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The city of Yharnam: an ancient, gothic metropolis and home to the Healing Church. Founded by Laurence, the first vicar, the church has become renowned for its miraculous blood-based curatives, attracting the sick and afflicted to Yarnham from far and wide. However, recent days have seen the city fall foul to a nightmarish plague known as the Ashen Blood disease, the source of which remains a mystery. Hunters now stalk the streets in search of beasts as the moon hangs ominously low in Yharnam’s sky, while a single citizen searches for answers.
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.
Discover the twisted story of Eileen the Crow in the continuing comic series spinning out of Fromsoftware/Hidetaka Miyazaki's critically-acclaimed Bloodborne videogame! The City of Yharnam is buried in snow. Eileen the Crow buries the Hunters. But one eludes her. Poisoned and overcome with beastly senses, he prowls Yharnam causing misery and havoc. Meanwhile the bodies mount, reality shakes, and strange things are amiss in Byrgenwerth. On the hunt for the Hunter, Eileen struggles with her own sanity and the disturbing change that a glimpse beyond reality brings. Blood and death pervade Yharnam and those who travel in its wake. Follow the quest of Eileen as she looks to uncover the truth of the city, and her most inner turmoil.
Many travellers seek the city of Yharnam, famed for its Blood Ministration that many believe holds the key to cure their afflictions, but when an outsider arrives in town they find the city plagued with an endemic illness that has transformed most of its citizens into bestial creatures. Tasked with the job of hunting down the inflicted and finding something known as the Paleblood, the new Hunter finds themselves facing off against a group that wish to birth a god. Join us as scour the darknes allies and defeat dangerous beasts while covering every aspect of this game including the following: - A detailed main walkthrough covering all events, detailed enemy strategies, and all 3 endings. - A checklist of all NPC events, with outcomes based on your decisions. - A complete trophy guide to help you reach that platinum trophy. - And much, much more!
"First published in Japan in 2016 by Kadokawa Corporation, Tokyo"--Copyright page.
Master the veterinary technician’s role in caring for pets requiring emergency and critical care! Small Animal Emergency and Critical Care for Veterinary Technicians, 3rd Edition provides quick access to dozens of common, life-saving protocols and procedures. Each treatment technique is described in step-by-step detail and illustrated in full color. To prepare you for the veterinary practice setting, a team approach is emphasized. This edition adds even more value with two new chapters and easy-to-apply medical math and scenario-based exercises. Written by experienced veterinary technicians Andrea Battaglia and Andrea Steele, this practical resource prepares you for success in animal hospital emergency departments and veterinary practices! - Comprehensive coverage of pain management, respiratory emergencies, and urologic emergencies provides cutting-edge treatment options for a wide variety of commonly seen presenting problems. - Step-by-step instructions on how to perform specific procedures and techniques help you successfully perform key assessment and treatment techniques. - UPDATED coverage of equipment and techniques includes the latest information on basic lab equipment, fluid therapy, and oxygen therapy. - Equipment lists for procedures ensure that you will have the appropriate tools on hand for each type of emergency situation. - Key terms, chapter outlines, and learning objectives at the beginning of each chapter focus on important content and allow easier lookup of topics. - Technician Notes highlight specific procedures, with at-a-glance guidelines including diagrams, photos, and detailed instructions. - The Art of Scheduling chapter offers solutions for managing difficult overnight shift and rotation schedules. - NEW Emergency Receiving and Client Communication in an Emergency chapters provide you with tools to improve your communication and gain client trust during stressful emergency situations. - NEW! Scenario-based training exercises challenge you to apply what you’ve learned to real-life emergency situations. - NEW! An Evolve companion website includes medical math exercises and scenarios, offering additional practice to help you prepare for the VTNE and find success in emergency and critical care settings. - NEW! High-quality, full-color photographs and illustrations accurately depict the clinical signs encountered in emergency and critical care. - NEW! Technician Notes emphasize important, need-to-know information in a concise format. - NEW! Medical Math exercises provide extra practice to help you improve your math skills.
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of "paleblood." The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design. This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.