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Moving to a new school and making new friends will create anxiety for any teenage girl. But when you're Buffy Summers, a vampire slayer - the Chosen One (with all that entails) - building a new life can be overwhelming. A group of nerdy vampires, shunned by their cooler brethren, decide to climb the vampire social ladder by taking out the Slayer. They play on Buffy's insecurities, wearing her down until she is full-on distracted by the mental warfare. But in addition to her Watcher, Giles, this Slayer has a couple of new friends, Willow and Xander, to cheer her on.
Buffy struggles to deal with her mom Joyce's newfound interest in spending time with her. Balancing that with her schoolwork, her friends, and her regular vampire-slaying duties is a challenge. However, when Joyce becomes hypnotized by a child-like demon that craves motherly care, Buffy experiences a new kind of sibling rivalry - except in Buffy's case, her 'sibling' is actually a monster!
For a Slayer, high school is hell! Buffy the Vampire Slayer is back in classic action in a tale set during her first year at Sunnydale High School! Burdened with the stress of a new school, making new friends, and sleepless nights spent slaying the undead, Buffy becomes the target of a group of nerdy vampires hoping to climb the vampire social ladder. * Eisner Award–winning author Faith Erin Hicks (The Adventures of Superhero Girl)! * Set during Season 1 of the television series. “They’re bringing the angst, the action, and the cool to Buffy the Vampire Slayer!”—Bleeding Cool
Angie overeats to cope with the taunts of the ultra-mean girls, her attempted suicide in front of a packed gym, and the status of her captured war-hero sister, until KC Romance comes to town and sees Angie for who she really is.
The unlikely friendship between basketball team captain Charlie and robotics club president Nate is challenged when Nate declares war on the cheerleaders over funding that will either pay for new uniforms or a robotics competition.
Celebrating the career of a comics classic, Brian Stelfreeze's art process has been the stuff of legend for decades. In this restrospective of his work, Stelfreeze's stunning illustrations, expressive characters and cinematic layouts are documented in exquisite detail. With never-before-seen sketches; fan favorite classic pieces, and essays and commentary from contemporaries, collaborators, and Stelfreeze himself, readers and fans get an unprecedented look at how their favorite characters and adventures were born.
Banished to the realms of dreams, the Night Terror stalks its victims as they sleep. By replacing another's soul with its own, the demon can assume anyone's physical body & wreak havoc. But the effect is short-lived. Human bodies soon break down under the stress of transfer, & the Night Terror is forced to resume its imprisonment.
Is The Wire better than Breaking Bad? Is Cheers better than Seinfeld? What's the best high school show ever made? Why did Moonlighting really fall apart? Was the Arrested Development Netflix season brilliant or terrible? For twenty years-since they shared a TV column at Tony Soprano's hometown newspaper-critics Alan Sepinwall and Matt Zoller Seitz have been debating these questions and many more, but it all ultimately boils down to this: What's the greatest TV show ever? That debate reaches an epic conclusion in TV (THE BOOK). Sepinwall and Seitz have identified and ranked the 100 greatest scripted shows in American TV history. Using a complex, obsessively all-encompassing scoring system, they've created a Pantheon of top TV shows, each accompanied by essays delving into what made these shows great. From vintage classics like The Twilight Zone and I Love Lucy to modern masterpieces like Mad Men and Friday Night Lights, from huge hits like All in the Family and ER to short-lived favorites like Firefly and Freaks and Geeks, TV (THE BOOK) will bring the triumphs of the small screen together in one amazing compendium. Sepinwall and Seitz's argument has ended. Now it's time for yours to begin!
Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
Close Encounters of the Nerd Kind! When student Sam wakes up in the house of a group of obsessive sci-fi fans, she becomes their reluctant new housemate after their home gets transformed into a piece of misfiring trans-dimensional technology! Now they can travel to places where no 2-up 2-down terraced house has gone before. Armed only with their wits (and Star Wars trivia) the group of misfits must survive in whatever horrifying dimension or alternate reality they find themselves in! An affectionate parody of Sci-Fi and Fantasy tropes, this quirky comedy adventure features steampunks, Dark Lords, cuddly Lovecraftian horrors and the occasional dysfunctional lightsaber!