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Refusing to abandon their captain to an eternity of damnation, Cloten and Lysander set off on their most dangerous quest yet - to save Leonatos's soul! As they search the galaxy for their erstwhile leader, the dark forces of Chaos begin to close in on the two Blood Angels, until a cruel twist of fate reveals the power behind a massed fleet of Chaos ships preparing to strike at the heart of the Imperium! The final instalment in the awesome Bloodquest series.
This is a brief history of the life and times of William A. Baillie Grohman, 19th century pioneer Austrian immigrant to the Pacific Northwest who envisioned digging a canal linking the Columbia River to tributares of the the Mississippi and thus create the fabled Northwest Passage.
Part 1 of the classic Bloodquest graphic novel, colourised for the first time! Exiled for the loss of the fabled Blade Encarmine, Captain Leonatos of the Blood Angels Space Marines and his brave battle brothers set forth upon a quest that would take them halfway across the universe and to the very brink of madness and reason.
Captain Leonatos loses the fabled Blade Encarmine -- a sword of great power and reverence to the Blood Angles Chapter of Space Marines on the field of battle.
This exciting graphic novel continues the epic saga of Captain Leonatos and his battle-brothers in their search for the sacred Blade Encarmine. The Space Marines must survive the armies, traps, and temptations of each one of the four Great Chaos Powers if they are to recover the sword and their honor. Full color.
THE BOOK BEHIND THE FOURTH SEASON OF THE ACCLAIMED HBO SERIES GAME OF THRONES Few books have captivated the imagination and won the devotion and praise of readers and critics everywhere as has George R. R. Martin’s monumental epic cycle of high fantasy. Now, in A Feast for Crows, Martin delivers the long-awaited fourth book of his landmark series, as a kingdom torn asunder finds itself at last on the brink of peace . . . only to be launched on an even more terrifying course of destruction. A FEAST FOR CROWS It seems too good to be true. After centuries of bitter strife and fatal treachery, the seven powers dividing the land have decimated one another into an uneasy truce. Or so it appears. . . . With the death of the monstrous King Joffrey, Cersei is ruling as regent in King’s Landing. Robb Stark’s demise has broken the back of the Northern rebels, and his siblings are scattered throughout the kingdom like seeds on barren soil. Few legitimate claims to the once desperately sought Iron Throne still exist—or they are held in hands too weak or too distant to wield them effectively. The war, which raged out of control for so long, has burned itself out. But as in the aftermath of any climactic struggle, it is not long before the survivors, outlaws, renegades, and carrion eaters start to gather, picking over the bones of the dead and fighting for the spoils of the soon-to-be dead. Now in the Seven Kingdoms, as the human crows assemble over a banquet of ashes, daring new plots and dangerous new alliances are formed, while surprising faces—some familiar, others only just appearing—are seen emerging from an ominous twilight of past struggles and chaos to take up the challenges ahead. It is a time when the wise and the ambitious, the deceitful and the strong will acquire the skills, the power, and the magic to survive the stark and terrible times that lie before them. It is a time for nobles and commoners, soldiers and sorcerers, assassins and sages to come together and stake their fortunes . . . and their lives. For at a feast for crows, many are the guests—but only a few are the survivors.
In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of man in relative peace and harmony -- until the arrival of the demonic army known as Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of WarCraft A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and Þre if the world of Azeroth is to see another dawn.
In this first book in a new trilogy, Kurt Leitzig, a knight in the Count of Ostermark's bodyguard, hides his shameful past as the son of a family condemned and burned by witch-hunters. However, when another with hunt brews, Kurt discovers that when the powers of Chaos become involved he cannot trust those closest to him--perhaps not even himself.