Download Free Bit Player Book in PDF and EPUB Free Download. You can read online Bit Player and write the review.

“Delightful....In flashbacks, Dawson does a fine job bringing WWII-era Los Angeles to life.” -Publishers Weekly (2/28/11) What now remains of Hollywood's Golden Era? A wealth of publicity materials was distributed nationwide to theaters, but they were usually treated as rubbish and disposed of when each movie finished its run. However, a surprising number of posters, still production photos, lobby cards, inserts, title cards, and the like have survived, and some of these memorabilia are of enormous value to collectors. Like any objects of value, these occasionally motivate crimes-sometimes even murder. PI Jeri Howard scours Northern California from the Bay Area to Sonoma County to the Eastern Sierra, trying to connect events of sixty years ago with the murder of a prominent arts patron and avid collector of Hitchcock memorabilia-and learns a lot about her grandmother’s years as a bit player in Hollywood along the way. With frequent flashbacks to the late 1930s and early ’40s, Bit Player features the life of bit player Jerusha Layne, who may figure in the unsolved murder of an aspiring leading man.
An insightful, often humorous look at how Washington works, or doesn't The title “Bit Player” perfectly reflects Stephen Hess's long and distinguished career as a Washington insider. As a 25-year-old, recently discharged Army private in 1958, he suddenly found himself as part of President Dwight D. Eisenhower’s speechwriting team that ultimately helped draft the famed “Farewell Address” warning of the influence of the “military industrial complex.” Then over the next two decades, Hess played bit roles aiding Richard Nixon, Gerald Ford, Jimmy Carter, and Ronald Reagan—along the way observing up-close those presidents and many other senior political leaders. During his subsequent four-and-a-half decades at the Brookings Institution, Hess was well-positioned to monitor and comment on the achievements and failures of successive administrations. This memoir by a certified member of Washington's old-guard establishment is rich with insight into contemporary American democracy, poignant in its reflections of avoidable missteps by even the best and most experienced leaders, and consistently good-humored in the author's self-awareness of his own role behind the scenes of political power. Now in his mid-eighties, still involved at Brookings as a “senior fellow emeritus,” Hess uses this memoir to look back at what he describes as concentric circles of research, travel, advising, writing, and teaching. But more than just a memoir, Bit Player offers deeply informed commentary on the major political actors and seminal events in the nation's capital over the past six decades. One of the foremost authorities on media and government in the United States, Stephen Hess is a senior fellow emeritus in Governance Studies at The Brookings Institution. He first joined Brookings in 1972 and was distinguished research professor of media and public affairs at the George Washington University (2004–2009). Hess served on White House staff during the Eisenhower and Nixon presidencies and as advisor to Presidents Ford and Carter.
Do you always somehow either wind up creating or getting swept up in a bunch of big relationship dramas? If so, time to live your life offstage, and THE PLAY’S THE (DESTRUCTIVE) THING will show you how.
A non-mathematician explores mathematical terrain, reporting accessibly and engagingly on topics from Sudoku to probability. Brian Hayes wants to convince us that mathematics is too important and too much fun to be left to the mathematicians. Foolproof, and Other Mathematical Meditations is his entertaining and accessible exploration of mathematical terrain both far-flung and nearby, bringing readers tidings of mathematical topics from Markov chains to Sudoku. Hayes, a non-mathematician, argues that mathematics is not only an essential tool for understanding the world but also a world unto itself, filled with objects and patterns that transcend earthly reality. In a series of essays, Hayes sets off to explore this exotic terrain, and takes the reader with him. Math has a bad reputation: dull, difficult, detached from daily life. As a talking Barbie doll opined, “Math class is tough.” But Hayes makes math seem fun. Whether he's tracing the genealogy of a well-worn anecdote about a famous mathematical prodigy, or speculating about what would happen to a lost ball in the nth dimension, or explaining that there are such things as quasirandom numbers, Hayes wants readers to share his enthusiasm. That's why he imagines a cinematic treatment of the discovery of the Riemann zeta function (“The year: 1972. The scene: Afternoon tea in Fuld Hall at the Institute for Advanced Study in Princeton, New Jersey”), explains that there is math in Sudoku after all, and describes better-than-average averages. Even when some of these essays involve a hike up the learning curve, the view from the top is worth it.
The untold tale of bit players, doubles, Central Casting, and extras in American film
This book constitutes the refereed proceedings of the Third International Workshop on Internet and Network Economics, WINE 2007, held in San Diego, CA, USA, in December 2007. The contents were carefully reviewed and selected. The papers are organized in topical sections on equilibrium, information market, sponsored auction, network economics, mechanism design, social networks, advertisement pricing, computational general equilibrium, network games, and algorithmic issues.
Defining more than 10,000 words and phrases from everyday slang to technical terms and concepts, this dictionary of the audiovisual language embraces more than 50 subject areas within film, television, and home entertainment. It includes terms from the complete lifecycle of an audiovisual work from initial concept through commercial presentation in all the major distribution channels including theatrical exhibition, television broadcast, home entertainment, and mobile media. The dictionary definitions are augmented by more than 700 illustrations, 1,600 etymologies, and nearly 2,000 encyclopedic entries that provide illuminating anecdotes, historical perspective, and clarifying details.
During the Depression, the motion picture industry spun timeless fantasies of romance and adventure through the silvery images of its glamorous stars. The movie theatre was a house of dreams; a place of refuge for a population struggling with economic hardship and emotional despair. We continue to study and adulate the icons of Hollywood's golden era, but what do we know of the lives of the hard-working, middle class people that made Los Angeles a unique and thriving community? My Father was A Bit Player gives us an engaging glimpse into that other, and far more real, Hollywood of the past.In 1933, Joe Cunningham, a struggling Philadelphia journalist, got his shot at realizing the Hollywood dream. Hired as a screenwriter at Fox Studios, he was confident that he had a lucrative and secure future in the movie business when he moved his large family to California. However, when his contract was not renewed, his ambitions were redesigned by necessity. The family's fortunes consequently began to rise and fall as Cunningham strove to carve a professional niche as a character actor, while continuing his freelance writing career. In this way he kept his lively family afloat and on the fringes of the exciting entertainment industry.In My Father Was A Bit Player, Joe Cunningham's daughter, Joan, remembers her extraordinary childhood with a clear eye and a fond heart. She writes with beautiful clarity and graceful humor to relate her recruitment to attend Shirley Temple's fifth birthday party; how she came to witness the legendary back lot burning of Atlanta, and what it was like to cheer her own dad's larger-than-life appearances on the big screen. My Father Was A Bit Player vividly evokesa childhood experience that is uniquely American. Joan Cunningham transports us to a time and place that continues to captivate us, as she tells the compelling life story of a man who was far more intriguing than any character he depicted on film.
Brian Clegg was always fascinated by Isaac Asimov's classic Foundation series of books, in which the future is predicted using sophisticated mathematical modelling of human psychology and behaviour. Only much later did he realise that Asimov's 'psychohistory' had a real-world equivalent: game theory. Originating in the study of probabilistic gambling games that depend on a random source - the throw of a dice or the toss of a coin - game theory soon came to be applied to human interactions: essentially, what was the best strategy to win, whatever you were doing? Its mathematical techniques have been applied, with varying degrees of wisdom, to fields such as economics, evolution, and questions such as how to win a nuclear war. Clegg delves into game theory's colourful history and significant findings, and shows what we can all learn from this oft-misunderstood field of study.
Sailing, smuggling, murder, rough stuff, romance, international intrigue and the CIA - Vital Spark has it all and Mac is in the middle. In Cape Town, the smugglers customers want The Package, but what, and where, is it? Mac is in the middle and he hasn't got it. Trouble is, the smuggler's cutomers don't believe him. His friends are being murdered and Mac has to find out who is who before they are all dead but who can he trust?