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Blender 2.8 parametric modelingWith parametric controls in 3D objects, you will find properties that have a relation to the purpose of an object. For instance, a staircase would have properties to control step count, width, and height. By updating any of those properties would mean a direct change to the 3D model.Those are parametric controls that will help you reuse 3D models in several projects with a simple update on properties.In Blender 2.8, you won't find any parametric controls for 3D models as a default option. You will have to add those controls using a particular group of tools. To add those controls to 3D objects in Blender, we will use Hooks, Shape Keys, Drivers, and Custom Properties.If you want to learn how to use those tools in projects related to 3D modeling, you will find lots of examples and explanations in the book about them. You will create objects like a parametric chair and a staircase.- Understand what are parametric controls- Prepare a model to receive parametric controls- Add Hooks to parts of a model for deformation controls- Use Shape Keys to create different "snapshots" of a 3D model- Create Drivers to connect properties of objects- Add Custom Properties to objects- Connect Custom Properties to Drivers- Use math expressions to control object property- Create conditional transformations with ternary operators- Make a library of reusable parametric objects- Transfer models between projectsYou will learn how to add parametrical controls and properties to objects in Blender 2.8. Among the examples described in the book, you will learn how to create a parametric chair and also a staircase.
Parametric Modeling with Autodesk Inventor 2020 contains a series of seventeen tutorial style lessons designed to introduce Autodesk Inventor, solid modeling, and parametric modeling. It uses a hands-on, exercise-intensive approach to all the important parametric modeling techniques and concepts. The lessons guide the user from constructing basic shapes to building intelligent mechanical designs, to creating multi-view drawings and assembly models. Other featured topics include sheet metal design, motion analysis, 2D design reuse, collision and contact, stress analysis, 3D printing and the Autodesk Inventor 2020 Certified User Examination. Autodesk Inventor 2020 Certified User Examination The content of Parametric Modeling with Autodesk Inventor 2020 covers the performance tasks that have been identified by Autodesk as being included on the Autodesk Inventor 2020 Certified User examination. Special reference guides show students where the performance tasks are covered in the book.
This short book is born with the intent of providing people a solid understanding of the basic knowledge necessary to use proficiently Sverchok, Blender's node-based parametric design add-on. Parametric design is getting more and more popular, yet most of the tools dedicated to this field are part of highly priced software packages like Rhino/Grasshopper. Sverchok offers a valid alternative for students, small businesses and hobbyists that are interested in this fascinating field. The fact that Sverchok comes as an add-on to Blender, with direct access to all its powerful Python API makes things even more exciting. At the end of the read you will have what it takes to start exploring Sverchok independently and to start using it to realize your amazing ideas.
The primary goal of Parametric Modeling with Siemens NX is to introduce the aspects of designing with Solid Modeling and Parametric Modeling. This text is intended to be used as a practical training guide for students and professionals. This text uses Siemens NX as the modeling tool, and the chapters proceed in a pedagogical fashion to guide you from constructing basic solid models to building intelligent mechanical designs, creating multi-view drawings and assembly models. This text takes a hands-on, exercise-intensive approach to all the important Parametric Modeling techniques and concepts. This textbook contains a series of fifteen tutorial style lessons designed to introduce beginning CAD users to NX. This text is also helpful to NX users upgrading from a previous release of the software. The solid modeling techniques and concepts discussed in this text are also applicable to other parametric feature-based CAD packages. The basic premise of this book is that the more designs you create using NX, the better you learn the software. With this in mind, each lesson introduces a new set of commands and concepts, building on previous lessons. This book does not attempt to cover all of NX’s features, only to provide an introduction to the software. It is intended to help you establish a good basis for exploring and growing in the exciting field of Computer Aided Engineering. This book also introduces you to the general principles of 3D printing including a brief history of 3D printing, the types of 3D printing technologies, commonly used filaments, and the basic procedure for printing a 3D model. 3D printing makes it easier than ever for anyone to start turning their designs into physical objects, and by the end of this book you will be ready to start printing out your own designs.
Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions What You'll Learn Learn the history of how technology in fashion has evolved over time Discover interesting materials and fabrics for use in wearable technology Glimpse new tools for designing wearable technology and fashion Rediscover sewing and related skills that every wearables enthusiast should learn Learn how new techniques in textile manufacturing could disrupt the fashion industry Understand and respond to the cultural and societal developments around wearables Who This Book Is For The curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research-based perspective.
This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.
The book discusses the theoretical fundamentals of CAD graphics to enhance readers’ understanding of surface modeling and free-form design by demonstrating how to use mathematical equations to define curves and surfaces in CAD modelers. Additionally, it explains and describes the main approaches to creating CAD models out of 3D scans of physical objects. All CAD approaches are demonstrated with guided examples and supported with comprehensive engineering explanations. Furthermore, each approach includes exercises for independent consolidation of advanced CAD skills. This book is intended for engineers and designers who are already familiar with the basics of modern CAD tools, e.g. feature based and solid based modeling in 3D space, and would like to improve and expand their knowledge and experience. It is also an easy-to use guide and excellent teaching and research aid for academics and practitioners alike.
This book constitutes the refereed proceedings of the 19th Scandinavian Conference on Image Analysis, SCIA 2015, held in Copenhagen, Denmark, in June 2015. The 45 revised papers presented were carefully reviewed and selected from 67 submissions. The contributions are structured in topical sections on novel applications of vision systems, pattern recognition, machine learning, feature extraction, segmentation, 3D vision to medical and biomedical image analysis.
Codify: Parametric and Computational Design in Landscape Architecture provides a series of essays that explore what it means to use, modify and create computational tools in a contemporary design environment. Landscape architecture has a long history of innovation in the areas of computation and media, particularly in how the discipline represents, analyses, and constructs complex systems. This curated volume spans academic and professional projects to form a snapshot of digital practices that aim to show how computation is a tool that goes beyond methods of representation and media. The book is organized in four sections; syntax, perception, employ, and prospective. The essays are written by leading academics and professionals and the sections examine the role of computational tools in landscape architecture through case studies, historical accounts, theoretical arguments, and nascent propositions.