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Vakov Fukasawa is a Reaper. An elite soldier injected with a dangerous drug called stormtech: the DNA of a genocidal alien race, the Shenoi. It makes him stronger, faster, more aggressive. At a price. A price that, if the House of Suns cult isn't stopped, all of humanity will have to pay. Vakov saved his estranged brother from the cult and killed their leader. Now they want his head on a spike, and they're hunting him and his friends down to get it, while continuing their mission to awaken the Shenoi and plunge the galaxy into mindless violence and chaos. There's a dangerous journey ahead, but Vakov and his misfit crew of eccentric aliens, troubled bounty hunters and rogue hackers will take any risk to stop the alien awakening. Only there's one risk Vakov hasn't shared: the one he himself poses. He got a terrifying glimpse of the Shenoi in the depths of interstellar space, and the violent nightmares he's suffered since suggest their DNA isn't just inside his body - he might already be fighting them for his mind . . . Praise for Stormblood: 'Stormblood is a high stakes adrenaline filled adventure featuring two estranged brothers suddenly on opposite ends of an addict's war. And it's real damn good' Nick Martell, author of THE KINGDOM OF LIARS 'A captivating military sci-fi debut. Stormblood tells a splendid story about two brothers divided by war that is full of comradeship, actions, and conflict' Novel Notions 'A magnificent and explosive adrenaline-fest . . . Szal's debut is an absolute must read for fans of gritty, action-packed, detective and military SF' Grimdark Magazine 'This frenetic, grisly sucker-punch of a book manages to be everything you could want from sci-fi, while also carving out its own niche with a rusty slingshiv.' Fantasy Book Review 'Vakov Fukasawa is a former soldier, addicted to the biotech inside his own body that makes him constantly crave for action. And there is plenty of action in this fast moving novel, but not at the expense of ideas, or of humanity, or of vivid descriptions of Szal's carefully imagined war-torn galaxy' Chris Beckett ' This is what 21st century Sci-Fi ought to be' - Miles Cameron, author of Artifact Space
Vakov Fukasawa used to be a Reaper: a bio-enhanced soldier fighting for the Harmony, against a brutal invading empire. He's still fighting now, on a different battlefield: taking on stormtech. To make him a perfect soldier, Harmony injected him with the DNA of an extinct alien race, altering his body chemistry and leaving him permanently addicted to adrenaline and aggression. But although they meant to create soldiers, at the same time Harmony created a new drug market that has millions hopelessly addicted to their own body chemistry. Vakov may have walked away from Harmony, but they still know where to find him, and his former Reaper colleagues are being murdered by someone, or something - and Vakov is appalled to learn his estranged brother is involved. Suddenly it's an investigation he can't turn down . . . but the closer he comes to the truth, the more addicted to stormtech he becomes. And it's possible the war isn't over, after all . . . 'A high-power augmented SF adventure that will keep you reading!' - Garth Nix ' This is what 21st century Sci-Fi ought to be' - Miles Cameron, author of Artifact Space
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In this stand-alone novel in the series, Bryn must save a dracling from a dangerous modern world that seems to have no place for an ancient dragon.
Borrowing its title from Gregg Araki's 2005 film, in which the camera's contemplation of the male body encourages us to feel that body, and covering a broad span of subjects and films, "Mysterious Skin" offers a wider, more representative picture of the depiction of the male body in contemporary world cinemas than has hitherto been attempted. An international array of major experts explore the treatment of masculinity and the male body in the cinemas of Africa, Australia, China, France, Germany, Great Britain, India, North America, Spain, Taiwan and Vietnam, as well as Hollywood.Their common concern is to reveal how the representation of the male body is used in films to convey a country's anxieties about its national identity and history, as well as how it engages with questions of racial, sexual or gender politics. They discuss key actors, directors and films of these countries, from Ewan MacGregor in Peter Greenaway's "The Pillow Book", through the films of Wong Kar Wai, to Paul Hogan as Mick Dundee in "Crocodile Dundee". In so doing, "Mysterious Skin" also provides a strong overview of important cinema produced around the world in the last twenty years.
Illustrated Version Captain Tristan Kelley enjoys the luxuries of Regency service, as well as the pleasure of his Prince's bed. It's an easy life, if not a happy one. When the Prince decides to take a trip through the perilous Blind Space, Tristan must go with him, but somebody in the Prince's guard is a traitor. Blind and held prisoner, Tristan finds himself at the mercy of Valero, a pirate who bears no love for the Regency. Valero is determined to seduce Tristan, and Tristan fears his resolve won't last. His duty is clear, but so is his desire. As the days tick by with no word or ransom from the Regency, Tristan begins to question what loyalty means to his Prince, the Regency he's sworn to, and to the man who holds him captive. He begins to realize that being a prisoner may actually set him free.
While most scholars who study children's books are pre-occupied with the child characters and adult mediators, Vanessa Joosen re-positions the lens to focus on the under-explored construction of adulthood in children's literature. Adulthood in Children's Literature demonstrates how books for young readers evoke adulthood as a stage in life, enacted by adult characters, and in relationship with the construction of childhood. Employing age studies as a framework for analysis, this book covers a range of English and Dutch children's books published from 1970 to the present. Calling upon critical voices like Elisabeth Young-Bruehl, Margaret Morganroth Gullette, Peter Hollindale, Maria Nikolajeva and Lorraine Green, and the works of such authors as Babette Cole, Philip Pullman, Ted van Lieshout, Jacqueline Wilson, Salman Rushdie and Guus Kuijer, Joosen offers a fresh perspective on children's literature by focusing not on the child but the adult.
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Rousseau has been seen as the inventor of the concept of nature; in this collective volume philosophers and literary specialists from France and the United States examine how Rousseau's philosophy can be reinterpreted from the point of view of a constant dialectical debate between nature and culture. In this, Rousseau is our true contemporary.
The first book in the industry tailored specifically for the entertainment professional, Vectorworks for Entertainment Design covers the ins and outs of Vectorworks software for lighting, scenic, and sound design. With a detailed look at the design process, from idea to development, to the documentation necessary for execution, Vectorworks for Entertainment Design will encourage you to create your own process and workflow through exercises that build on one another. The text stresses the process of developing an idea, visualizing it, and evolving it for presentation, documentation, or drafting. The author focuses on both the technical how-to and the art of design, giving you the tools you need to learn and then use the application professionally. Fully illustrated with step-by-step instructions, it contains inspirational work from Broadway, major regional companies, and non-theatrical, entertainment design.