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"Originally published as Borderlands: Tannis Y the vault, issues #5-8."--Indicia.
The epic story of Borderlands continues in this new series! Find out what happens after Roland, Mordecai, Lilith, and Brick step out of Marcus's bus. As soon as they arrive in the once-prosperous town of Fyrestone, they realize that Pandora is a far more dangerous planet than they first imagined.
Explains how Roland got on the bus with Mordecai, Lilith, and Brick. It also looks at the soldiers of Crimson Lance and what made him leave their ranks and search for the Vault.
A terrifying coming-of-age story by master storyteller Gabriel Hardman. A mother and son bound by a shared terror--separated by an implacable alien force! A spaceship that should carry them away from the fear becomes a deathtrap from which escape seems impossible! The Trono colony on LV-871 is under attack. Emergency evacuations are ordered. Twelve-year-old Maxon and his mom face the most terrifying creatures in the galaxy . . . Aliens!
The Art of Borderlands 3 explores the creation and iconic design of Gearbox Software’s award-winning hit video game series. The Art of Borderlands 3 is a breathtaking celebration of Gearbox Software’s critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-color images that illustrate how the Borderlands team brought the game’s larger-than-life characters, expansive world, and diverse array of weapons to life. Experience the danger and distinctive beauty of Pandora like never before with this comprehensive collection of sketches, paintings, character studies, and more. Featuring exclusive interviews with the artists and developers who created Pandora, The Art of Borderlands 3 is a must-have collector’s item for every Vault Hunter.
The Frozen Fleet begins! Scully and Wynn aren't travelling alone any moreíŠ but will secrets revealed turn tentative friends into certain enemies out on the Big Ice?
Jody Houser (Stranger Things, Star Wars) is joined by veteran animation and Blizzard Entertainment comics writer Andrew R. Robinson (Overwatch Anthology, World of Warcraft) as they co-plot StarCraft: Soldiers, with art by Miguel Sepulveda (Lone Wolf 2100, Green Lantern). Newly graduated Lieutenant Shivani Singh wants to defend the Dominion on the front lines, but it will take more than good grades and confidence to survive on the edge of zerg space. After a routine patrol goes awry, Singh launches an investigation to root out threats to the fragile peace between the Dominion and the zerg Swarm. Collects StarCraft Series 2, comics #1-#4.
Roland, a former mercenary, becomes a guide and bodyguard to Zac Finn and his family on a dangerous planet in the Borderlands, and must protect them from aliens and bandits while Zac searches for alien treasure.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Originally published as The Maxx: Maxximized, issues 1-4.