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In a post-cyberpunk future, where global economic activity is carried out in a virtual-gaming realm, a new blood-transmitted virus has become a black-market staple due to its temporary rejuvenating effects, forcing infected Eternals into tightly knit underground communities where they must hack the V-net for basic food and shelter. In the first book of a series that revitalizes the cyber-fiction genre with its vivid prose and believable characters (Library Journal), Zakariah Davis and his wife Mia are among those infected with an alien virus that vastly prolongs life, and their blood has become a black market staple due to its rejuvenating effects. Their teenage son Rix does not carry the Eternal virus, and Zakariah is consumed by the search for an activated sample with which to inoculate him.In book two, Mia is murdered in retribution and the family is overcome by grief. Zak goes on a quest to contact her spirit in the afterlife while Rix wants revenge at any cost. Niko, the teenage clone of Zak's dead sister, has received the Eternal virus and been captured by vampires who drain her blood nightly for its rejuvenating effects.After Rix helps her to escape, she finds sanctuary at the bedside of her comatose progenitor, Phillip Davis, whose brain is being reconstructed in a clandestine neuroscience laboratory. Zak enlists the help of a famed lecturer on psychic research, Jackie Rose, and together they travel to the home of a Haitian shaman, Tono, a prophetic spiritual healer. Rix and Niko team up to find Mia's murderer and finally confront her killer in the lair of the Beast.
In a post-cyberpunk future, where global economic activity is carried out in a virtual-gaming realm, a new blood-transmitted virus has become a black-market staple due to its temporary rejuvenating effects, forcing infected “Eternals” into tightly knit underground communities where they must hack the V-net for basic food and shelter. In the first book of a series that “revitalizes the cyber-fiction genre with its vivid prose and believable characters” (Library Journal), Zakariah Davis and his wife Mia are among those infected with an alien virus that vastly prolongs life, and their blood has become a black-market staple due to its rejuvenating effects. Their teenage son Rix does not carry the Eternal virus, and Zakariah is consumed by the search for an “activated sample” with which to inoculate him. In book two, Mia is murdered in retribution and the family is overcome by grief. Zak goes on a quest to contact her spirit in the afterlife while Rix wants revenge at any cost. Niko, the teenage clone of Zak’s dead sister, has received the Eternal virus and been captured by “vampires” who drain her blood nightly for its rejuvenating effects. After Rix helps her to escape, she finds sanctuary at the bedside of her comatose progenitor, Phillip Davis, whose brain is being reconstructed in a clandestine neuroscience laboratory. Zak enlists the help of a famed lecturer on psychic research, Jackie Rose, and together they travel to the home of a Haitian shaman, Tono, a prophetic spiritual healer. Rix and Niko team up to find Mia’s murderer and finally confront her killer in the lair of the Beast who controls the V-net. In book three, the Eternals leader, Helena Sharp, begins to mysteriously degenerate, and the Eternal community is thrown into chaos. When Niko discovers that her gifted daughter, Sienna, carries the future heritage of humanity in her augmented DNA, Niko travels home to confront Phillip. However, he has fully integrated his persona with the Beast, and with the aid of a charismatic avatar, he embarks on a program of manipulation and control that will redefine the boundaries of death and consciousness.
Physician and country gentleman Peter Blood is forced to turn from medicine to piracy in this swashbuckling classic brimming with stolen treasure, adventure on the high seas, and romance.
In 2099 Shinjuku, a megalopolis representing the pinnacle of human development, the legendary Demon Lord Veltol makes his second coming, trying to take hold of the future for himself.
Bioregionalism asks us to reimagine ourselves and the places where we live in ecological terms and to harmonize human activities with the natural systems that sustain life. As one of the originators of the concept of bioregionalism, Peter Berg (1937-2011) is a founding figure of contemporary environmental thought. The Biosphere and the Bioregion: Essential Writings of Peter Berg introduces readers to the biospheric vision and post-environmental genius of Berg. From books and essays to published interviews, this selection of writings represents Berg's bioregional vision and its global, local, urban, and rural applications. The Biosphere and the Bioregion provides a highly accessible introduction to bioregional philosophy, making Berg's paradigm available as a guiding vision and practical "greenprint" for the twenty-first century. This valuable compilation lays the groundwork for future research by offering the first-ever comprehensive bibliography of Berg's publications and should be of interest to students and scholars in the interdisciplinary fields of environmental humanities, environment and sustainability studies, as well as political ecology, environmental sociology and anthropology.
The 29th book in the New York Times bestselling series Once the brightest star in the Imperium and always first among his primarch brothers, Horus has dragged the Space Marine Legions into the bloodiest conflict that the galaxy has ever seen. While their allies wage war on a thousand different fronts, the XVIth Legion descend upon the Knight world of Molech - home to the ruling House Devine, and a principal stronghold of the Imperial Army. The forces loyal to the Emperor stand ready to defy the Warmaster, but just what could have drawn Horus to attack such a well defended planet, and what might he be willing to sacrifice to fulfil his own dark destiny?
The first extended study of the painting of Florence and Siena in the later 14th century, this book presents a rich interweaving of considerations of connoisseurship, style, iconography, cultural and social background, and historical events.
After dying in a traffic accident, I find myself standing near an unfamiliar lake. My body won't move, I can't hear my voice, and when I try to shout in confusion, words that I never expected come out! "Get one free with a winner." I-it seems I've turned into a vending machine...! I can only do what actual vending machines can. It's impossible to move by myself, and there's no way for me to have any meaningful conversation-how am I going to survive some fantasy world's dungeon like this?!
Additional adventures omitted from "Captain Blood".