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Judith It’s lonely at the top. I knew it would be when I clawed my way up here, trading away favors and any personal life to get to where I am today, the head of the hottest new video game company in the industry. When an old friend calls in one of those favors, I’m happy to help Xander out. His partner, Dominic, needs to impress some conservative clients, and showing up to get-to-know-you dinners with a heavily tattooed man on his arm isn’t the way to do it. And there are far worse things in the world than pretending to be Dom’s fiancée. When the fake kisses with Dominic start to feel real, I realize there’s something missing in my life. Worse, I realize I never should’ve let Xander get away. But if the three of us together can’t clear this next level in our lives, everything we’ve worked for will crash around us. There’s no way love is worth that kind of sacrifice.
Who doesn't love video games? If only real life were just as epic and exciting! Imagine wielding an epic sword and "pwning" all your career rivals to earn a promotion or become the boss! Everyone loves the idea of being the best in the realm, but IRL, it seems much more difficult to actually achieve. But now there is help. Boss Level presents a road map for navigating life's most epic QUEST: your career. By looking at your career like "leveling up" in a video game, you can learn the stages of SOLOING the job market in your 20s, GRINDING for career experience in your 30s, conquering the DUNGEONS for rare achievements in your 40s, and becoming the BOSS in the PVP ARENAS during the peak of your career. The MMRLRPG (Massively Multiplayer Real Life Role-Playing Game) THEORY will show you how to hack your way to the top of the CAREER GAME."One of the BEST books for life I've read recently is Boss Level by JP Lethcoe. The book analogizes life to ranking up in a video game, and it has shifted my perspective about work. I'm in the "soloing" phase right now, trying out the job market and getting into INSTANCES! Such a great book, I recommend it for people graduating or entering the workforce." - Owen Schwaegerle 2015-2016 ASI President, California Polytechnic State University, San Luis Obispo.Boss Level: How to Hack Your Way to the Top of Your Career (Previously published under the title Level 19)
Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.Topics covered include:* What is a videogame?* Why study videogames?* a brief history of videogames, from Pac-Man to Pokémon* the videogame industry* who plays videogames?* are videogames bad for you?* the narrative structure of videogames* the future of videogames.
"James Newman's lucid and engaging introduction guides the reader through the world of videogaming, providing a history of the videogame from its origins in the computer lab to its contemporary status as a global entertainment industry, with characters such as Lara Croft and Sonic the Hedgehog familiar even to those who've never been near a games console. Topics covered include: classifications, game theory and interactivity - what is a videogame? the videogame audience the videogame industry videogame structure narratives and play- approaches to the study of videogames videogames, avatars and virtual worlds social gaming and the culture of videogames This second edition updates the book to include recent developments such as: the popularity of the wii and the increase in non-traditional gamers and more physical gaming the development of MMOGs (massively multiplayer online games) such as World of Warcraft games being downloaded as apps or accessed via mobile phones, iPods and social networking sites"--
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.
The first book in Cathy Yardley's Fandom Hearts series, Level Up, now with a bonus epilogue and an exclusive sneak peek at the next book in the series, One True Pairing! Geeky introvert Tessa Rodriguez will do whatever it takes to get promoted to video game engineer– including create a fandom-based video game in just three weeks. The only problem is, she can't do it alone. Now, she needs to strong-arm, cajole, and otherwise socialize with her video game coworkers, especially her roommate, Adam, who’s always been strictly business with her. The more they work together, though, the closer they get... Adam London has always thought of his roomie Tessa as “one of the guys” until he agreed to help her with this crazy project. Now, he’s thinking of her all the time... and certainly as something more than just a roommate! But his last girlfriend broke up with him to follow her ambitions, and he knows that Tessa is obsessed with getting ahead in the video game world. Going from friends to something more is one hell of a challenge. Can Tessa and Adam level up their relationship to love?
There aren't many movies that successfully use video game-style mechanics to tell a fun story, but Boss Level is one sci-fi action thriller that proves an exception to the rule. Boss Level is an upcoming American science fiction action film directed by Joe Carnahan and written by Carnahan and Chris and Eddie Borey, from a story by the Boreys. Amaze your friends and family with all things related to the Boss Level! If you know your movie, there are many questions sure to riddle even the most die hard fan! Ready to take the challenge?