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The DRHA2014 publication includes ground breaking academic papers and well-known speakers and series of installations and exhibitions. The "book of Abstract" publication for the DRH2014 conference showcase up to-date discussions, dynamic debates, innovative keynotes and experimental performances and aims to open a discussion on defining digital communication futures, as a theme that connects interdisciplinary practices, focusing particularly on issues of communication and its impact on creative industries .
This publication includes a selection of peer reviewed academic papers. The FULL PAPER / Proceedings publication for the DRH2014 conference showcase up to-date discussions, dynamic debates and innovative keynotes and aims to open a discussion on defining digital communication futures, as a theme that connects interdisciplinary practices, focusing particularly on issues of communication and its impact on creative industries .
Communication Futures: Connecting interdisciplinary design practices in arts/culture, academia and the creative industries. Site-Specific projections, Exhibitions, Installations in and around the Old Royal Naval College, Greenwich Maritime campus. This catalogue includes exhibits related to practice-based research in performance and arts. Delegates presenting theatrical performances or an installation.
This book constitutes the refereed proceedings of the 7th International Conference on Evolutionary Computation in Combinatorial Optimization, EvoMUSART 2018, held in Parma, Italy, in April 2018, co-located with the Evo*2017 events EuroGP, EvoCOP and EvoApplications. The 21 revised full papers presented were carefully reviewed and selected from 33 submissions. The papers cover a wide range of topics and application areas, including: generative approaches to music and visual art; medical art therapy; visualization in virtual reality; jewellery design; interactive evolutionary computation; and the art theory of evolutionary computation.
This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-by-step creation dimensions. They aim to shine a light on digital and electronic art practice, involving coding, electronic gadgetry and technology mixed with other forms of more established media, to uncover the practice-as-research processes required, as well as the collaborative aspects of art and technology practice.
This book combines work from curators, digital artists, human computer interaction researchers and computer scientists to examine the mutual benefits and challenges posed when working together to support digital art works in their many forms. In Curating the Digital we explore how we can work together to make space for art and interaction. We look at the various challenges such as the dynamic nature of our media, the problems posed in preserving digital art works and the thorny problems of how we assess and measure audience’s reactions to interactive digital work. Curating the Digital is an outcome of a multi-disciplinary workshop that took place at SICHI2014 in Toronto. The participants from the workshop reflected on the theme of Curating the Digital via a series of presentations and rapid prototyping exercises to develop a catalogue for the future digital art gallery. The results produce a variety of insights both around the theory and philosophy of curating digital works, and also around the practical and technical possibilities and challenges. We present these complimentary chapters so that other researchers and practitioners in related fields will find motivation and imagination for their own work.
This collection interrogates the interaction between new technologies and performance practice, linking the sensuous contact that must exist between the physical and virtual, together with the resultant corporeal transformation. It features writings from international contributors who specialize in digital art and performance practices.
This timely Companion provides a comprehensive overview of the relationship between applied ethics and the development and use of Artificial Intelligence (AI). Adopting a holistic approach, an array of global experts identify the norms at stake, map the legal landscape, and contextualize normative expectations in relevant use cases of AI.
​This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.
Design and Science addresses the inter-relationship, in both historical and contemporary contexts, between design thinking and design processes and scientific and medical research methods. Contributors address the parallels between research methodologies in design and the sciences, both of which involve the recognition of an issue, conceptualisation of ways to resolve it, and then the modelling and implementation of a viable solution. Much research across various scientific disciplines follows a similar pattern. Thematic sections explore visualisation, visual narrative and visual metaphor; biodesign and biomimicry; makers and users in design and science, and data visualisation, discussing the role of data from nature as an ultimate source of design.