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DIVCommon terms, fundamentals of offensive and defensive bidding and play made clear. 130 bidding hands, 18 sample games. Summary of bidding. /div
Includes Part 1, Number 1: Books and Pamphlets, Including Serials and Contributions to Periodicals (January - June)
The record of each copyright registration listed in the Catalog includes a description of the work copyrighted and data relating to the copyright claim (the name of the copyright claimant as given in the application for registration, the copyright date, the copyright registration number, etc.).
Basic text on modern card conjuring describes for specialists and amateurs alike exact methods for perfecting the Instant Reverse, Three Queens Monte, The Ambitious Card, and many other sleights of hand. Also includes advice on manipulation, the art of presentation, audience participation, use of patter, and much else.
95 foolproof card tricks that can be done either by beginners or by experienced magicians. 101 illustrations by Joseph K. Schmidt. Introduction.
If you find yourself coming down with a case of rainy-day boredom or "I can't watch another rerun on TV" syndrome, grab the closest deck of cards and get ready for some serious fun! The Everything Card Games Book is packed with loads of variety to keep you entertained for hours with games you can play solo or with a group of people. Wow your friends and family with your card-shark skills by mastering these basic games - along with a handful of more advanced ones, too! In addition to key rules and instructions for play, The Everything Card Games Book provides tips on shuffling and dealing, essential etiquette, and knowing when to hold and when to fold. Learn how to play: Classic games, such as bridge and whist Team games, such as pinochle and spades Variations of games, such as Mexican Stud and Pai Gow Poker Games from abroad, such as Black Maria and Scopone Scientifico Kids' games, such as Go Fish and Memory and more! The perfect way to get you up to speed on more than fifty popular games, The Everything Card Games Book is your wild card for scoring big. Pull up a seat, gather your friends, and let the games begin!
Bridge, as any player will tell you, is simply the best card game ever. It’s challenging—each hand presents a different set of conditions you must figure out and solve. It's very social—you play with a partner and two opponents. And best of all—it's fun. Bridge For Dummies, 2E gives you a step-by-step explanation of the fundamentals of the game in terms you can understand. It walks you through the different aspects of bridge, featuring real-life examples, so that you can feel comfortable with the basics before you ever start to play. And if you're already experienced at the game, you'll discover a wealth of tips and hints that can make you a better player. You'll learn all about: The basics of nontrump play How to play the hand in a trump contract Bidding for fun and profit Taking advantage of advanced bidding techniques Playing a strong defense and keeping score Playing bridge on your computer Playing in bridge clubs and tournaments Where to find other great bridge resources This newly revised edition features an expanded section on playing bridge online, with updated web addresses and other resources, along with new information on the latest bidding techniques. For anyone from novice to pro wanting to learn bridge or learn techniques to improve their game, Bridge For Dummies, 2E makes an ideal partner!
The first edition of this book was reprinted eight times. This book introduces and develops some of the important and beautiful elementary mathematics needed for rational analysis of various gambling and game activities. Most of the standard casino games (roulette, blackjack, keno), some social games (backgammon, poker, bridge) and various other activities (state lotteries, horse racing, etc.) are treated in ways that bring out their mathematical aspects. The mathematics developed ranges from the predictable concepts of probability, expectation, and binomial coefficients to some less well-known ideas of elementary game theory. The second edition includes new material on: sports betting and the mathematics behind it; Game theory applied to bluffing in poker and related to the Texas Holdem phenomenon; The Nash equilibrium concept and its emergence in the popular culture; Internet links to games and to Java applets for practice and classroom use. The only formal mathematics background the reader needs is some facility with high school algebra. Game-related exercises are included at the end of most chapters for readers interested in working with and expanding ideas treated in the text. Solutions to some of the exercises appear at the end of the book.