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Stephunos' adventures continue as settling into the drastically different life the last six months have brought hasn't been easy. Dealing with the pressures of being an Earl, a teacher, and an Ambassador at twelve certainly has a way of complicating things. With the help of his friends, or maybe despite their help, Stephunos is hoping to relax. A tall order when you have an overly hyper younger brother and his cohort Youngblood, a highly intelligent young blue dragon, always stirring up trouble. Still, Stephunos' plans to put the everyday pressures behind as his holiday break arrives. However, a planet where magic radiates everywhere that stands on the verge of clashing with the recently discovered technological universe that has arrived at their door doesn't exactly make for the best place. Cosmin and the Dark Mages, despite defeat after defeat, still live! Secrets still have to be protected! The addition of space travel has opened up the threat of invasion! The vampire Razvan is uneasy, something sinister is afoot! Has the time come for a favor to be asked? Granted?
Life has never been normal for young Stephunos. There's his hyper little brother, the fact that he is a young nobleman, a warrior, and a mage. If his best friend, Chara, isn't beating him senseless, his little brother is playing practical jokes on him. Even though he is twelve, he is already the best swordsman around. Well at least in practice, since he has never had to really fight anyone. Stephunos' already unusual life is about to get even stranger, as he and his friend set out on a grand trading adventure. Stephunos and his brother must keep their magical powers hidden, even from their friends, for these are very dangerous times for anyone with such powers. This isn't easy when there is a vampire around and you are being hunted by an evil mage. Then there is a strange island, far to the North, where there are very intelligent dragons, unicorns, and many more mystical creatures waiting to be rediscovered. While Stephunos is away, Stephunos' parents must defend their home county from an invading army, since their Dukes many enemies are attacking! If they can all survive to return home, will there be a home to return to?
Again, Stephunos is confronted with reality-a reality that six months ago was inconceivable. New Worlds! People from other planets! Stephunos again has a secret. It's not the first secret that the twelve-year-old Stephunos has had to keep. Now that he lives on Naxos, the strange island where intelligent dragons, unicorns, and other mystical creatures have been rediscovered, he no longer has to hide being a mage. Others now know of his apparent friend-the Vampire Razvan. But he and the people of Naxos must hide their new discoveries for not everyone can handle the news and not everyone should know. Old enemies still long for the destruction of Naxos. Enemies that have knowledge of things they shouldn't. Despite his defeats Cosmin still has plans for the violent demise of the nobles of Naxos. He longs to see Duke Belen dead. New allies might give him the chance. Still, life must go on. Despite the sudden addition of life altering facts, Stephunos and his group of friends must learn to deal with new technologies while continuing to live as they always had. Journey along with Stephunos and his friends as they make new friends, face old foes, and make new enemies.
Journey along with Stephunos and his friends as they continue to explore their new home on Naxos Island. The mystical creatures of legend are now part of Stephunos' everyday life. A life that could only be described as hectic since his twelfth birthday nearly three months ago is finally beginning to return to some degree of normalcy. Stephunos has to take on new responsibilities as he and his friends are allowed to explore the strange green caves they had discovered. To his great pleasure, and against his little brother's wishes, school is beginning. Besides their normal school lessons, they will continue their lessons with Dragos, the talking dragon, and start some new lessons with other unique telepathic animals. Life seems peaceful. Unbeknownst to them the Dark Mages, having been defeated in their attempt to destroy the people of Naxos Island, have other plans. The leader of the Dark Mages', Cosmin, anger grows as he sets his plans of conquest into motion. He is determined to exterminate the people and creatures of Naxos Island by any means. Fed by his ever-increasing anger, Cosmin will not rest until he controls the entire planet. War is on the horizon!
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A guidebook to 35 day walks and a 5-day Naxos Strada coast-to-coast route in Greece’s Cycladic islands (Paros, Naxos, Amorgos and Santorini). The islands are linked by ferry, location and history but each offers a distinct walking experience from the peaceful rural monasteries of Paros and rugged mountains of Naxos, to starkly beautiful Amorgos and volcanic Santorini. Walks range from 4 to 16km (2–10 miles) and can be enjoyed in 2–7 hours. They range from easy to challenging, with optional short-cuts, so there is something for beginner and experienced walkers alike. The Naxos Strada coast-to-coast route is described in 5 stages covering 52km (32 miles). Anavasi maps are included for each walk GPX files available to download Detailed information on accommodation and ferries Refreshment and public transport options are given for each walk Insights into Greek wildlife and history