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Black Lightning begins! Get to know Jefferson Pierce, a.k.a. Black Lightning, before his starring turn in the CW’s Black Lightning TV show! It’s been years since Olympic gold medalist Jefferson Pierce ran from a past plagued by his father’s murder and a superhuman power he couldn’t understand. In that time, decay has transformed his home, Metropolis’ Southside, into the notorious “Suicide Slum.” Accompanied by his wife and daughter, Pierce returns to make a difference in his old community as the new principal of Garfield High School. But there’s a storm of lawlessness sweeping Southside, fueled by corrupt politician Tobias Whale, the mysterious Swann, and his criminal organization, the One Hundred. Strengthened by his family, old friends and a Man of Steel’s support, Jefferson Pierce must now harness the electrical powers he once feared to become a beacon of hope…and strike down crime as Black Lightning! Writer Jen Van Meter (JSA CLASSIFIED, Hopeless Savages) and artist Cully Hamner (BATMAN AND THE SIGNAL, RED) recharge the origin of DC Comics' most electrifying Justice Leaguer in this classic take! Collects #1-6.
Black Lightning’s first solo series and origin story! With the power to generate electricity from within, Jefferson Pierce has donned a colorful costume and the secret identity of Black Lightning! However, it will take all of his abilities to protect his Metropolis neighborhood of Suicide Slum from those who seek to destroy it. With guest appearances by Superman and some familiar villains, Black Lightning makes DC Comics history. Collecting for the first time BLACK LIGHTNING #1-11 and WORLD’S FINEST #260, featuring work by creators Tony Isabella and Trevor Von Eeden, along with veteran inkers Frank Springer and Vince Colletta!
The worldÕs a very different place from the one school teacher Jefferson Pierce once knew, and Black Lightning isnÕt the same hero he was. Older and wiser, Black Lightning resurfaces with a ferocious new look and a dangerous edge in a city desperately needing a hero. Collects Black Lightning #1-13 and a tale from DC Universe Holiday Bash #2.
From fan-favorite Mark Andreyko comes the next chapter of DC Universe Presents featuring the New 52 debut of Black Lightning and Blue Devil! The team of two VERY different heroes must work together to solve a mystery that could unlock a new corner of the New 52. But danger threatens the uneasy alliance from outside and within as mobster Tobias Whale makes a deal with the demon Neibros that pits the heroes against the damned souls of Los Angeles. Collects #13-18 of DC Universe Presents.
Captured by Tobias and Syonide, Black Lightning must save himself and Peter Gambi!
The long-awaited miniseries written by Academy Award-winning screenwriter John Ridley (12 Years a Slave, Let It Fall) and beautifully illustrated by Giuseppe Camuncoli and Andrea Cucchi is now available in one volume! The Other History of the DC Universe takes a look at the mythology of the DC Universe as seen through the prism of several generations’ worth of DC Super Heroes who come from historically disenfranchised groups. Extensively researched and masterfully executed, The Other History of the DC Universe promises to be an experience unlike any other. You may think you know the history of the DC Universe...but the truth is far more complex. The Other History of the DC Universe isn't about saving the world-it's about having the strength to simply be who you are. Collects The Other History of the DC Universe #1-5.
In the aftermath of Crisis on Infinite Earths the origins of the Justice League of America are re-imagined for a new era. A familiar but fresh taste on the Justice League following the events of Crisis on Infinite Earths. Mark Waid reinvents the origins of the world's most famous super team using a brand new roster. Collects JLA: Year One #1-12
Writer Mat Johnson (HELLBLAZER: PAPA MIDNITE), winner of the prestigious Hurston-Wright Legacy Award for fiction, constructs a fearless graphic novel that is both a page-turning mystery and a disturbing exploration of race and self-image in America, masterfully illustrated with rich period detail by Warren Pleece (THE INVISIBLES, HELLBLAZER). In the early 20th Century, when lynchings were commonplace throughout the American South, a few courageous reporters from the North risked their lives to expose these atrocities. They were African-American men who, due to their light skin color, could pass among the white folks. They called this dangerous assignment going incognegro. Zane Pinchback, a reporter for the New York-based New Holland Herald, barely escapes with his life after his latest incognegro story goes bad. But when he returns to the sanctuary of Harlem, hes sent to investigate the arrest of his own brother, charged with the brutal murder of a white woman in Mississippi. With a lynch mob already swarming, Zane must stay incognegro long enough to uncover the truth behind the murder in order to save his brotherand himself. He finds that the answers are buried beneath layers of shifting identities, forbidden passions and secrets that run far deeper than skin color.
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Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire. The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives—featuring an ongoing and intricately developed storyline, many characters, and multiple settings—did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors—media and television scholars, novelists, comic creators, game designers, and others—investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.