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A blogger details corruption on a South Pacific island while its denizens intermingle in this novel by the acclaimed author of Gone Tomorrow. This captivating novel intertwines the stories of several inhabitants on Saipan, America’s least-appreciated tropical island. George Griffin is a jaded writer who comes for a press junket and stays far longer than expected; Stephanie Warner is a university professor recently on “trial separation” from her husband; Mel Brodie is an elderly entrepreneur; and Khan is a Bangladeshi laborer who comes to Saipan (“America”) to escape hunger. Their voices circle the enthralling element of Saipan—and the hopes that originally drew them to the island. With the versatility that won Kluge accolades as the writer behind Dog Day Afternoon, The Master Blaster is a rare wonder of contemporary storytelling. Praise for The Master Blaster “This is not a young man's book; it’s the work of a writer who has seen the world, literally and figuratively, for a long time. The Master Blaster is tinged with thoughts of mortality, but they are offset by a bon vivant’s occasional flash of gratitude and beauty.” —Janet Maslin, New York Times “Delving deep into his rich setting, P.F. Kluge patiently lays out a tale of intrigue and ignorance worthy of Graham Greene.” —Stewart O’Nan, author of Wish You Were Here “Fear, violence, sex, and money blow like trade winds across this Fantasy Island, a microscopic petri dish of greed and race sweltering in the American Pacific. Kluge is among our finest novelists, and he flexes his muscles over this postage stamp of territory. Like all the greats before him, he saves his best line for last, in this his greatest book.” —Tony D’Souza, author of Mule “Recommended . . . for its interesting character development, plot twists, and “gotcha” ending.” —Booklist
From his appearance on the firmament as a 16-year-old, Tendulkar has been a beacon for the new India. ‘When India won the Cricket World Cup in 2011, an abiding image from the celebrations was of the Indian cricket team carrying Sachin Tendulkar on their shoulders around Wankhede stadium. Tendulkar was not the captain of the team and the victory had been a team effort. But for the players, the victory was a gift to a man, arguably India’s greatest cricketer and inarguably one of the very greatest in the world.’ Sachin Tendulkar’s story may have been told many times, but it never stops delighting the cricket fan. In the 25 years that Tendulkar has played cricket, there is almost no existing batting record that he has not broken, or no impossible record that he has not set. He has even changed the way money and endorsements entered the game. At the same time, his incredible batting skills have kept him rooted in the fine traditions of cricket. Some say that one runs out of words when describing Sachin Tendulkar’s prowess and achievements. Others may more emphatically claim that there simply aren’t enough words to talk about this incredible cricketer. Ayaz Memon, one of India’s most prolific journalists, brings with him 33 years of experience in sports writing. He started his career covering sports and went on to edit newspapers like Mid-Day, Bombay Times and DNA as well as magazines like Sportsweek. Ayaz was also sports editor for the Times of India and the Independent at various stages. He is currently consulting editor with NewsX. Indranil Rai is a freelance journalist with an undying passion sports, especially cricket.
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.
Join veteran gamer, video game fansite webmaster, and born storyteller, Rob Strangman as he takes you on a tour of some of the most defining moments in video game history as seen through his eyes. From the fall of Atari to the emergence of the Sony PlayStation and beyond, Rob relates tales of the adventures that were had during the golden age of gaming. Rob also discusses his experiences with importing, the ""gamer"" stereotype, and shares his opinions on the current state of gaming. While Rob may have been the original ""Virtual Caveman,"" he certainly wasn't the only one. Included here are many other stories and contributions from gamers both young and old. Also within these pages you will find interviews with many of the gaming industry's veterans: David Crane, Howard Scott Warshaw, Martin Alessi, Yuzo Koshiro, Kouichi ""Isuke"" Yotsui and more.
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.
The memoirs of Blaster Bates, a man of many parts - surprisingly still intact, given that gelignite has been his constant friend. He has also developed a parallel career as a raconteur and is demand as an after-dinner speaker.
Master Laster takes you beyond Sachin Tendulkar’s career aggregates and passionate assertions . . . There are almost as many books about Sachin Tendulkar as there are centuries by him. But, just as there is only one Tendulkar century that came in a winning run chase in the last innings of a Test match, rare are the books that look at his personal records through the prism of how much they mattered to the team. In fact there are none, because the easiest thing to do is to produce adulatory tomes for his doting fans. But there are an equal number of cricket fans out there who want to know something more than gushing accolades and who don't shy away from asking difficult questions. The book covers: 1. a quarter of a century of Indian cricket, bringing back to life many a game played during Tendulkar’s time. 2. it indulges fans in one of the enduring joys of cricket, discussing a point threadbare from multiple angles. 3. how many of his centuries made a difference to the team? 4. what is his track record under pressure? None of the books on Tendulkar has engaged fans in these debates. There is the odd question raised here or a critical comment made there in memoirs by former cricketers, but not a single book that sifts through the mountain of Tendulkar records to see what value can be attached to them from a team’s point of view. An exercise like that can be quite revealing, even startling, and certainly a lot of fun for cricket lovers. It sets the Tendulkar debate against specific data, taking it beyond career aggregates and passionate assertions. Master Laster covers the variables in the game, and its infinite possibilities. It also deals with why this game is so fascinates so many of us.
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.-released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author's critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein--Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
One of the greatest cricket coaches in the world, Ramakant Achrekar dedicated his entire life training champions. This book narrates his inspiring life story along with rare tales that highlight his immense contribution to the game. This biography of the legend includes interviews/inputs by various players Achrekar has trained through the years.