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The search for knowledge will be the salvation of mankind... or the destruction of the universe. The temptation of ancient wisdom proved too much for them to resist. Now, Hiroko and Cedric must each face the consequences of the secrets they unlocked—and the terrors they recklessly unleashed. Mission 9: Void Kraken Unleashed from an alternate universe, the space-borne leviathan dubbed "void kraken" terrorizes the galaxy. The most powerful weapons barely scratch it. Whole fleets fall before it. Its movements are erratic. Its motives inscrutable. All anyone knows for sure is that if it isn't stopped, it's going to eat its way through the galaxy. Mission 10: Stellar Rampage The galaxy is in a state of panic. A horror has been unleashed, and it's a threat to every inhabited planet. Luckily, it currently rampages across a sparsely populated part of the Black Ocean. But even that callous view only hold limited hope for the fortunate species whose worlds lay safer by virtue of distance. Sooner or later, someone is going to have to destroy it. Mission 11: Core Threat The galaxy has gone from troubled to doomed. Now faced with a multiplying threat, the races of the Milky Way are faced with a foe who cannot be stopped, cannot be turned back. And yet, for the sake of their own survival, they fight on in the desperate hope that they can hold out long enough to prevail. And they're running out of time. One of the ARGO core worlds may be next on the menu for the world-devouring monsters. Mission 12: Terminal Gambit Cedric has discovered the means to fight back, but the price is high. Not all species are capable of carrying out his methods. It's one thing asking ships and crews to fight; it's another to ask them to sacrifice themselves. And yet, the valiant ships of Earth Navy continue to do so. If only the rest of the galaxy were so brave. Short Story: Two Roads Diverged Two heroes? Two villains? A mix of both? However galactic history comes to view Cedric and Hiroko, they take very different paths to their ultimate destinies. Black Ocean: Astral Prime hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
They found a planet where none belonged. They should have left it alone. It is a planet like nothing the galaxy has seen. Found deep in the astral. Inhabited by creatures out of myth and legend. Formerly inhabited by a race far more advanced than anyone could have imagined. And now it's been discovered a bunch of reckless opportunists and enthusiastic amateurs. No one is prepared for what comes next. Mission 1: Shadow Planet Her family's company went bankrupt. With nothing but a failing mining station as severance pay, Director Fujita Hiroko moves to the edge of the galaxy to keep the station afloat. When the nearby planet vanishes with her and her survey team still on the surface, hopes of mining are quickly replaced by a more pressing goal: finding a way back to her station. Mission 2: Wizard Zero When a survey team unearths buildings on prospective mining planet, at first, it’s hailed as an archeological jackpot. But the ancient structures are more advanced than anyone’s seen. And the hedge against technology is a wizard. Mission 3: Shielded Sun With rival factions in orbit around Shadow Planet, the obvious threat was one another. When the defenses of an ancient alien outpost activate, trapping everyone in the star system, it becomes clear that there was more to worry about beneath the planet’s surface than in orbit around it. Mission 4: Prime Guardian The ancient solution to get magic and tech to coexist lies within an alien structure older than any race in the galaxy. Now, the balance of power threatens to tip. As factions reinforce their fleets for a war to claim the ultimate technological prize, Hiroko finds herself trapped between three races—one of them her own—in a quest where even victory promises disaster. Bonus Short Story: Tour of Darkness The galaxy's oldest historical site has become a tourist attraction. It also holds untold secrets that could shift the course of civilization. How far will one lone wizard go to protect the ancient technology that lies within? Black Ocean: Astral Prime hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
They'd discovered an ancient galactic wonder. Then they discovered its owners. By becoming the gateway to the mysterious and incalculably valuable Shadow Planet, Astral Prime had become prime galactic real estate. Poised at a nexus of religious pilgrimage, scientific curiosity, and military obsession, the site could be the key to the future of the Milky Way. Mission 5: Systemic Treachery The syndicate had given her an ultimatum: disappear. Watched and wary, Fujita Hiroko obeyed for years, burying herself in work. Now one of the galaxy's most recognized faces, owner of the universe's must-see tourist trap, she can't hide any longer. And that's going to cost her. Mission 6: Astral Messiah With Astral Prime in chaos, Kendra hatches a desperate attempt to use forbidden alien technology to bring a friend back from the dead. As the struggle for control of the station unfolds, her efforts go horribly awry and plunge everyone into a strange and unfamiliar universe. Mission 7: Parallel Enforcers They toyed with forces they didn't understand. Now, the inhabitants of Astral Prime are going to pay the price. Their foray into an alternate universe has not gone unnoticed. Nor will it go uninvestigated. Mission 8: Multiversal Truth In the aftermath of the station's invasion, Hiroko tries to rally the survivors around a new religion: hers. Combining her knowledge of anthropology with her alien enlightenment, she hopes to bring the galaxy together in spiritual awakening. Meanwhile, Cedric delves into the origins of the stations attackers, seeking a deeper understanding of why they came in the first place. Bonus Short Story: What Kane Did Ever wonder how our favorite crotchety, backstabbing chief engineer got the way he is? The secret lives of Roland Kane unravel in this retrospective short story. Black Ocean: Astral Prime hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
The enemy of my enemy... is probably hoping we weaken each other until they can finish us off. The galaxy is in a state of panic. A horror has been unleashed, and it's a threat to every inhabited planet. Luckily, it currently rampages across a sparsely populated part of the Black Ocean. But even that callous view only holds limited hope for the fortunate species whose worlds lay safer by virtue of distance. Sooner or later, someone is going to have to destroy it. Hiroko plays the role of diplomat. In the face of a threat to all species, she hopes to forge a multi-species alliance to combat the monster. Meanwhile, Cedric delves into the ancient archives in the hopes that the vaieen left records of the weapons they used to fight this beast. Stellar Rampage is the tenth book in the Black Ocean: Astral Prime series. It hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
Magic and technology don’t mix. Now, the one exception to that rule is up for grabs. The ancient solution to get magic and tech to coexist lies within an alien structure older than any race in the galaxy. Now, the balance of power threatens to tip. As factions reinforce their fleets for a war to claim the ultimate technological prize, Hiroko finds herself trapped between three races—one of them her own—in a quest where even victory promises disaster. Down beneath the planet’s surface, Cedric delves into the workings of the mysterious alien technology that works like magic. Discovering the key to the untapped power it possesses may be Astral Prime’s only hope. Prime Guardian is the fourth book in the Black Ocean: Astral Prime series. It hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
The red planet will run red with blood. Martian terraformer Kaylee Fourteen is a recent immigrant from Earth. Residents of the domed colonies of Mars can practically smell the day they’ll be able to walk outdoors on their own planet without the need for air supplies. But the committees on Earth control the resources the colonists need and their interference threatens the terraforming project’s very existence… Until a group of radicals takes hostages to force the release of the tech and materials the terraformers need. Caught in the crossfire, Kaylee has to navigate the delicate line between sympathy for her captors’ goals and horror at their methods. If she can’t keep the peace and find a way to get the hostage takers what they ask for, humans and robots alike will pay with their lives. How can anyone negotiate a hostage crisis with a bomb locked around her neck? The fate of two worlds and the balance of power between humans and robots hang on that answer.
The hottest card game in the galaxy puts the fates of three worlds at stake. Pirates have taken over and occupied a refugee world, and the exile government turns to the only human they can trust—Carl Ramsey. Trying to make a better man of himself, Carl agrees to help in whatever way he can. Since he's a notorious outlaw, his plan involves a little double-dealing. As Carl unravels the tale of how an entrenched pirate band got displaced from their cushy hideout and found a ripe target to bully, he stumbles across a twisted web of deception, intrigue, and political puppeteering behind the scenes. To get the squabbling factions together, Carl—known by everyone who's met him to be a compulsive gambler and loser at cards—arranges a poker game. They're all coming to the table to rob him blind. Carl's hoping that cheaters can prosper. If he can't pull this one off, millions of alien refugees will remain trapped, and if he gets caught cheating, he's a dead man. Planet Hustlers is the fifteenth mission of Black Ocean, a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy of Planet Hustlers, and aim to misbehave with the crew of the Mobius.
The greatest threat to humanity might be one of their own. Eve has responsibilities now. As chairwoman of the Human Welfare Committee, she is humanity’s voice in a world run by robots. Her job includes approving geneticists who want to engage in ethical human cloning as well as overseeing the agency that hunts down threats to mankind. So when one of her sisters vanishes, Eve can’t afford to abandon her post to personally search. Eve’s agents hunt for her missing sister, but in the process, they run afoul of some influential robots. Their brutish, invasive interviews, veiled threats, and hacking threaten to bring down the wrath of more powerful committees, potentially shutting down the entire Human Protection Agency. With her agents pulled out of the field, Eve faces a crisis. Can she follow the rules of a robotic world, even if it might cost her sister’s life? Weaponized Human is the third book in the Project Transhuman series. For fans of old-school science fiction where robots are people and any problem can be solved (or created) with enough scientists. If you've ever wondered what the world would be like if scientists who'd read I, Robot created a race of robots, or if you ever wondered what might be more dangerous to clone than dinosaurs, this is the series for you.
No need for a ploy, boy. Just set yourself free. On the heels of a crazy, dangerous scheme that he barely got away with, Chuck Ramsey presses his luck and keeps trying. But on Ganymede, in the heart of Sol's wine country, in the territory of a small but ruthless local criminal syndicate, his luck runs out. Chuck sends off quick comms to the rest of the family to get them back to the ship on the double. Two problems: Becky doesn't believe he's really in danger on a core world, and Brad receives the wrong message entirely. For Becky, it's simple. She'd rather stay with Rhiannon as she tries to launch her daughter's acting career. As for Brad, he was out with his sister Michelle, and the message he got was a code word that his father was compromised, the ship wasn't safe to return to, and to get off the planet ASAP. By the time Chuck figures out his mistake, Brad has a huge head start, and has gone off the grid. 50 Ways to Leave a Planet is the tenth mission of Black Ocean: Mirth & Mayhem. It follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.
Have you already read the Twinborn Chronicles? Feel like you have a pretty good handle on what it means to be Twinborn? Think you could survive a world where hidden enemies lurk around every corner? Why not try your hand at this choose-your-own-adventure-style Twinborn "Reader's Quest". See how many of the 19 possible endings you can find. (Hint: you can survive 7 of them) A knock on the door. A fading dream of conspiracy and murder. Only two ways out: choose one. You wake to discover that your brother has been murdered, men are fleeing the scene, and the authorities are knocking at your door! You’ll need to call upon everything you know about being Twinborn to solve the murder, and stay alive.