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An Ennie- and Golden Geek-award-winning supplement for Trail of Cthulhu.These cycles of experience, of course, all stem from that worm-riddled book. I remember when I found it in a dimly lighted place near the black, oily river where the mists always swirl. The Book. Forbidden Tomes. Bookhounds of London is a brand new campaign setting for Trail of Cthulhu, packed with period detail, where the Investigators seek out books about horror and strangeness and become, seemingly inevitably, drawn into the horror themselves. It provides in-depth material on London in the 1930s, carefully slanted towards Mythos investigators.An Ancient City. Bookhounds London is a city of cinemas, electric lights, global power and the height of fashion. Its about the horrors the cancers that lurk in the capital, in the very beating heart of human civilization. A Templar altar might well crouch, mostly forgotten, in the dreary Hackney Marshes, but altars to false gods tower over the metaphorical swamps of Fleet Street and Whitehall. And as for lost, prehuman ruins whos to say what lies under London, if you dig deep enough? Terrible Choices.The PCs arent stalwart G-men or tweedy scholars exploring forbidden frontiers. Instead, they acquire maps (and maybe guidebooks) to those forbidden frontiers from fusty libraries and prestigious auction houses. They are Book-Hounds, looking for profit in mouldy vellum and leather bindings, balancing their own books by finding first editions for Satanists and would-be sorcerers. They may not quite know what they traffic in, or they may know rather better than their clientele, but needs must when the bills come in. This volume includes:32 authentic full-colour maps with unique new street index of London in the 1930s, and plans of major buildings. A Mythos take on London in the 1930s, packed with contacts, locations and rumours. New abilities such as Document Analysis, Auction and Forgery, as well as new oc
Now a Silver ENnie award winner and Golden Geek award nominee.
Follow the Trail of Cthulhu into the Dreamlands
This selection of twenty-one short stories by M.R. James--a first-classwriter of supernatural fiction--represents his best work, including "CountMagnus," "The Rose Garden," "The Uncommon Prayer-book," "Rats," "The Malice ofInanimate Objects," and "A Vignette," as well as the title story.
The more you discover, the more the Mythos infects your mind. Your friends cannot be trusted, your knowledge means nothing, and everything you hold dear turns to dust.
The meek don't inherit a thing. Nice girls win nothing but regret. Virtue is wholly overrated. If you don't do it, some other girl will. Kat Elliot has spent her life fighting against phony schmoozing-and it's led her nowhere. A rebellious music journalist, Kat is down on her dreams when her ex best friend Lauren swishes back into town. Ten years ago, Lauren dumped Kat for high school gold: popularity. Now Lauren wants to make amends by teaching Kat the secret to her success: The Popularity Rules, a decades-old rule book that transformed Lauren that fateful summer. Broke and desperate, Kat reluctantly agrees to a total makeover-what does she have to lose? She's gotten nowhere on her own. Maybe becoming someone new is just what she needs.
Cthulhu Confidential is a roleplaying game designed for one player and one game master. Its powered by the GUMSHOE One-2-One game system which retunes, rebuilds and reimagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Nights Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format. Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet powerbrokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavor, lives corruption so old and inhuman youll need all your courage and resourcefulness to face it. Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Heralds most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their towns secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evilthe malign, cosmic indifference of HP Lovecrafts Cthulhu Mythos? Made in the U.S.
Enter a place born from all of Lovecrafts creations, and governed by servitors of the Old Ones.
Be an eyewitness to the lives of your remarkable relatives, the mammals - from hedgehogs and bats to elephants and bushbabies. See how newborn mice develop Discover why a wallaby has a pouch Find out how to recognise mammal footprints
In the remote reaches of the world are hidden secrets and dangerous mysterious. Learn of the ancient tradtions of Morocco, of its war torn cities, and its rebels. Venture through the land as it was in the 1920s and 1930s. This Call of Cthulhu roleplaying sourcebook contains the historical information and the Lovecraftian Mythos details to adventure in one of the world's most exotic lands. Included are maps, NPCs, new character occupation templates, several mini-adventures, and two adventures that can be combinded as a campaign, or readily used with existing campaigns. From the white houses of Casablanca to the dangerous Rift Mountains to the deadly depths of the Sahara desert, all of a land haunted by eldritch horrors will be revealed.