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"While much has been written about Bruce Lee as a martial arts instructor and as an actor, very little has ever appeared about the years he spent training with James Yimm Lee, a talented kung fu stylist. This training period left a lasting impression on the "Dragon's" ideology and shaped his outlook on the martial arts for years to come. This title offers an in-depth account of the emergence of Bruce Lee's Jeet Kune Do."--Publisher description.
Collects Star (2020) #1-5. The breakout character from CAPTAIN MARVEL flies solo! Ambitious reporter Ripley Ryan recently became the hero Star, adored by all. But in truth she was Dr. Minerva’s attempt at a Kree/human weapon. Star tried to kill Captain Marvel — and failed. Ripley was locked in the Raft, defeated and powerless. But now the Reality Stone has found her, and no prison can hold her! You thought you knew what the Infinity Stones were capable of? Think again! As Star struggles to master her abilities, the Scarlet Witch pays her a visit. But is Wanda here to guide a fledgling hero — or put down a deadly villain? And when news spreads about Ripley’s new power, she becomes the target of the galaxy’s greatest hunters — including Thanos’ deadly Black Order! And as everything unravels for Star, Captain Marvel shows up for a rematch!
Rhianon has defeated all her enemies and regained her stolen kingdom, but now she may die herself. No one but the fairies knew that the queen must have a child not from the king, but from the fallen angel. The child she is expecting from Madael is a real dragon. His birth will kill Rhianon. Only Madael can save her.
Night is falling, bedtime is looming and playtime is nearly over . . . but brave King Jack is more than a match for dragons and terrible beasties. This magical make-believe adventure, illustrated by picture book star Helen Oxenbury, is the perfect bedtime tale for little boys and brave children everywhere.
"The world may know Chris Duffin as 'The Mad Scientist of Strength,' but you wouldn't have ever guessed that if you saw the scrawny kid skinning rattlesnakes and chasing dragonflies in the early '80s. The story of his unconventional life will take you from ... tales of murder, trauma, heartbreak, and survival deep in the Pacific Northwest wilderness all the way to an idealization of the self-made man--still flawed, but never broken"--Dust jacket fla
The final book of the Bible, Revelation prophesies the ultimate judgement of mankind in a series of allegorical visions, grisly images and numerological predictions. According to these, empires will fall, the "Beast" will be destroyed and Christ will rule a new Jerusalem. With an introduction by Will Self.
Do you know a turtle - that eats soup every day? Join Patches Turtle as he sets out to meet his friends and find the famous Stone Soup Cafe. Near Kickapoo Lake, the wind blows a magical hat on his head. Patches hears a strange voice and transforms into a DRAGON! Redfoot Rabbit and Bushy Bear are spellbound by the fire-breathing dragon but gladly follow their friend. They meet Chatty Blue Cricket and finally reach the cafe where the owner, Mama G, is crying. How will a dragon, a rabbit, a bear, and a cricket help Mama G? Why does Patches say this was the greatest day of his life? Patches and the Delightful Dragon Day by Bill and Katie Frederick delights children with its dynamic designs, wonderful wordplay, and amusing action.
Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series
This is a gorgeous, hardcover retrospective, the first-ever history of PAC-MAN. Full of historical imagery, concept designs, marketing photos and more, the book examines the game’s design philosophy and origins through the artists, designers, developers, and other creative teams who brought PAC-MAN to life. This new non-fiction book will journey from creator Toru Iwatani's "pizza slice" inspiration to the game’s incredible success in arcades and beyond. The book also dives into PAC-MAN’s unprecedented impact on pop culture, with more than 40 new interviews from key players around the world.