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This book honors the legacy of Dr. Brian Sutton-Smith, Professor Emeritus of Psychology and Folklore at the University of Pennsylvania. Dr. Sutton-Smith was considered the premier play scholar of his generation, with numerous publications in the fields of developmental psychology, folklore, anthropology, sociology of sport, education, and philosophy. We present an eclectic array of essays written in honor of the centennial of his birth, ranging from the scholarly to the overtly playful. There are essays distilling his work to their key ideas and some that offer a robust and respectful critique. There are personal anecdotes honoring his memory, and original works of fiction celebrating his legacy. The book is a publication in the TASP biannual Play and Culture Studies series and includes photographs of Brian Sutton-Smith, as well as heartfelt appreciation from scores of colleagues.
Sutton-Smith focuses on play theories rooted in seven distinct "rhetorics"--The ancient discourses of fate, power, communal identity, and frivolity and the modern discourses of progress, the imaginary, and the self. In a sweeping analysis that moves from the question of play in child development to the implications of play for the Western work ethic, he explores the values, historical sources, and interests that have dictated the terms and forms of play put forth in each discourse's "objective" theory
Play: An Interdisciplinary Synthesis is co-published with the Association for the Study of Play (TASP), an interdisciplinary, international organization of play-research scholars. This volume, the sixth in the Play and Culture TASP series, synthesizes biological, anthropological, educational, and psychological approaches to play. It is a valuable book with chapters from premier researchers such as Robert Fagen and Carolyn Pope Edwards of the United States, Arne Trageton of Norway, Paola de Sanctis Ricciardone of Italy, and Jean Paul Rossie of Morocco. Also included is an interstitial book-within-the-book by Brian Sutton-Smith.
המשחק הוצג כצורת ההתערבות הטובה ביותר כמעט לכל בעיה שילדים חווים כגון בעיות רגשיות או הפרעות ריכוז. בספר זה מציעים החוקרים את תוצאות המחקר של השפעת המשחק ותוכניות משחק על אספקטים שונים בהתפתחות הילד. בחלק הראשון נבדק מדוע תרפיה באמצעות משחק ומהו בדיוק תפקיד המשחק בגישת תרפית משחק קלאסית. החלק השני מוקדש לתוכניות משחק ניסוייות לילדים שונים עם צרכים מיוחדים. בחלק האחרון דנים בהשפעות של גישות המשחק המודרניות בבתי ספר יסודיים ובהשפעת התערבויות משחק אלה על הכישורים הסוצילים והקוגניטיביים של הילדים.
Play takes up much of the time budget of young children, and many animals, but its importance in development remains contested. This comprehensive collection brings together multidisciplinary and developmental perspectives on the forms and functions of play in animals, children in different societies, and through the lifespan. The Cambridge Handbook of Play covers the evolution of play in animals, especially mammals; the development of play from infancy through childhood and into adulthood; historical and anthropological perspectives on play; theories and methodologies; the role of play in children's learning; play in special groups such as children with impairments, or suffering political violence; and the practical applications of playwork and play therapy. Written by an international team of scholars from diverse disciplines such as psychology, education, neuroscience, sociology, evolutionary biology and anthropology, this essential reference presents the current state of the field in play research.
Educators have long been pursuing and applying ways that play can be a context and even a medium for teaching and learning. Volume 15 of Play & Culture Studies focuses on the special topic on Play and Curriculum, a long waited topic to many educators and researchers in the field of play and education. This volume includes chapters reporting recent studies and practical ideas examining the relations between the play and curriculum from early education to higher education. The volume has 3 sections with the 9 chapters grouped to represent various voices on play and curriculum: in Culture, in STEM, in Higher Education. The uniqueness of this book is represented by its breadths and depths of diversity from investigating play and curriculum in an indigenous group in Columbia to play in a New York City Public school and from play and curriculum in a Family Child Care context to the uses of play with college students.
What are toys? What do they represent beyond the literal image? Do they affect growth- are they learning tools, baby sitters, trivial objects with no particular significance? This book is the first systematic analysis of the role of toys in contemporary society. Employing history, anthropology, and psychology, as well as the first-hand accounts of players themselves, the author explores the myriad of meanings behind the toy.-- Book Jacket.
A scientist examines the origins and evolutionary significance of play in humans and animals.
Examines the role of playfulness in animal and human development, highlighting its links to creativity and, in turn, to innovation.
'Participatory Practice in Space, Place, and Service Design' is premised on a belief in the importance of participatory practices in finding creative solutions to the plethora of problems we face today. It argues that engaging professions with the public in mutual exploration, analysis, and creative thinking is essential. It not only ensures better quality products, places, services, and a greater sense of civic agency but also facilitates fuller access to them and the life opportunities they can unleash. This book offers a uniquely varied perspective of the myriad ways in which participatory practices operate across disciplines and how they impact the worlds and communities we create and inhabit. This book suggests that participatory practices are multi-disciplinary and relevant in fields as diverse as design, architecture, education, health care, sustainability, and community activism, to name a few of those discussed here. How do designed objects and environments affect wellness, creativity, learning, and a sense of belonging? How do products and services affect everyday experience and attitudes towards issues such as sustainability? How does giving people a creative voice in their own education, services, and built environments open up their potential and strengthen identity and civic agency? Addressing these questions requires a rethinking of relations between people, objects, and environments; it demands attention to space, place, and services.