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In this book, Piraro discusses his own life, from his Bible-Belt beginnings to his happy landing in New York City, from life with a well-paying day job and a big house in the suburbs to his much more fulfilling (if not as lucrative) life as a cartoonist.
BIZARRO is a foolishly popular syndicated cartoon that appears in a mother lode of newspapers worldwide. In 1996 it was nominated by the National Cartoonist's Society for Best Single Panel Feature and received the coveted Stain of Approval from the World House Pets Association. Far too stuck-up to listen to reason, cartoonist Piraro has declined a number of offers in favor of maintaining the imagined purity of his work.
Dan Piraro lives in a warped and twisted world, and he enables the rest of us to see that we all live there with him. Wherever he gets his weird inspiration, Piraro's single panel comic, Bizarro, has captured worldwide attention. Fans say they identify with the cartoonist's surreal take on everything from passive-aggressive crime to hair transplants to the modern job interview. Syndicated since 1985, Piraro was honored by the National Cartoonists Society with a 1999 Reuben, cartooning's highest accolade. This Sunday Treasury collects the best of Bizarro in a book that will keep fans panting for more!
A syndicated cartoonist describes his experiences on an unorthodox publicity tour that relied on the generosity of fans to provide him with transportation, meals, and lodging.
Features bibliographical, biographical and contact information for living authors worldwide who have at least one English publication. Entries include name, pseudonyms, addresses, citizenship, birth date, specialization, career information and a bibliography.
Do you ever get the feeling that there's something odd going on? If so, then Dan Piraro is the cartoonist for you. The remarkable peculiarity of the world, the strange, the stranger, and the strangest -- all make appearances in Mondo Bizarro, Piraro's third collection of cartoons, which follows close on the heels of the successful Bizarro and Too Bizarro.
In this New York Times bestselling “imperative how-to for creativity” (Nick Offerman), Adam Savage—star of Discovery Channel’s Mythbusters—shares his golden rules of creativity, from finding inspiration to following through and successfully making your idea a reality. Every Tool’s a Hammer is a chronicle of my life as a maker. It’s an exploration of making, but it’s also a permission slip of sorts from me to you. Permission to grab hold of the things you’re interested in, that fascinate you, and to dive deeper into them to see where they lead you. Through stories from forty-plus years of making and molding, building and break­ing, along with the lessons I learned along the way, this book is meant to be a toolbox of problem solving, complete with a shop’s worth of notes on the tools, techniques, and materials that I use most often. Things like: In Every Tool There Is a Hammer—don’t wait until everything is perfect to begin a project, and if you don’t have the exact right tool for a task, just use whatever’s handy; Increase Your Loose Tolerance—making is messy and filled with screwups, but that’s okay, as creativity is a path with twists and turns and not a straight line to be found; Use More Cooling Fluid—it prolongs the life of blades and bits, and it prevents tool failure, but beyond that it’s a reminder to slow down and reduce the fric­tion in your work and relationships; Screw Before You Glue—mechanical fasteners allow you to change and modify a project while glue is forever but sometimes you just need the right glue, so I dig into which ones will do the job with the least harm and best effects. This toolbox also includes lessons from many other incredible makers and creators, including: Jamie Hyneman, Nick Offerman, Pixar director Andrew Stanton, Oscar-winner Guillermo del Toro, artist Tom Sachs, and chef Traci Des Jardins. And if everything goes well, we will hopefully save you a few mistakes (and maybe fingers) as well as help you turn your curiosities into creations. I hope this book serves as “creative rocket fuel” (Ed Helms) to build, make, invent, explore, and—most of all—enjoy the thrills of being a creator.