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Teens are being routinely abducted by massive Cube spaceships and held in floating prisons, the adults have given up but Liam Watts and his friends won't sit by any longer. Now, they're planning a prison break to free his brother. But when a Cube abduction raid takes one of their own and threatens their mission, will Liam's crew be ready in time to pull off this hi-tech heist or will it all come crashing down?
Told in letters, poems, text messages, news stories, and comics--a series of documents Nora collects for the Wolf Creek Community Time Capsule Project--Breakout is a thrilling story that will leave readers thinking about who's really welcome in the places we call home. Nora Tucker is looking forward to summer vacation in Wolf Creek--two months of swimming, popsicles, and brushing up on her journalism skills for the school paper. But when two inmates break out of the town's maximum security prison, everything changes. Doors are locked, helicopters fly over the woods, and police patrol the school grounds. Everyone is on edge, and fear brings out the worst in some people Nora has known her whole life. Even if the inmates are caught, she worries that home might never feel the same. A Mighty Girl Best Book of the Year
Go on an adventure with Jailbreak, rebel computer genius, in this hilarious Level 2 Ready-to-Read based on The Emoji Movie! The Emoji Movie pops into theaters on July 28, 2017! Jailbreak is a tough, beanie wearing, blue haired Emoji—there’s no device she can’t navigate. Unlock her secrets in this Level 2 Ready-to-Read! The Emoji Movie © 2017 Sony Pictures Animation Inc. All Rights Reserved. emoji® is a registered trademark of emoji company GmbH used under license
Super Potato is kidnapped by Zort, a space slug who collects rare creatures from across the galaxy. But with the help of Zort's put-upon robot helper, Super Potato stages an outer-space jailbreak.
An exploration of the human mind and body's interaction with the computer in its most compelling form, the video game, focuses on the author's own obsessed immersion in a computer game and its possibilities
A crew of high school teenagers plan a near impossible heist-style prison break to rescue their friends and siblings captured by the sci-fi Cube Spaceships from another dimension, before it's too late. Mysterious and massive Cube spaceships from another dimension materialize over our cities around the globe. They routinely abduct teenagers to be held inside their floating prison ships. And the world accepts it as inevitable. But not Liam Watts. His younger brother has been taken. And Liam is tired of "thoughts and prayers". Now, in a “take back our future” anthem, Liam must assemble a skilled team of ordinary high school students and in just a few weeks, they must plan a heist to infiltrate the hi-tech spaceship a mile in the sky. But what they’ll find there will throw their plans into turmoil and challenge their resolve. How do you break out of a prison that’s not even from this world? Written by rising comics star, Zack Kaplan (Port of Earth, Join The Future), with kinetic art—buzzing with life—drawn by Wilton Santos (Excalibur, Dawn of X) and colored by Jason Wordie (God Country, Wasted Space), this volume collects Break Out comic issues #1–#4.
"Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. Long before video games became a multi-billion-dollar industry, a small group of hackers created the Apple II, a PC that contained less memory than the average size of a Microsoft Word document and turned heads by outputting graphics in color. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia s trap-filled labyrinth, Break Out recounts the making of some of the Apple II s most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them."--Page 4 of cover.
James Murphy is a Marine Corps sniper. He’s done two tours in Afghanistan. He’s considered an American Hero. And James is out for revenge. Alejandro Rocha, a massively powerful drug kingpin who operates out of La Paz, Mexico, is responsible for James’s sister, Layla’s death, and he intends to make Rocha pay for it. James goes AWOL from his unit and travels to Mexico, ready to enact bloody vengeance, but before he can go through with his plan, he is arrested by the crooked police of La Paz. He’s quickly thrown into a dangerous prison on trumped-up charges. He knows he is marked for death while in this prison and there’s nothing he can do about it. However, there is a group of people who can do something about it. Discovering that James is wasting away in a Mexican prison, the marines in his unit decide to risk court-martial themselves and go AWOL as well, ready to go to war in order to break their brother out. And that’s just the beginning of the mayhem and violence.
***Phoenix***Life has never been more complicatedI am now living with a friendExploring my desiresAnd redefining boundaries.The only thing missing is my childhood best friend.Love was never meant to be easyBut with my stalker still out thereWill we figure it out in time***Logan***Everything is coming undoneMy tiny dancer has moved out and everyone blames meWhen the truth comes outWill it be too late for usWill the sins of the past be too much to forgive?I will do anything to win her back, even if it means having to share her with my former best friend.
On General Douglas MacArthur's orders, a force of 12,000 U.S. Marines were marching north to the Yalu river in late November 1950. These three regiments of the 1st Marine Division--strung out along eighty miles of a narrow mountain road--soon found themselves completely surrounded by 60,000 Chinese soldiers. Despite being given up for lost by the military brass, the 1st Marine Division fought its way out of the frozen mountains, miraculously taking thier dead and wounded with them as they ran the gauntlet of unceasing Chinese attacks.This is the gripping story that Martin Russ tells in his extraordinary book. Breakout is an unforgettable portrayal of the terror and courage of men as they face sudden death, making the bloody battles of the Korean hills and valleys come alive as they never have before. Of interest will be the new PBS American Experience Documentary "The Battle of Chosin", which premiered on November 1, 2016.