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"Hell hath no fury like a mother scorned." In 2016, vengeful and bereaved mother Leah Emory skulks in the shadows working to avenge the deaths of her family. Leaving a trail of broken necks and bullet wounds, Leah is fully aware of her self-destructive warpath. But after The Revolt, those animals deserve nothing less. Tonight, her only goal is to put a bullet in the head of the leader of the evil Synthetic abominations. But with eyes everywhere and her ex-apprentice on her trail, time is short. And with all the skills she taught him, her ex-apprentice is just as dangerous as she is. “Blur Havok” contains intense language, graphic depictions of violence, mild sexual content, and references to disturbing and distressing situations and dispositions. Reader discretion is advised.
“Prove your worth.” Izabela Parrilla made a mistake. A mistake that stalks her. One that alienates her and makes her the target of constant harassment from her fellow Valhalla’s Hand operatives. A mistake that arguably helped start the Valhalla Civil War. But due to the political badminton in the New Valhalla City Council, Izabela may have a chance to redeem herself. Head Councilor Roselyn Vasquez butt heads constantly with Councilor Lewis Daniels over the military direction of The Council. With Blur Havok resources needed elsewhere, they task the ambitious Izabela with one task: Capture Leah Emory; Izabela’s mistake. Content Warning: "Blur Havok" contains intense language, graphic depictions of violence, mild sexual content, and references to disturbing and distressing situations and dispositions. Reader discretion is advised.
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
Joseph Havok has no idea of the troubles he’ll face when he and his business partner decide to follow up on a rumor and go off in search of a lost cache of WWII silver near an island in the South China Sea. The two men travel by dive boat to Terumbu Island, unaware of the others they will soon encounter, including an American CIA station chief, an environmental-studies professor, and the captain of the professor’s research vessel. But Terumbu holds other secrets?, something far more dangerous and much more valuable than the island’s cache of old silver. Nicholai Anisimova, a former Russian army intelligence officer, is the leader of a group of dissatisfied comrades who threaten international order in their quest to transform Siberia into a new Russia. However, in order to purchase arms and equipment to begin their revolution and occupation of Siberia, the group will need money. To finance the recovery of resources from a sunken Japanese submarine, Anisimova secures the sponsorship of a Chinese industrialist who does not trust the Russians and decides to monitor the recovery himself. Havok and his partner soon find themselves involved in a conflict, refereed by an unknown, seldom-seen island hermit that escalates into a bitter struggle between survivors and pirates. What begins as a simple holiday for two men on a treasure hunt ends with a far-ranging battle that spills beyond the borders of the South China Sea, embroiling world leaders and placing the population of a nation at risk. “A thrilling and fun adventure built on excellent use of details sprinkled with comedic relief.” — Kendra Kennedy, Senior Archaeologist “Abrahamson’s excellent use of technical details trickled throughout the storyline provides for an authentic, and fast-paced, adventure at every turn of the page.” — Siska Williams, Senior Archaeologist
Death engulfs Valhalla. In the year 2017, two factions battle for their own sense of peace. Humans and Synthetics; a race of organic mechanical beings of unknown origin. The skilled but irreverent and wisecracking Alastor Hacon leads Blur Havok, the paramilitary force that will do anything to ensure the safety of all in Valhalla. Ryze, a talented, vengeful, and powerful warrior leads The Synthetic Legion on a zealous campaign to free his fellow Synthetics from the chains of oppression. After a crushing defeat at the hands of Ryze, Alastor must take a team of his closest allies down into a place known as The Vault, an underground bunker that holds many secrets of the past. With his two best friends and long-time crush, Alastor must stop Ryze from flipping the current power dynamic to an illogical extreme. Friendships will be tested, emotions will be revealed, and actions will have consequences... Content Warning: "Blur Havok" contains intense language, graphic depictions of violence, and references to disturbing and distressing situations and dispositions. Reader discretion is advised.
A civil war rages in our galaxy. To further their war aims, the TeraGon, a manufactured warrior race, attempts to capture Earth. And to thwart their plans, the Order, the TeraGons’ former masters and now their foes, appoint 13-year-old Mark Numan as his world’s sole Guardian. But Mark quickly learns the TeraGons aren’t his only enemy. And the Earth proves not to be just another world to be conquered but is crucial to the fate of the galaxy, and even the entire multiverse!
The thrilling sequel to The Enemy Within In the wake of The War Against The Enemy, a new generation of leadership has risen, promising to lead The Interstellar Web into a new era of peace and prosperity. At the crest of this of this new wave of robber barons are the Abernaths of Lethe. All that stands in the way of the ascension of Lorenzo III is the enigmatic Mr. Ecks, and the secret of the diamonds that bear his name. Or so he thought until his father is seduced by the idea of immortality, an idea which begets a crche of monsters born of a blasphemous science, vile creatures that soon escape his control. Far away from Lethe lived Pierce Sicuro, an ordinary boy living an ordinary life in the suburbs of Ven Ashram. Without warning, Pierce is imprisoned by the Abernaths for no obvious reason, and then given up for dead. Not only does Pierce survive his captivity, but he escapes and takes with him the secret of the mysterious Ecks Stones. Now armed with knowledge and wealth, he seeks a vicious revenge upon his tormentorsand an entire way of life.
Finally bridge the gap between software-specific instruction and the world of classical animation with this easy to utilize, one-of-a-kind reference guide. With great relevance for today's digital workflows, Richard Lapidus presents innovative 3ds Max controls to the classical principles of animation like squash and stretch, anticipation, staging and more. Move beyond these fundamental techniques and explore both the emotion and technical sides of animation with character appeal and rigging. Features a robust companion website that includes demonstrations, project files, links to further resources, available at https://routledgetextbooks.com/textbooks/_author/lapidus-9780240817309/resources.php
Death engulfs Valhalla. In the year 2017, two factions battle for their own sense of peace. Humans and Synthetics; a race of organic mechanical beings of unknown origin. The skilled but irreverent and wisecracking Alastor Hacon leads Blur Havok, the paramilitary force that will do anything to ensure the safety of all in Valhalla. Ryze, a talented, vengeful, and powerful warrior leads The Synthetic Legion on a zealous campaign to free his fellow Synthetics from the chains of oppression. After a crushing defeat at the hands of Ryze, Alastor must take a team of his closest allies down into a place known as The Vault, an underground bunker that holds many secrets of the past. With his two best friends and long-time crush, Alastor must stop Ryze from flipping the current power dynamic to an illogical extreme. Friendships will be tested, emotions will be revealed, and actions will have consequences... Content Warning: "Blur Havok" contains intense language, graphic depictions of violence, and references to disturbing and distressing situations and dispositions. Reader discretion is advised.