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Seven ways in which psychoanalysis illuminates folklore Bloody Mary in the Mirror mixes Sigmund Freud with vampires and explores various folklore genres to see what new light psychoanalysis can shed on folklore techniques and forms. In seven fascinating essays, folklorist Alan Dundes applies psychoanalytic theory to illuminate such genres as legend (in the vampire tale), folktale (in the ancient Egyptian tale of two brothers), custom (in fraternity hazing and ritual fasting), and games (in the modern Greek game of "Long Donkey"). One of two essays Dundes co-authored with daughter Lauren Dundes, professor of sociology at Western Maryland College, successfully probes the content of Disney's The Little Mermaid, yielding new insights into this popular reworking of a Hans Christian Andersen favorite. Among folk rituals investigated is the girl's game of "Bloody Mary." Elementary or middle school-age girls huddle in a darkened bathroom awaiting the appearance in the mirror of a frightening apparition. The plausible analysis of this well-known, if somewhat puzzling, rite is one of many surprising and enlightening finds in this book. All of the essays in this volume create new takes on old traditions. Bloody Mary in the Mirror is an expedition into psychoanalytic folklore techniques and constitutes a giant step towards realizing the potential psychoanalysis promises for folklore studies. Alan Dundes (deceased) was professor of anthropology and folklore at the University of California, Berkeley.
From Chicago historian Adam Selzer, expert on all of the Windy City’s quirks and oddities, comes a compelling heavily researched anthology of the stories behind its most fascinating unsolved mysteries. To create this unique volume, Selzer has collected forty unsolved mysteries from the 1800s to modern day. He has poured through all newspaper, magazine, and book references to them, and consulted expert historians. Topics covered include who really started the great Chicago fire, who was the first “automobile murderer,” and even if there was actually a vampire slaying at Rose Hill cemetery. The result is both a colorful read to get lost in, a window to a world of curiosity and wonder, as well as a volume that separates fact from fiction—true crime from urban legend. Complementing the gripping stories Selzer presents are original images of the crime and its suspects as developed by its original investigators. Readers will marvel at how each character and crime were presented, and happily journey with Selzer as he presents all facts and theories presented at the time of the “crime” and uses modern hindsight to assemble the pieces.
There is a right way and a wrong way to summon her. Jess had done the research. Success requires precision: a dark room, a mirror, a candle, salt, and four teenage girls. Each of them--Jess, Shauna, Kitty, and Anna--must link hands, follow the rules . . . and never let go. A thrilling fear spins around the room the first time Jess calls her name: "Bloody Mary. Bloody Mary. BLOODY MARY." A ripple of terror follows when a shadowy silhouette emerges through the fog, a specter trapped behind the mirror. Once is not enough, though--at least not for Jess. Mary is called again. And again. But when their summoning circle is broken, Bloody Mary slips through the glass with a taste for revenge on her lips. As the girls struggle to escape Mary's wrath, loyalties are questioned, friendships are torn apart, and lives are forever altered. A haunting trail of clues leads Shauna on a desperate search to uncover the legacy of Mary Worth. What she finds will change everything, but will it be enough to stop Mary--and Jess--before it's too late?
Drip...drip...drip... In five days, she will come... Roberta 'Bobbie' Rowe is not the kind of person who believes in ghosts. A Halloween dare at her ridiculously spooky boarding school is no big deal, especially when her best friend Naya and cute local boy Caine agree to join in too. They are ordered to summon the legendary ghost of Bloody Mary: say her name five times in front of a candlelit mirror, and she shall appear... But, surprise surprise, nothing happens. Or does it? Next morning, Bobbie finds a message on her bathroom mirror - five days - but what does it mean? And who left it there? Things get increasingly weird and more terrifying for Bobbie and Naya, until it becomes all too clear that Bloody Mary was indeed called from the afterlife that night, and she is definitely not a friendly ghost. Bobbie, Naya and Caine are now in a race against time before their five days are up and Mary comes for them, as she has come for countless others before... A truly spine-chilling yet witty horror from shortlisted 'Queen of Teen' author Juno Dawson.
Bestselling author Shawn Sarles' most terrifying YA horror yet . . . It starts innocently enough. Four kids - three girls, one boy - are at one of their houses, playing games. One of them has read about "Bloody Mary" and the idea that if you look into a mirror and say her name thirteen times, she will show you the future. Some legends say she'll show you your one true love or a skull to mark your death within five years. Others say that conjuring Bloody Mary will bring her into your world. Both sets of legends are true. The kids go through with the act, saying her name thirteen times. One girl looks in the mirror and sees her longtime crush. One girl looks in the mirror and sees the boy in the group. But she pretends to see something else. One girl looks in the mirror and sees a girl she's never seen before but can't get out of her mind. And the boy . . . he sees a skull. But he pretends to see something else. They try to laugh it off. And mostly they forget about it. Or at least they don't talk about it. Yes, over the next few years, whenever they look into a mirror, it's like there's always another figure standing in the background, getting closer. Just short of five years later, the four of them are no longer friends, having gone on separate paths. The girl whose house it was has always tried to avoid the mirror they used - because she always sensed someone in the background. One morning as she's passing by, she sees much more than her own reflection - it's a scary figure taunting her. She startles and breaks the mirror. When the pieces are put back together (barely), the figure is gone. That day in school, a new girl arrives. Her name is Mary . . . .
The legend of the ghostly Bloody Mary involves seeing a woman's bloody image appear in the mirror. But where does this eerie legend originate? Some say she is the spirit of Queen Mary I of England. Catholic Queen Mary I wanted to stamp out Protestantism, and her bloody persecution of Protestants led to her nickname, "Bloody Mary". Whatever its origin, this spooky story has haunted people around the world for centuries.
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
A New York Times bestseller The Haunting of Sunshine Girl,in active development for television by The Weinstein Company, a hit paranomal YA series based on the wildly popular YouTube channel about an "adorkable" teenager living in a haunted house. Shortly after her sixteenth birthday, Sunshine Griffith and her mother Kat move from sunny Austin, Texas, to the rain-drenched town of Ridgemont, Washington. Though Sunshine is adopted, she and her mother have always been close, sharing a special bond filled with laughter and inside jokes. But from the moment they arrive, Sunshine feels her world darken with an eeriness she cannot place. And even if Kat doesn't recognize it, Sunshine knows that something about their new house is just ... creepy. In the days that follow, things only get stranger. Sunshine is followed around the house by an icy breeze, phantom wind slams her bedroom door shut, and eventually, the laughter Sunshine hears on her first night evolves into sobs. She can hardly believe it, but as the spirits haunting her house become more frightening-and it becomes clear that Kat is in danger-Sunshine must accept what she is, pass the test before her, and save her mother from a fate worse than death.
Suitably, hauntings and paranormal happenings in the Lone Star state are larger than life. Included in this must-read collection are tales of the ghost lights of Marfa, the werewolf of Elroy, and the Devil’s brand in the eternal roundup of El Paso. Your hair will stand on end as you read about the mysteries and lore in Spooky Texas.
Mary in the mirror. Mary in the glass. Mary in the water. Mary lurks in the emptiness, in the darkness . . . in the reflection. That is, until Jess unleashes her into the world. Now Mary Worth is out and her haunting is deadlier than ever. No one is safe. Shauna, Kitty, and Jess must band together to unearth the truth about Mary's death to put her soul to rest for good. Their search leads them back to where it all began???to Solomon's Folly, a place as dangerous as the ghost who died there a century and a half ago. Quick sand, hidden traps and a phantom fog are the least of their worries. To stop Mary, they need to follow a dark string of clues and piece together a gruesome mystery that spans generations. But time is running out. As chilling facts come to light, Mary inches ever closer to her prey. Can Jess, Shauna, and Kitty break Mary's curse before it's too late? Or will history repeat itself until there is no one left to call her name . . . ?