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Max and Ben are off for an awesome adventure in the woods - going camping with their favourite Gargoyle friendz! A scary story about a monster that lives nearby has spooked the Gargoylz, and Max and Ben want to investigate. . . But will bully Barry the Basher meet the monster first?
Beginning reader. 5 yrs+
This collection of essays explores a wealth of topics in children’s and young adult literature and culture. Contributions about picture-books include analyses of variants of the folktale “The Little Red Hen” and bullying. Race and gender are explored in essays about picture-books featuring children as consumable objects, about books focused on African American female athletes, and about young adult dystopian fiction. Gender itself is further explored in articles about Monster High, Joyce Carol Oates’s Beasts, and The Hunger Games and Divergent. Essays about fantasy literature include an exploration of environmentalism in Rick Riordan’s The Heroes of Olympus, a discussion of Severus Snape as a Judas figure, an explication of Chapter 5 of The Hobbit, and an analysis of ghosts and nationalism in Eva Ibbotson’s The Haunting of Granite Falls. An essay about Horrible Histories explores television, genre, and the way history is coded. Other contributions explore how teaching literature to reluctant readers can be effective through multimodal texts and how Harry Potter has played a role in the popularity of young adult literature for adult readers.
From the sugary highs to the low-fat lows, read the story behind many of Canadas favourite brands in this beautifully illustrated volume.
BECOMING is better than BEING. I have Bubble Gum Brain. I like to chew on my thoughts, flex, bend and stretch my brain, and expand the way I think! I make great mistakes that help me learn. I have Brick Brain. With me, things are the way they are...and they're probably not going to change much. I am the way I am...and that's just how it is. Meet Bubble Gum Brain and Brick Brain: two kids with two VERY different mindsets. Bubble Gum Brain likes to have fun adventures, learn new things, and doesn't worry about making great mistakes. Brick Brain is convinced that things are just fine the way they are and there's not much he can do to change them, so why try? When Bubble Gum Brain shows Brick Brain how to peel off his wrapper, Brick Brain begins to realize just how much more fun school...and life... can be! This creative story teaches children (and adults) the valuable lesson that becoming is better than being, which can open the door to a whole new world of possibilities! Ready, Get Mindset...GROW!!
Leadership argues that finding satisfaction and sanity at work requires the development of both ambition and acceptance. While these traits seem to be at odds with one another, Marques shows that each one has positive and negative elements and the trick is balancing the useful aspects of each to maximize success. The book defines this balance and its relationship to success, featuring real-world examples, useful diagrams, and cases to encourage students to reflect on how to apply these principles to their own lives. Laying the foundation for understanding the need to develop both ambition and acceptance, and providing the context for what performance means in modern times, Marques presents a framework for growing in one’s own career. Students learn how to evaluate competing impulses, and how to make critical decisions to define career success. Students of career development, leadership and organizational behavior classes will appreciate its grounded, engaging writing style.
This Digital Exclusive collects OVER 150 PAGES of out-of-this-world content! Take a ride in a flying saucer with Cosmo the Merry Martian! For the first time ever, this classic interplanetary tale has been collected into one giant-size collection. Join Cosmo, Orbi, Astra, and all their wacky friends as they explore the unknown and discover all-new life forms. What adventures will these Martian explorers find on Jupiter, or Venus, or even Earth?! Put on your spacesuit and find out!
Discover how the modern world came to be with this easy-to-follow and up-to-date history companion Want to get a taste of the entirety of human history in a single book? With World History For Dummies, you'll get an overview of the history of, well, everything, from the Neanderthal experience to the latest historical developments of the 21st century. Re-live history from your armchair as you ride into battle alongside Roman generals, prepare Egyptian pharaohs for the afterlife, and learn from the great Greek poets and philosophers. Written in the easy-to-digest style the For Dummies series is famous for, you'll discover: How religion, philosophy, and science shaped, and were shaped by, the great figures of history The human consequences of warfare, from historical battles to more modern conflicts from the 20th century What's influencing events in the 21st century, from climate change to new regimes and economies World History For Dummies is the perfect gift for the lifelong learner who wants to brush up on their world history knowledge. It's also an indispensable resource for AP World History students looking for a supplemental reference to help them with their studies.
Indexes popular fiction series for K-6 readers with groupings based on thematics, consistant setting, or consistant characters. Annotated entries are arranged alphabetically by series name and include author, publisher, date, grade level, genre, and a list of individual titles in the series. Volume is indexed by author, title, and subject/genre and includes appendixes suggesting books for boys, girls, and reluctant/ESL readers.
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted. Learn about the creators and inspiration (Mario was named after Nintendo’s landlord after he barged into a staff meeting demanding rent), discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game), and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game). Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!