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Returning home and reclaiming my life sounded like a great idea while I was going through my brother's version of vampire rehab. But thirty minutes after returning to Earth, it's clear that my zodiac-vampire hybrid senses aren't prepared to handle the life I used to live. After five years away I'm overwhelmed, but there's no chance I'm letting my baby sister chase bad guys without me. I've worked too hard to quit now. Then Grace is kidnapped, and all I have to track her down are the primal instincts I keep locked away. I build a team and insert myself into the investigation, because I don't trust the ZEA not to turn their backs on Grace. Like they did me five years ago. However, my sister isn't the only Zodiac to go missing. ZEA was counting on my pushy, Alpha personality to ensure I got involved. Why else would they have assigned me to the one Enforcer I'd be happy to never see again? Maverick Burgess is grumpy, stubborn, and gorgeous. His blood tempts me like nothing I've ever experienced. But Rick is off limits, for his own good, and for mine. My vampire sire would kill anyone who tried to claim my heart. I can keep Rick at arm's length while my team and I search for my sister, but I can't resist the lure of a mystery. With the help of some unlikely allies, it's beginning to look like we've uncovered something more dangerous than a serial kidnapper, and we're in too deep to stop now.
This top-view fantasy role playing/adventure game promises state-of-the-art animation, art, level design, and game play. This book aids players in mastering the game.
Apprenticed to the infamous Necromancer of Boston while on the brink of death, Daniel Macavoy has seen a lot of upheaval in his life since that fateful day. Rescued from an abusive father and the monster he was once enslaved by, Daniel has struggled with the traumas that scarred his heart and mind. Yet with the love and support of his found family, Daniel has become stronger than he ever imagined. A capable sorcerer, he's been entrusted with the ancestral home of the Salvatores, the legendary site of the Massacre that brought an end to the centuries-long Blood Wars between the Salvatores and the Macavoys. The huge Mansion is a testament to old-school magic, high sorcery, and comes with a history almost as impressive as the enigmatic fae warrior who calls the gardens home. A member of the nearly extinct High Court Sidhe, Rory remembers when humans climbed down from trees and learned to stand upright. After eons spent hand in hand with his twin, Cian, Rory was struck down by a near-fatal sword blow; he slept for centuries only to be resurrected by the Necromancer of Boston. Once awakened, Rory lost his twin to a mortal prison, sentenced for heinous crimes committed in an effort to save Rory while he slept. Once worshipped as a god, Rory Brennan is learning what it means to exist in a modern mortal world. Rory finds that for the very first time, true love has found its way into his immortal heart. Daniel and Rory grow closer, love springing to life in the narrowing space between them. But their nascent bond is threatened by strangers attempting to break into the Mansion, and by the ever-growing danger to Rory's twin Cian, locked in the depths of Blackguard Prison. With the danger increasing from all sides, Daniel and Rory struggle to balance surviving with falling in love. A dragon with a growth spurt isn't helping matters, and his mentor's watchful eye makes things both more awkward and potentially lethal. LOVE SPRINGS ETERNAL is the fifth book in the bestselling Beacon Hill Sorcerer series and should not be read as a standalone.
From the #1 New York Times bestselling author of the Otherworld series and Hemlock Island, the first chilling novel in the Cainsville series. Olivia Taylor-Jones is shattered to learn that she’s adopted. Her biological parents? Notorious serial killers. On a quest to learn more about her past, Olivia lands in the small town of Cainsville, Illinois. As she draws on long-hidden abilities, Olivia begins to realize that there are dark secrets in Cainsville—and powers lurking in the shadows.
#1 New York Times Bestseller Oprah's Book Club Selection The “extraordinary . . . monumental masterpiece” (Booklist) that changed the course of Ken Follett’s already phenomenal career—and begins where its prequel, The Evening and the Morning, ended. “Follett risks all and comes out a clear winner,” extolled Publishers Weekly on the release of The Pillars of the Earth. A departure for the bestselling thriller writer, the historical epic stunned readers and critics alike with its ambitious scope and gripping humanity. Today, it stands as a testament to Follett’s unassailable command of the written word and to his universal appeal. The Pillars of the Earth tells the story of Philip, prior of Kingsbridge, a devout and resourceful monk driven to build the greatest Gothic cathedral the world has known . . . of Tom, the mason who becomes his architect—a man divided in his soul . . . of the beautiful, elusive Lady Aliena, haunted by a secret shame . . . and of a struggle between good and evil that will turn church against state and brother against brother. A spellbinding epic tale of ambition, anarchy, and absolute power set against the sprawling medieval canvas of twelfth-century England, this is Ken Follett’s historical masterpiece.
Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…
"The most important work of fiction by an American in this literary generation." -The New Republic Now celebrating the 50th anniversary of its publication, Omensetter's Luck is the masterful first novel by the author of The Tunnel, Middle C, On Being Blue, and Eyes: Novellas and Stories. Greeted as a masterpiece when it was first published in 1966, Omensetter's Luck is the quirky, impressionistic, and breathtakingly original story of an ordinary community galvanized by the presence of an extraordinary man. Set in a small Ohio town in the 1890s, it chronicles - through the voices of various participants and observers - the confrontation between Brackett Omensetter, a man of preternatural goodness, and the Reverend Jethro Furber, a preacher crazed with a propensity for violent thoughts. Omensetter's Luck meticulously brings to life a specific time and place as it illuminates timeless questions about life, love, good, and evil. This edition includes an afterword written by William Gass in 1997. For more than seventy years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,700 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
The Internet has fundamentally altered our perceptions of narrative and its core components, including authorship, setting, characterization, reader reception and more. With new trends, tropes and conventions emerging at the speed of cyberspace, digital media like web comics, video games and fan fiction have become laboratories for experimentation on the boundaries of contemporary storytelling. While web comics, video games and fan fiction have received much scholarly study, this book focuses on the common ground they share, and how their processes, motivations and evolution may be more similar than we think. These media are all regarded as unique genres of digital fiction, and this book aims to bridge the gap between them. Understanding these phenomena as expressions of the same principles could be crucial to understanding the future of narrative storytelling.
Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Tales of the ancient Greek world—populated by monsters, gods and mortals—have been with us for millennia. But you’ve never heard these mythological tales told quite like this. In this box set you will find the familiar woven into the unexpected as the myths of Pandora, Medusa, Prometheus and the Muse Calliope are retold in fresh, bold ways. In Woman of Destiny, Pandora—the first woman created by the gods—must choose between surrendering to destiny, or becoming what no god ever imagined she could be. In Soul of Stone, Panacea—a young Amazon warrior with a talent for potions—pits herself against a she-monster known as the Soul of Stone who has been turning people into statues for centuries. Panacea wants revenge for her brother … but what is she willing to sacrifice to get it? In Bringer of Fire we get to know Zid as he risks his own life to find a way to fight the gods’ treachery and overcome his fear of the ancient demon who is chained to a rock in the Caucasus Mountains. He must choose between friendship and freedom as his actions set him against the most powerful of the Olympian gods: Zeus himself. And in Muse of Avalon we meet Calliope as she flees from burning Greece, heading north to a barbarian land the natives call Britain. We join her as she struggles to help the inhabitants prosper by giving them a symbol of strength and justice. Can a sword in the stone help her find the pure-hearted leader who will give Britain its much-needed peace, or will she fail in her mission and see the country succumb to blood and anarchy? This collection captures the soul of these famous myths, while its darkly complex mashup of myth and reality leaves us reflecting on what it really means to be human.