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Escaping the win-lose dynamics of zero-sum game approaches is crucial for finding integrated, inclusive solutions to complex issues. This book uncovers real-life examples of inclusive leaders that have broken the zero-sum game, providing insights that help the reader develop their inclusive leadership skills.
Escaping the win-lose dynamics of zero-sum game approaches is crucial for finding integrated, inclusive solutions to complex issues. This book uncovers real-life examples of inclusive leaders that have broken the zero-sum game, providing insights that help the reader develop their inclusive leadership skills.
ZERO SUM GAME Best of Lists: * Best Books of the Month at The Verge, Book Riot, Unbound Worlds, SYFY, & Kirkus * The Mary Sue Book Club Pick * Library Journal Best Debuts of Fall and Winter A blockbuster, near-future science fiction thriller, S.L. Huang's Zero Sum Game introduces a math-genius mercenary who finds herself being manipulated by someone possessing unimaginable power... Cas Russell is good at math. Scary good. The vector calculus blazing through her head lets her smash through armed men twice her size and dodge every bullet in a gunfight, and she'll take any job for the right price. As far as Cas knows, she’s the only person around with a superpower...until she discovers someone with a power even more dangerous than her own. Someone who can reach directly into people’s minds and twist their brains into Moebius strips. Someone intent on becoming the world’s puppet master. Cas should run, like she usually does, but for once she's involved. There’s only one problem... She doesn’t know which of her thoughts are her own anymore. "Fresh and exciting... a great start to an exciting series--and an exciting career." --Boing Boing At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Why have the major post-9/11 US military interventions turned into quagmires? Despite huge power imbalances in the United States' favor, significant capacity-building efforts, and repeated tactical victories by what many observers call the world's best military, the wars in Afghanistan and Iraq turned intractable. The US government's fixation on zero-sum, decisive victory in these conflicts is a key reason why military operations to overthrow two developing-world regimes failed to successfully achieve favorable and durable outcomes. In Zero-Sum Victory, retired US Army colonel Christopher D. Kolenda identifies three interrelated problems that have emerged from the government's insistence on zero-sum victory. First, the US government has no organized way to measure successful outcomes other than a decisive military victory, and thus, selects strategies that overestimate the possibility of such an outcome. Second, the United States is slow to recognize and modify or abandon losing strategies; in both cases, US officials believe their strategies are working, even as the situation deteriorates. Third, once the United States decides to withdraw, bargaining asymmetries and disconnects in strategy undermine the prospects for a successful transition or negotiated outcome. Relying on historic examples and personal experience, Kolenda draws thought-provoking and actionable conclusions about the utility of American military power in the contemporary world—insights that serve as a starting point for future scholarship as well as for important national security reforms.
The Zero-Sum Society is a piercing analysis of the social implications of economic policy and a classic work of economic problem solving."--BOOK JACKET.
An updated Zero-sum Game interpretation. There has never been a Zero-sum Game Guide like this. It contains 90 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Zero-sum Game. A quick look inside of some of the subjects covered: Historiography of the British Empire - Mercantilism, 130-30 funds - Comparison with other investment vehicles, Determinacy - Games of imperfect information, Core (game theory) - Origin, Neomercantilism - Game theory analysis - trade policy as iterated prisoner's dilemma, Conspicuous consumption - Criticism, Luxury tax - Theory, Economic mobility - Types, Mercantilist - Criticisms, Absolute gain (international relations), Dilemma (disambiguation), Islamic banking - Islamic laws on trading, Blotto games, Zero-sum game - Solving, Zero-sum - Misunderstandings, International relations theory - Realism, Multiplayer game - Game theory, Social psychology (psychology) - Interpersonal attraction, Fallacy of composition - Examples, Mercantilism - Origins, Game mechanics - Catch-up, Sectarians - Spillover from the Syrian Conflict, Honor - Related concepts, Everett many-worlds interpretation - Deutsch et al., Self-refuting idea - Ethical egoism, Mercantilism - Theory, Globalization - Global workforce, Lump of labor fallacy, Stewart Friedman - Bibliography, Connect Four - Mathematical solution, Presidential system - Tendency towards authoritarianism, Zero-sum - Example, Lump of labour fallacy, Monty Hall paradox - Strategic dominance solution, Zero-sum - Definition, Minimax - Game theory, International security - The Multi-sum security principle, and much more...
Zero Sum Game finds our high-flying lesbionic brainiac Sid Rubin and her unlikely posse of friends, grounded, with wings clipped from their live-action-role playing misadventures. To break out of parental jail, Sid, Jimmy, Imani, Ari and Vikram enter a school robotics competition. But just as things get interesting, Vik learns that his super-star status and hard-won trophies from the frantic online game Contagion have been stolen. "Tu n'as pas envie avec mes amis. You do not mess with my friends." Watching Vik fall apart, Sid is determined to track down the trophy thief, no matter how much late-night gaming and sleuthing it takes. Sid and the gang join newcomer Ze to chase ghosts and trawl dungeons in a frantic race against time to save not just Vik's bevy of stolen gaming goods, but also the life of a hostage teenage gamer.