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This book provides a thorough examination of the relations between the men in the British, French and American armies on the Western Front of the First World War. The Allied victory in 1918 was built on the backs of British, French, and American soldiers who joined together to fight for a common cause. Using the diaries, records, and letters of these men, Chris Kempshall shows how these soldiers interacted with each other during four years of war. The British army that arrived in France in 1914 became isolated from their French allies and unable to coordinate with them. By 1916, Britain’s professional soldiers were replaced by civilians who learned to love their French ally, who reached out to them in friendship. At the end of the war the introduction of American soldiers caused hope and conflict before perceived British failures brought the alliance to the brink of collapse. Final cooperation between these three nations saw them victorious.
This book is a study of Anglo-French relations and military policy making in the First World War, which considers the strategic policies and operational planning of the British and French armies in the joint campaign fought on the western front. It examines the influence of incompatible British and French strategic objectives, the role of the allies' military and political leaders and the institutional development of the military alliance, on the alliance relationship and military policy making.
The First World War in Computer Games analyses the depiction of combat, the landscape of the trenches, and concepts of how the war ended through computer games. This book explores how computer games are at the forefront of new representations of the First World War.
John Maynard Keynes, then a rising young economist, participated in the Paris Peace Conference in 1919 as chief representative of the British Treasury and advisor to Prime Minister David Lloyd George. He resigned after desperately trying and failing to reduce the huge demands for reparations being made on Germany. The Economic Consequences of the Peace is Keynes' brilliant and prophetic analysis of the effects that the peace treaty would have both on Germany and, even more fatefully, the world.
When war engulfed Europe in 1914, the conflict quickly took on global dimensions. Although fighting erupted in Africa and Asia, the Great War primarily pulled troops from around the world into Europe and the Ottoman Empire. Amid the fighting were large numbers of expeditionary forces—and yet they have remained largely unstudied as a collective phenomenon, along with the term “expeditionary force” itself. This collection examines the expeditionary experience through a wide range of case studies. They cover major themes such as the recruitment, transport, and supply of far-flung troops; the cultural and linguistic dissonance, as well as gender relations, navigated by soldiers in foreign lands; the political challenge of providing a rationale to justify their dislocation and sacrifice; and the role of memory and memorialization. Together, these essays open up new avenues for understanding the experiences of soldiers who fought the First World War far from home.
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are war-themed titles that play out in what are framed as authentic real-world settings inspired by recent news headlines or drawn from history. While such games are marketed as authentic representations of war, they often provide a selective form of realism that eschews problematic, yet salient aspects of war. In addition, changes in the way Western states wage and frame actual wars makes contemporary conflicts increasingly resemble videogames when perceived from the vantage point of Western audiences. This interdisciplinary volume brings together scholars from games studies, media and cultural studies, politics and international relations, and related fields to examine the complex relationships between military-themed videogames and real-world conflict, and to consider how videogames might deal with history, memory, and conflict in alternative ways. It asks: What is the role of videogames in the formation and negotiation of cultural memory of past wars? How do game narratives and designs position the gaming subject in relation to history, war and militarism? And how far do critical, anti-war/peace games offer an alternative or challenge to mainstream commercial titles?
This Very Short Introduction provides a concise and insightful history of the Great War--from the state of Europe in 1914, to the role of the US, the collapse of Russia, and the eventual surrender of the Central Powers. Examining how and why the war was fought, as well as the historical controversies that still surround the war, Michael Howard also looks at how peace was ultimately made, and describes the potent legacy of resentment left to Germany.
The Routledge History of the First World War is a work which, in a single volume, covers a range of major themes and issues relating to that conflict. Providing a comprehensive but readily accessible reference work examining the First World War, in accordance with a broad range of themes, this book presents the many ways in which study of the First World War can take place and introduces readers to new areas of research, often untouched in other studies of the war. With a scholarly Introduction and 60 chapters by specialist authors who come from 14 different countries, across four continents, the book is also intended to open lines of further inquiry from its solid base of academic knowledge. The volume demonstrates the war’s global and total nature, examining the conflict in all major theatres and through the lens of the key combatants and neutrals. It also fully engages with issues of race, gender, ideology, and society during the war. This book will appeal to students of all levels, scholars, and general readers alike interested in the First World War from several different perspectives and research areas. The 60 chapters cover topics from numerous angles and provide detailed information about all aspects relating to the First World War.
‘Napoo’, ‘compray’, ‘san fairy ann’, ‘toot sweet’ are anglicized French phrases that came into use on the Western Front during the First World War as British troops struggled to communicate in French. Over four years of war they created an extraordinary slang which reflects the period and brings the conflict to mind whenever it is heard today. Julian Walker, in this original and meticulously researched book, explores the subject in fascinating detail. In the process he gives us an insight into the British soldiers’ experience in France during the war and the special language they invented in order to cope with their situation. He shows how French place-names were anglicized as were words for food and drink, and he looks at what these slang terms tell us about the soldiers’ perception of France, their relationship with the French and their ideas of home. He traces the spread of ‘Tommy French’ back to the Home Front, where it was popularized in songs and on postcards, and looks at the French reaction to the anglicization of their language.