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Contains a graphic novel that presents a fictionalized historical tale of two late-nineteenth century scientists who fight over the discovery of dinosaur bones.
In the 1880s, science witnessed a major shift: Charles Darwin proposed his theory of evolution. People dug up the first dinosaur fossils. And the field of paleontology—the study of ancient plants and animals—emerged. Othniel Charles Marsh and Edward Drinker Cope became enthralled with these new ideas, discoveries, and developments. Both were determined to become world-famous paleontologists. When they met in 1863, they started off as friends. But within a few years, competition drove the men apart. Each fought bitterly to discover more fossils, name more species, and publish more papers than the other. In their haste to outdo each other, they both produced some shoddy work. The resulting confusion took many years to discover and correct, and their toxic relationship crippled the field of paleontology for decades afterward. However, the competition also produced a wealth of fossils. These laid a firm foundation for the field of paleontology and supported Darwin's theory of evolution. Marsh's and Cope's discoveries generated keen public interest in prehistoric life and rich data for future generations of paleontologists. This book explores the great rivalry between Marsh and Cope, showing how it brought out the best and the worst in them—while bringing humankind a brand-new view of life on Earth.
In graphic novel format, presents the story of two world superpowers racing to land a man on the moon, and the people who worked on the project.
"One amazing slice of storytelling magic." -- Junot Diaz, author of The Brief Wondrous Life of Oscar Wao "One of the best graphic novels of the year."-- The AV Club "Cleverly plotted ... Cannon is one of the comics world's most energetic storytellers, and his minimalist artwork, far from cramping its subject matter, has its own eye-catching charm."-- Carl Hays, Booklist "Riotous, exciting, and ridiculous."-- New York Magazine "Cannon's graphic novel is an adventure, a comedy, a mystery, and a tragedy ... What begins as a slightly silly lark becomes an engaging, even haunting story about desire and loss."-- Karin L. Kross, Bookforum "Cleverly weaving together his extraordinary cast of characters through past histories and present events, the author neatly ties everything up in a satisfying ending. The images in each panel skillfully match the tone of the story and beautifully support the characterization of individuals and events as they unfold. Cannon has proved himself to be a riveting storyteller with this fast-paced adventure that features polar-bear fights, kidnapping, conspiracy, misinterpretations, and double-crosses."-- Lara McAllister, School Library Journal "As the entwined pasts of Army, his ex, her current husband, a college couple and an orphan bent on revenge for his father's murder are revealed, entwining pasts become clear and the full range of this engrossing story is revealed."-- Publishers Weekly "Kevin Cannon's Far Arden is an unassuming series of masterstrokes ... His spindly post-clear-line characters may act like expressive marionettes but they are multi-faceted once you get past Cannon's hyper-active narrative pace."-- Kyle Lemmon, Under the Radar "Kevin Cannon is spinning one huge, huge yarn here; a classic adventure story that delights in ridiculous set-ups, far-fetched schemes, hidden treasure, mysterious strangers, outlandish characters and ridiculously contrived threats leading to even more ridiculously contrived rescues. Everything in Far Arden connects, every character is there for some reason implicit to the simple plot of one sailor attempting to reach the mythical Far Arden, a tropical island paradise in the middle of the barren and desolate Canadian Arctic. And it's a great, great adventure."-- Richard Bruton, Forbidden Planet International "Starting off madcap, slapdash, and more than a little ridiculous, somehow, over the course of roughly 375 pages, it transforms into a sad, thoughtful, even stirring book."-- Jillian Steinhauer, The Daily Cross Hatch "Far Arden is one of the most unruliest and unpredictable adventure comics I've read in a long while, and yet the story weaves itself into a complex and consistent whole ... the best of two worlds: the purely spontaneous burst of comics creation and the carefully constructed adventure saga."-- Dave Baxter, Broken Frontier "The character of Army Shanks is one that readers can really sink their teeth into. ... He's a man with all the personality conflicts and defects and emotional confusion that make us human. And even when he surprises you by bringing a dead fish to a party at the governor's palace, it doesn't seem at all out of character."-- Sean Kleefeld, Kleefeld on Comics Meet Army Shanks -- crusty old sea dog and legendary brawler of the high Arctic seas! He's got just one mission: to find the mythical island paradise known as Far Arden, which lies hidden (so they say) in the wintry oceans of the far North. But there's more than just water standing between Shanks and his goal: he'll have to contend with circus performers, adorable orphans, heinous villains, bitter ex-lovers, well-meaning undergraduates, and the full might of the Royal Canadian Arctic Navy! Not to mention he's not so sure how to get to Far Arden in the first place... In his first solo graphic novel, Kevin Cannon (THE STUFF OF LIFE, T-MINUS) proves himself a master spinner of yarns. FAR ARDEN is an epic journey through a world not quite our own, written and drawn with strokes bold and swift. As readers hurtle toward the stunning conclusion, Cannon assembles countless details, characters, and relentless plot twists into an astonishing whole far greater than the sum of its parts. Thrilling, eccentric, lusty, genuinely moving, and often hilarious (with sound effects that alone are worth the price of admission), FAR ARDEN may be the best adventure comic you'll read all year.
Wallace explores in exciting detail the rivalry between the paleontologists Edward Drinker Cope and Onthniel Charles Marsh--19th-century America's major scientific feud. Cope and Marsh independently discovered hundreds of dinosaur fossils on the high plains when the Indian wars were in full swing.
This book opens with a foreword by special effects pioneer Ray Harryhausen (The 7th Voyage of Sinbad) and a biographical essay on Knight by William Stout (The New Dinosaurs). The autobiographical pieces feature illustrations by Mark Schultz (Xenozoic Tales). To round out the volume, it closes with memories from his granddaughter Rhoda Knight Kalt and appreciations from prominent names in the arts and sciences, from Ray Bradbury to Ian Tattersall. Though Knight once said "No one interests me less than Charles Knight," find out why artists such as Frank Frazetta, Mark Hallett, Doug Henderson, Joe Kubert, Al Williamson, and Bernie Wrightson have said that no one interests them more
It was an age of counterfeit giants, corrupt politicians, and intrepid pioneers. It was a time of scientific ferment. The second half of the 19th century — the so-called Gilded Age — was a time when Americans were exploring the West and building a nation which stretched from coast to coast. It was also when scientists began finding dinosaur fossils across the western half of the nation. Could the answer to the history of life and the proof of evolution be found in these bones? That was the question two young American paleontologists — Edward Drinker Cope and Othniel Charles Marsh — set out to answer. But what began as a friendly contest quickly turned into a bitter rivalry that would spill over into American science and politics and rage relentlessly for nearly three decades. Despite their Gilded Age celebrity, the names of Cope and Marsh have disappeared into the recesses of the library and archive. InThe Gilded Dinosaur, Mark Jaffe exhumes from those archives the notes, journals, and letters of these two great opponents to reanimate and retell one of the most fierce rivalries in the history of science.
"Evolution" recreates the 3.5 billion-year story of life on Earth in stunning detail through vivid full-color illustrations and graphics, the latest scientific information, and hundreds of photographs--a beautifully detailed panorama of communities from microbes to humankind that have lived on the planet's continents and in its oceans.
An illustrated depiction of Steve Jobs' friendship with Zen Buddhist Kobun Chino Otogawa and the impact it had on Jobs' career Apple cofounder Steve Jobs (1955-2011) had such an enormous impact on so many people that his life often took on aspects of myth. But much of his success was due to collaboration with designers, engineers and thinkers. The Zen of Steve Jobs tells the story of Jobs' relationship with one such person: Kobun Chino Otogawa. Kobun was a Zen Buddhist priest who emigrated to the U.S. from Japan in the early 1970s. He was an innovator, lacked appreciation for rules and was passionate about art and design. Kobun was to Buddhism as Jobs was to the computer business: a renegade and maverick. It wasn't long before the two became friends--a relationship that was not built to last. This graphic book is a reimagining of that friendship. The story moves back and forward in time, from the 1970s to 2011, but centers on the period after Jobs' exile from Apple in 1985 when he took up intensive study with Kobun. Their time together was integral to the big leaps that Apple took later on with its product design and business strategy. Told using stripped down dialogue and bold calligraphic panels, The Zen of Steve Jobs explores how Jobs might have honed his design aesthetic via Eastern religion before choosing to identify only what he needs and leave the rest behind.