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What every budding new 3D artist needs to know, but everyone is afraid to say! This document is a culmination of the past five years of accomplishments and frustrations experienced by one digital artist trying to “break into 3D”. Read about and prepare yourself for some of the unexpected stressors that will take their toll on you. This collection of questions is designed to help "new" artists avoid or quickly recover from many of the pitfalls encountered when starting out in the CG industry. This guide contains insights, tips and opinions of the author that every new artist should know at the start of their own 3D journey. * Author provides bold honest answers and opinions. * This guide is NOT intended to circumvent Broker guidelines. * Over 30 questions you have or will ask yourself: - WHERE SHOULD I START? - DO I NEED A FORMAL EDUCATION? - WHERE CAN I GET SOME TRAINING? - WHAT CAN I BRING TO THE TABLE? - WHERE SHOULD I SELL MY STUFF? - WHAT IS EXCLUSIVITY? - DOES DAZ REQUIRE EXCLUSIVITY? - ARE ALL ARTISTS TREATED EQUALLY? - CAN I SELL MY OWN STUFF? - DO I NEED A WEBSITE? - SHOULD I PAY SOMEONE TO SELL MY STUFF? - WILL I NEED A SPECIAL BANK ACCOUNT? - WHY ARE EARNINGS CALLED COMMISSIONS? - WILL I HAVE TO PAY TAXES? - DO I HAVE TO JOIN DAZ “PA” FORUM? - DO I HAVE TO JOIN THE “PA” CHAT ROOM? - WILL I GET ADDITIONAL BENEFITS? - SHOULD I FOCUS ON QUANTITY OR QUALITY? - WHO CAN I TRUST? - HOW DO I NETWORK WITH OTHERS? - WHAT ARE SUBMISSION GUIDELINES? - HOW CAN I OVERCOME DISAPPOINTMENTS? - WILL DAZ 3D PROVIDE ME FEEDBACK? - HOW OFTEN WILL DAZ CONTACT ME? - HOW DO I MARKET MYSELF? - HOW DO I ESTABLISH A CUSTOMER BASE? - WHAT IS MY “STORE”? - WHAT IS MY “CATALOG”? - WHAT ARE INTRO SALES AND INTRO PRICING? - HOW CAN I INCREASE PRODUCT SELLS? - WHAT ARE “TRICKLE” SELLS? - WHAT IS A BUNDLE? - WHERE DO I RANK AMONG PA'S? - HOW WILL I KNOW WHEN I AM SUCCESSFUL? HOW WILL I KNOW WHEN I'M SUCCEEDING?
Annotation Show readers of any artistic skill level how to create stunning digital 3D imagery as they learn to most effectively use the latest version of the powerful, popular, no-cost DAZ Studio 4 to create everything from traditional art or a 3D avatar.
What every budding new 3D artist needs to know, but everyone is afraid to say! This document is a culmination of the past five years of accomplishments and frustrations experienced by one digital artist trying to “break into 3D”. Read about and prepare yourself for some of the unexpected stressors that will take their toll on you. This collection of questions is designed to help "new" artists avoid or quickly recover from many of the pitfalls encountered when starting out in the CG industry. This guide contains insights, tips and opinions of the author that every new artist should know at the start of their own 3D journey. * Author provides bold honest answers and opinions. * This guide is NOT intended to circumvent Broker guidelines. * Over 30 questions you have or will ask yourself: - WHERE SHOULD I START? - DO I NEED A FORMAL EDUCATION? - WHERE CAN I GET SOME TRAINING? - WHAT CAN I BRING TO THE TABLE? - WHERE SHOULD I SELL MY STUFF? - WHAT IS EXCLUSIVITY? - DOES EVERYONE REQUIRE EXCLUSIVITY? - ARE ALL ARTISTS TREATED EQUALLY? - CAN I SELL MY OWN STUFF? - DO I NEED A WEBSITE? - SHOULD I PAY SOMEONE TO SELL MY STUFF? - HOW OFTEN WILL MY BROKER CONTACT ME? - WILL I NEED A SPECIAL BANK ACCOUNT? - WHY ARE EARNINGS CALLED COMMISSIONS? - WILL I HAVE TO PAY TAXES? - DO I HAVE TO JOIN BROKER FORUMS? - DO I HAVE TO JOIN BROKER CHAT ROOMS? - WILL I GET ADDITIONAL BENEFITS? - SHOULD I FOCUS ON QUANTITY OR QUALITY? - HOW CAN I OVERCOME DISAPPOINTMENTS? - WHO CAN I TRUST? - HOW DO I NETWORK WITH OTHERS? - WILL MY BROKER PROVIDE ME FEEDBACK? - HOW DO I MARKET MYSELF? - HOW DO I ESTABLISH A CUSTOMER BASE? - WHAT IS MY “STORE”? - WHAT IS MY “CATALOG”? - HOW WILL I KNOW WHEN I AM SUCCESSFUL? - WHAT ARE INTRO SALES AND INTRO PRICING? - HOW CAN I INCREASE PRODUCT SELLS? - WHAT ARE “TRICKLE” SELLS? - WHAT IS A BUNDLE? - WHAT ARE SUBMISSION GUIDELINES? - WHERE DO I RANK AMONG MY PEERS? - HOW WILL I KNOW WHEN I'M SUCCEEDING?
The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.
Learn how to use DAZ Studio and create beautiful 3D images within days. This book is designed to teach the beginner to 3D art and the free DAZ Studio software, the basics quickly with simple step by step lessons and detailed pictures. It even includes tips and cheats. This book is a great reference guide for beginners and even for more advanced users and will jump start you into this exciting new art form. DAZ Studio can be used for: Custom artwork, graphic design, animation, book and magazine cover illustrations, storyboarding, comic book illustrations, avatars and more.
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.
When flood waters sweep his house down the Mississippi River in the 1860s, Wisconsin fourteen-year-old Albie encounters a mountain lion that is also trying desperately to stay alive, and that proves less dangerous than the men Albie meets next.
Professional tips, tricks and workflow techniques show you how to make the best figures in Poser!
Each chapter of 3D Animation for the Raw Beginner Using Maya introduces critical aspects of the 3D animation process and presents clear and concise tutorials that link key concepts to practical Autodesk Maya techniques. Providing a principles-based, yet pragmatic, approach to 3D animation, this first-of-its-kind book:Describes the process for creat