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Superheroes such as Superman and Spider-Man have spread all over the world. As this edited volume shows, many national cultures have created or reimagined the idea of the superhero, while the realm of superheroes now contains many icons whose histories borrow from local folklore and legends. Consequently, the superhero needs reconsideration, to be regarded as part of both local and global culture as well as examined for the rich meanings that such broad origins and re-workings create. This collection stands out as the first concentrated attempt to think through the meanings and significance of the superhero, not only as a product of culture in the United States, but as a series of local, transnational, and global exchanges in popular media. Through analysis of mainly film, television, and computer screens, contributors offer three challenges to the idea of the "American" superhero: transnational reimagining of superhero culture, emerging local superheroes, and the use of local superheroes to undermine dominant political ideologies. The essays explore the shifting transnational meanings of Doctor Who, Thor, and the Phantom, as these characters are reimagined in world culture. Other chapters chart the rise of local superheroes from India, the Middle East, Thailand, and South Korea. These explorations demonstrate how far superheroes have traveled to inspire audiences worldwide.
Outside Japan, the term ’manga’ usually refers to comics originally published in Japan. Yet nowadays many publications labelled ’manga’ are not translations of Japanese works but rather have been wholly conceived and created elsewhere. These comics, although often derided and dismissed as ’fake manga’, represent an important but understudied global cultural phenomenon which, controversially, may even point to a future of ’Japanese’ comics without Japan. This book takes seriously the political economy and cultural production of this so-called ’global manga’ produced throughout the Americas, Europe, and Asia and explores the conditions under which it arises and flourishes; what counts as ’manga’ and who gets to decide; the implications of global manga for contemporary economies of cultural and creative labour; the ways in which it is shaped by or mixes with local cultural forms and contexts; and, ultimately, what it means for manga to be ’authentically’ Japanese in the first place. Presenting new empirical research on the production of global manga culture from scholars across the humanities and social sciences, as well as first person pieces and historical overviews written by global manga artists and industry insiders, Global Manga will appeal to scholars of cultural and media studies, Japanese studies, and popular and visual culture.
This book investigates the meteoric rise of mobile webtoons – also known as webcomics – and the dynamic relationships between serialised content, artists, agencies, platforms and applications, as well as the global readership associated with them. It offers an engaging discussion of webtoons themselves, and what makes this new media form so compelling and attractive to millions upon millions of readers. Why have webtoons taken off, and how do users interact with them? Each of the case studies we explore raises interesting questions for both general readers and scholars of new media about how webtoons have become a modern form of popular culture. The book also addresses larger questions about East Asia’s contributions to global popular culture and Asian society in general, as well as South Korea’s rapid social and cultural transformation since the 1990s. This is a significant – and understudied – aspect of the new screen ecologies and their role in a new wave of media globalisation as we approach the end of the second decade of the 21st century.
A multifaceted exploration of the South Korean film industry
This new textbook is a timely and interdisciplinary resource for students looking for an introduction to Korean popular culture, exploring the multifaceted meaning of Korean popular culture at micro and macro levels and the process of cultural production, representation, circulation and consumption in a global context. Drawing on perspectives from the humanities and social sciences, including media and communications, film studies, musicology, cultural studies, sociology, anthropology, history and literature, this book provides a comprehensive and up-to-date overview of Korean popular culture and its historical underpinnings, changing roles and dynamic meanings in the present moment of the digital social media age. The book’s sections include: K-pop Music Popular Cinema Television Web Drama, Webtoon and Animation Digital Games and Esports Lifestyle Media, Fashion and Food Nation Branding An accessible, comprehensive and thought-provoking work, providing historical and contemporary contexts, key issues and debates, this textbook will appeal to students of and providers of courses on popular culture, media studies and Korean culture and society more broadly.
The Legend of Zelda(TM) is one of the most successful franchises of all time with nearly twenty video games and thirty years of history, but it all started with a gold cartridge... The Legend of Zelda Encyclopedia Deluxe Edition honors the game that started it all by recreating the original gold cartridge as faithfully as possible. The book comes with a black polypropylene sleeve, lined with velvet flocking, and a scale instruction booklet with fun, theme-appropriate material inside. The cover is a gold foil paper with gloss lamination and a spot gritty varnish. The details are embossed and debossed. It has gold gilding on the top and foredge, with black gilding on the bottom. This book looks and feels so much like the original cartridge you might find yourself blowing into the bottom before you open it! This 328-page book is an exhaustive guide to The Legend of Zelda, from the original The Legend of Zelda to Twilight Princess HD. A comprehensive collection of enemies and items, potions to poes, an expansion of the lore touched upon in Hyrule Historia, concept art, screencaps, maps, main characters and how they relate, languages, and much, more, including an exclusive interview with Series Producer, Eiji Aonuma! This, the last of The Goddess Collection trilogy, which includes Hyrule Historia and Art & Artifacts, is a treasure trove of explanations and information about every aspect of The Legend of Zelda universe! Celebrate over thirty years of The Legend of Zelda with a heartfelt homage to the origins of this legendary franchise!
The young instructor of the special forces, Long Tian Yu, had participated in protecting a treasure unearthed from the Mystical Royal Tomb, and accidentally went through time and space, arriving at the end of the Qin Dynasty. At this time, the Great Qin Empire was already in a state of turmoil, with dragons and snakes rising from the ground, metal horses rising from the ground, and wolves smoking everywhere.
With Gideon's loss of his superpowers and the scattering of his friends, it seems the days of the Vindicators are over for good. Gideon and Jolie are settling into married life, Dean is brokering a deal with the government in D.C., and Carter is working security at Sterling Enterprises. But, with a mysterious thief causing mayhem, a deadly swordsman haunting the Brooks, and organized crime rising all around them, Sojourn City needs a hero—or heroes—fast. With no super powers among them, it is up to Gideon, Carter, and their friends to find what God has put inside of them to protect their city.
Su Yang was originally the Su Family's lowest-ranked outer disciple. But due to a stroke of luck, nine Primordial Devil Swords appeared within his body. With the help of these nine demon swords, Su Yang's strength had advanced by leaps and bounds. His way of the sword was clear, he had embarked on a legendary path of martial arts!