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After months away, attending to family matters in a distant city, Olaf is grateful to at last be returning home. Rochdale is a small village, and life as a ropemaker is simple and unexciting, but it's a life Olaf deeply treasures—especially his son, Lukas. Instead of a warm welcome, however, he's greeted by screams and nightmares, people who are clearly dead walking around feeding ravenously on the living, and nothing remains of the home he loves so dearly. Fleeing for their lives, Olaf, his son, and their few companions make for the next village over, praying for the nightmare to end. Stopping the Risen Dead is not a simple matter, however. Even the might of holy magic wielded by priests is not enough to do more than hold them back. To end the nightmare once and for all, Olaf will have to travel through dangerous territory to find a nigh-legendary necromancer, who gain their power over death by consuming their masters…
Cassidy Monarch had dreams—to sing, to be famous, to tour the world at the head of his own rock band. Then his parents were killed in a tragic accident, leaving him to raise his two siblings. Determined to hold on to what remained of his family, Cassidy settled into an ordinary life, his dreams of fame reduced to occasional nights of singing at karaoke dives. But his careful, ordinary life began to fray with his new job, and the beautiful, charming boss who reminds him of all the things he tried to stop wanting. Malcolm Osborne is a classic rags to riches story, a foster child who wound up with the perfect family and more money than he knows what to do with. He's wealthy, beautiful, successful, and completely miserable. Then he hires a new worker for his office, a young, hard-working man with a sadness in his eyes that Malcolm aches to banish, hoping that in doing so he will be rid of his own loneliness as well.
The start of an epic fantasy adventure... Of a game played between gods where the playing field is the world itself and the pieces, living beings. A young man is caught unwittingly between, in a strange world, without allies or help, and must battle for survival using his wits and magic alone. Pawn or Player...his fate is his to decide...which will he prove to be? Accidentally summoned from Earth to the world of Myelad, Kyran becomes embroiled in an eons-old war between the gods. Earning their ire, he is sentenced to die. To escape the gods' trap, Kyran must become a player in their game that even the gods would learn to fear... For those who enjoy epic tales of fantasy, this is a coming of age story of Kyran Seversan, a young man from Earth, stranded in another world where magic not only exists, but is part of an elaborate game between immortals. Please note this is an adaptation of the original works, the Gods' Game. Enter the world of Myelad and join Kyran on his epic journey!
One hundred million people have played World of Warcraft in the 12 years since its inception. Those people did more than play; they worked, they fought, they triumphed, they held entire game servers hostage, they even married each other in real life. They developed new identities, swapping their workaday selves for warriors, mages, assassins, and healers. Blood Plagues and Endless Raids explores a wild, incredibly complex culture partly through the author's engaging personal story but also through the stories of other players and developers. It represents the definitive (and only) account of one of the world's biggest pop culture phenomena.
Caspian and Elincia are sent to investigate rumors of a necromancer raising the dead near Parume, Caspian's hometown and a place that holds many unpleasant memories for him. What started as a simple investigation soon becomes much more when Caspian and Elincia are informed that what's been raising the dead isn't a necromancer but a Lich King, the highest and most powerful class of undead monster in the entire world. Now they have to travel around the area, to see how far the corruption has spread and save anyone who is still alive. With their lives and the lives of everyone in Arcadia at stake, Caspian and Elincia will be forced to push themselves to limit if they wish to avoid a fate worse than death.
New York Times bestselling and award-winning author Christie Golden brings Arthas the Lick King to life in the book World of Warcraft fans have been clamoring for. Author Christie Golden does for Arthas what she once did for the Orc Lord Thrall in the bestselling Warcraft: Lord of the Clans in another epic exploration of one of the key characters from the eleven-million subscriber massively multiplayer online role-playing game. Arthas: Rise of the Lick King reveals the true and thrilling story behind one of the Warcraft universe’s most terrifying villains whose evil is legendary.
The teenage daughter of an executioner and the traitorous prince she can’t kill must reluctantly join forces to dethrone a paranoid queen after discovering they are trapped in a video game in Sheena Boekweg's fast-paced YA debut, Glitch Kingdom... Ryo was the golden boy, the prankster prince, but with one stroke of a pen he has lost everything. Dagney and Grigfen were happy as minor members of the court, but when their father, the king's executioner, is branded a traitor, they each must deal in death in order to survive.. McKenna, queen of the enemy realm, has inherited a mission of conquest by assassination, but worries she's not up to the role. But behind the crowns and masks hides a secret... All of these teens are actually players in the newest, shiniest, most immersive virtual reality video game, competing against each other for a highly coveted internship with a prestigious game developer. But now this life-changing opportunity has suddenly become a deadly trap. A glitch in the software has locked the players inside the game, and they’ll need to escape before the fantasy world corrupts around them. The only way out is to win.
An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it’s not entirely unlike today’s world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.
The concluding novel in the Dragon's Legacy trilogy as the world descends into war and the conflicts may awaken the Earth Dragon--leading to total destruction. Sulema Ja'Akari, heir to the throne of the Dragon King, lies near death, imprisoned by her half brother Pythos. To survive, she must agree to rescue the one person who holds the key to unseating the usurper--a quest that will take Sulema across the vast, apocalyptic desert of the Seared Lands. Overwhelmed by the responsibility, Sulema seeks to flee, but is captured and cast into the arena. There she must fight to the death against Kishah, whose very name means "vengeance." Kishah, who is Sulama's closest friend and fellow warrior, Hannei. Across the world, vast forces gather. Fleeing a swarm of invaders, the child queen Maika seeks to lead her people across the wasteland to safety. Jian the half-breed prince musters an army from the Twilight Lands, while Ismai the Lich King gathers an undead horde, determined to reclaim the Dragon crown. Yet the greatest threat lies below. Sajani the earth dragon stirs. If she wakes, the world will be destroyed. Only the heir to the Dragon King may sing Sajani back to sleep... if there still is time.
Taran is desperate for adventure. Being a lowly Assistant Pig-Keeper just isn't exciting. That is, until the magical pig, Hen Wen, disappears and Taran embarks on a death-defying quest to save her from the evil Horned King. His perilous adventures bring Taran many new friends: an irritable dwarf, an impulsive bard, a strange hairy beast and the hot-headed Princess Eilonwy. Together, they face many dangers, from the deathless Cauldron-Born warriors, dragons, witches and the terrifying Horned King himself. Taran learns much about his identity, but the mysterious Book of Three is yet to reveal his true destiny. "Lloyd Alexander is the true High King of fantasy." - Garth Nix