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Bridge.
Learn how to win those few crucial tricks with masterful play. 130 deals, drawn from years of tournament and championship competition, reveal superb strategies and technique: the deep finesse, loser-on-loser variations, holding moves, waiting moves, a whole galaxy of fascinating stratagems.
Written for complete beginners, this book is based on material that Barbara Seagram uses in her own classes to introduce hundreds of new players to the game every year. The book will take readers to the point where they can enjoy a social game with friends or begin to explore their local bridge club.
J. B. Elwell's 'Advanced Bridge; The Higher Principles of the Game Analysed and Explained' is a seminal work that delves deep into the intricacies of bridge, offering advanced players a comprehensive analysis of the game's higher principles. Elwell's literary style is clear and concise, making complex concepts accessible to readers. This book is a must-read for serious bridge enthusiasts seeking to elevate their understanding and skill level in the game. Elwell's insights provide a valuable resource for players looking to enhance their strategic approach and decision-making in bridge. The book is situated within the context of bridge literature as a definitive guide for experienced players looking to refine their techniques and stay ahead of the competition.
One exceptional boy journeys into the ashes of society to find the cure for a devastating plague in this riveting post-apocalyptic standalone set in the same world as the USA Today-bestselling The Girl With All the Gifts. Once upon a time, in a land blighted by terror, there was a very clever boy. The people thought the boy could save them, so they opened their gates and sent him out into the world. To where the monsters lived. "Strange and surprising and humane" (Lauren Beukes), The Boy on the Bridge is a gripping, powerful story that will make you question what it means to be human.
Bridge at a Glance - Expanded Version - now with a glossary and pages dedicated to Duplicate and Chicago scoring. This is a quick reference guide of the material in Audrey Grant's award-winning Bridge Basics series. These summaries work in conjunction with her books which provide the reasoning behind these guidelines. This 37-page booklet fits right inside your convention card holder for easy reference. -- Publisher website.
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
Vampires . . . they ache, they love, they thirst for the forbidden. They are your friends and lovers, and your worst fears. “A major new voice in horror fiction . . . an electric style and no shortage of nerve.”—Booklist At a club in Missing Mile, N.C., the children of the night gather, dressed in black, look for acceptance. Among them are Ghost, who sees what others do not; Ann, longing for love; and Jason, whose real name is Nothing, newly awakened to an ancient, deathless truth about his father, and himself. Others are coming to Missing Mile tonight. Three beautiful, hip vagabonds—Molochai, Twig, and the seductive Zillah, whose eyes are as green as limes—are on their own lost journey, slaking their ancient thirst for blood, looking for supple young flesh. They find it in Nothing and Ann, leading them on a mad, illicit road trip south to New Orleans. Over miles of dark highway, Ghost pursues, his powers guiding him on a journey to reach his destiny, to save Ann from her new companions, to save Nothing from himself. . . . “An important and original work . . . a gritty, highly literate blend of brutality and sentiment, hope and despair.”—Science Fiction Chronicle
"This book tells you everything you need to know about the most widely accepted bidding methods. Read about the secrets of hand evaluation that can dramatically improve your game. Learn how to describe your hand to partner so that the partnership can find its way to the best contract. Discover new concepts that keep the bidding conversation straightforward. You'll be confident when you go to your next bridge game because you'll have the solid foundation needed to handle any bidding sequence."--Back cover