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The battle against DarkMel for the fate of the world has reached its climax and the action is heating up as Kelvin and his friends struggle to deal with her latest and most impressive transformation yet. Do they even stand a chance of winning against such a powerful opponent? And after everything is said and done, what will happen to DarkMel and the once-great goddess? The stakes are high, and it’s anyone’s guess as to whether Kelvin will have to make his way through the world without half of the love of his life—or if he will soon be too dead to care.
“Why don’t you all come at me at once, with all your power!!!” The Beast King Festival continues, and several schemes are afoot! Kelvin and Leonhart are duking it out, Ange is shadowing our favorite battle junkie, and Sera is on the hunt for a mysterious yet strangely familiar contestant who shares her last name. Many threads slowly weave into one final confrontation, but how will it all shake out? Kelvin is certainly powerful, yet Leonhart has got to have tricks up his sleeve as well, and may prove to be the toughest opponent he’s ever faced. But why did he put on such a sham of a fight, and how will this grudge match end?
After encountering Ange in Gaun, the Country of Beastkin and learning of the existence of the Apostles, Kelvin, the battle junkie Summoner from another world, and his companions decide to visit the Holy Empire of Deramis. There, they are granted an audience with Pope Philip, who offers them information on Iris, the alleged leader of the Apostles, and Serge, a Hero from lore. Just then, the famous Heroes of the current age happen to return from their own journey to the Western Continent. Unbeknownst to these two groups, Deramis will soon be plunged into a commotion as the Apostles enact the next part of their plot! Come along for the ride as this black-clad Grim Reaper and his friends stand up against a new foe in the eighth volume of this epic journey!
As Kelvin, the battle junkie Summoner hailing from another world, continues his extraordinary exploits, Goddess Melfina finally returns to his side, finally having completed her artificial body. When she grants him her blessing, he gains the power to summon a Hero of his own...who wants to become his stepsister?! As Kelvin and his party grow stronger by the day, he receives a summons for his Rank S promotion exam. The contents of the exam involve saving an elven settlement from the threat of a terrible monster, but just how much is the militaristic nation of Trycen involved? The black-clad warrior and his allies smash through everything in their way as they dive full throttle into the third volume of this epic journey!
Following his transmigration, during which he bartered away his memories in exchange for rare and powerful skills, Kelvin is fully enjoying his new life as an adventurer. After making a name for himself in Parth, becoming the city’s most famous and respected adventurer along with his close-knit motley crew, he next sets his sights on Toraj, the Country of Water. But what should have been a peaceful visit to satiate his heartfelt cry of “I haven’t had a grain of rice since arriving in this world — I want some rice!!” was, of course, never fated to go smoothly. The unfortunate (or fortunate?) souls who just happened to catch the attention of this sarcastic, adventurous battle junkie are...none other than the Heroes of Deramis?! Join this black-clad warrior and his allies as they continue to make a name for themselves in the second volume of this epic journey!
At last, the final confrontation is upon us. Having finished their preparations, Kelvin’s force musters in Toraj before setting out to take on what could be the final boss! With help from each nation and all the Dragon Kings in tow, Kelvin seems to stand a decent chance with his plan to take down the enemy battleship, the Elpis. But he also has to contend with the final boss, DarkMel, as well as her powerful minions: Tristan, Riold, and “Sachiel.” Tristan seems to have a new trick up his sleeve, while Riold and Sachiel have yet to reveal their true strength! That, and an unknown amount of angel “monsters” accompany other surprises in store. How will Kelvin and his party fare?
He can summon demons. But can he win a war? Fletcher is working as a blacksmith's apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning. Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.
I’m...a spy!! ​The SALF launch their large-scale attack, locking the forces of good and evil into a deadly final confrontation! Tasked with planting a bomb, Chiaki looks back on his time as a spy and makes a fateful decision. One way or another, a true hero will be born tonight!!
A New York Times Bestseller! A Publishers Weekly Bestseller! A year has passed since the Tournament. Fletcher and Ignatius have been locked away in Pelt's dungeons, but now they must face trial at the hands of the Inquisition, a powerful institution controlled by those who would delight in Fletcher's downfall. The trial is haunted by ghosts from the past with shocking revelations about Fletcher's origins, but he has little time to dwell on them; the graduating students of Vocans are to be sent deep into the orc jungles to complete a dangerous mission for the king and his council. If they fail, the orcish armies will rise to power beyond anything the Empire has ever seen. With loyal friends Othello and Sylva by his side, Fletcher must battle his way to the heart of Orcdom and save Hominum from destruction . . . or die trying, in this sequel to The Novice by Taran Matharu.
“‘Level up even while offline’?! That’s not a game on ‘easy mode’—that’s just an AFK game!” The online game Yamada Kenichi had been playing religiously is shutting down its servers, leaving him with a void in his heart. He looks for a new game to fill it, but everything he finds is way too easy. The kind of game he likes—the kind punishing enough to make players want to spend thousands of hours on it—just isn’t around anymore. “What’s this? ‘You are invited to a game that will never end.’” Kenichi stumbles upon an untitled game, one promising incomparable challenge with unprecedented potential. Without hesitation, he selects the “Hell Mode” difficulty. Lo and behold, he finds himself reincarnated in another world as a serf! Now called Allen, he sets out to unlock the secrets his mystery-laden Summoner class; without the convenience of walkthroughs, game guides, or online forums, he must grope his way to the top of his new world!