration of the key 'Gang of Four' design patterns without resorting to overly technical explanations. Written in a precise, yet almost informal style, this book covers enough ground that even those without prior exposure to design patterns will soon feel confident applying them using Ruby. Olsen has done a great job to make a book about a classically 'dry' subject into such an engaging and even occasionally humorous read." —Peter Cooper "This book renewed my interest in understanding patterns after a decade of good intentions. Russ picked the most useful patterns for Ruby and introduced them in a straightforward and logical manner, going beyond the GoF's patterns. This book has improved my use of Ruby, and encouraged me to blow off the dust covering the GoF book." —Mike Stok "Design Patterns in Ruby is a great way for programmers from statically typed objectoriented languages to learn how design patterns appear in a more dynamic, flexible language like Ruby." —Rob Sanheim, Ruby Ninja, Relevance Most design pattern books are based on C++ and Java. But Ruby is different—and the language's unique qualities make design patterns easier to implement and use. In this book, Russ Olsen demonstrates how to combine Ruby's power and elegance with patterns, and write more sophisticated, effective software with far fewer lines of code. After reviewing the history, concepts, and goals of design patterns, Olsen offers a quick tour of the Ruby language—enough to allow any experienced software developer to immediately utilize patterns with Ruby. The book especially calls attention to Ruby features that simplify the use of patterns, including dynamic typing, code closures, and "mixins" for easier code reuse. Fourteen of the classic "Gang of Four" patterns are considered from the Ruby point of view, explaining what problems each pattern solves, discussing whether traditional implementations make sense in the Ruby environment, and introducing Ruby-specific improvements. You'll discover opportunities to implement patterns in just one or two lines of code, instead of the endlessly repeated boilerplate that conventional languages often require. Design Patterns in Ruby also identifies innovative new patterns that have emerged from the Ruby community. These include ways to create custom objects with metaprogramming, as well as the ambitious Rails-based "Convention Over Configuration" pattern, designed to help integrate entire applications and frameworks. Engaging, practical, and accessible, Design Patterns in Ruby will help you build better software while making your Ruby programming experience more rewarding.
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
Summary Sencha Touch in Action is the definitive guide to developing applications with Sencha Touch. You'll begin with basic design principles for building great mobile applications, and then explore the features of Sencha Touch that bring those ideas to life. You'll learn how and why objects operate in the framework as you work through several real-world examples. This book also promotes the emerging best practices for mobile web development, from widget implementation to developing an application with the Sencha Touch MVC framework. Updated for Sencha Touch 2. About the Technology The Sencha Touch framework makes it easy to build cross-platform mobile apps using HTML5 and JavaScript. It offers numerous features that mimic native mobile APIs and an MVC architecture that feels right at home for application developers. So you get the power and richness of native apps and the convenience of standard web tools. About this Book Sencha Touch in Action is a complete guide for developers of native-quality mobile Sencha Touch applications. You'll explore real-world examples as you master this impressive framework from the ground up. The book shows you good practices for mobile web development, from widget implementation to the structure of MVC applications. The book requires basic JavaScript skills. It assumes no experience with Sencha Touch or Ext JS. What's Inside Covers Sencha Touch 2 Build on your existing web dev skills Create mobile web apps that feel like native apps Extend enterprise apps to mobile clients Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Authors Jay Garcia is a popular speaker, Sencha community advocate, and author of Ext JS in Action. Anthony De Moss is a professional web and mobile developer. Mitchell Simoens is a Sencha developer supporting the Sencha Touch and Ext JS products. Table of Contents PART 1 INTRODUCTION TO SENCHA TOUCH Introducing Sencha Touch Using Sencha Touch for the first time Sencha Touch foundations PART 2 BUILDING MOBILE USER INTERFACES Mastering the building blocks Toolbars, buttons, and docked items Getting the user's attention Data stores and views Working with forms Maps and media PART 3 CONSTRUCTING AN APPLICATION Class system foundations Building Sencha Touch applications