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Comic Book Collections and Programming will help librarians build a collection that’s right for their library, including specialty collections for kids, teens, and adults. It covers the practical realities of this non-traditional format, like binding, weeding, and budgeting. It also address advanced topics like comics and pedagogy, bringing comics artists and authors into the library, and using comics as a community outreach tool – even hosting comic conventions in libraries. The guide covers: Comics for kids, teens, and adults. Comics genres from superheroes to fantasy to Manga; from memoirs and biographies to science texts to Pulitzer Prize winning literature. Comics publishers and distributors. Comics history and influential contemporary creators. Online resources and communities. After reading the guide, librarians will be able to: Organize creator visits and events. Plan and produce community anthologies. Host drawing parties and comic discussion groups. Preserve comics in a library environment Develop, run, and grow a library-based comic convention. This is an essential reference for collections librarians, children’s librarians, and teen librarians, whether they are comics-lovers or have never read an issue. The guide is aimed at public, academic, and school libraries.
Bursting with ideas, replete with human insight, Bios is science fiction in the grand tradition: a novel of bravery, exploration, and discovery in a universe charged with awe. In the 22nd century, humankind has colonized the solar system. Starflight is possible but hugely expensive, so humakind's efforts are focussed on Isis, the one nearby Earthlike world. Isis is verdant, Edenic, rich with complex DNA-based plant and animal life. And every molecule of Isian life is spectacularly toxic to human beings. The entire planet is a permanent Level Four Hot Zone. Despite that, Isis is the most interesting discovery of the millennium: a parallel biology with lessons to teach us about our own nature. It's also the hardest of hardship posts, the loneliest place in the universe. Zoe Fisher was born to explore Isis. Literally. Cloned and genetically engineered by a faction within the hothouse politics of Earth, Zoe is optimized to face Isis's terrors. Now at last Zoe has arrived on Isis. But there are secrets implanted within her that not even she suspects--and the planet itself has secrets that will change our understanding of life in the universe. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Directed by Joe Johnston (Jurassic Park 3) and starring Chris Evans (Fantastic Four), Hugo Weaving (The Matrix, Lord of the Rings) and Academy Award Winner Tommy Lee Jones (The Fugitive), CAPTAIN AMERICA: THE FIRST AVENGER promises to be one of 2011's biggest blockbusters, continuing the story set up in IRON MAN, IRON MAN 2, THE INCREDIBLE HULK and THOR, and leading into summer 2012's THE AVENGERS.
Describes and lists the values of popular collectible comics and graphic novels issued from the 1950s to today, providing tips on buying, collecting, selling, grading, and caring for comics and including a section on related toys and rings.
A graphic biography of the Dutch master. Rembrandt van Rijn (1606-1669) is a towering figure in European art history: a virtuoso painter, draftsman, and etcher whose enduring influence can be seen in the work of artists from J.M.W. Turner to Francis Bacon and beyond. A prolific self-portraitist, Rembrandt is a deeply familiar figureand yet little is known of his life and character. In this first graphic biography of the Dutch master, Typex pieces together the facts that are known about Rembrandts life to weave a captivating story about a millers son who, after a brief spell of fame, suffered the fate of so many artists: financial ruin. It is a story about life and death, love and bereavement, success and loss. Commissioned by Amsterdams Rijksmuseum, home of the worlds largest and most important Rembrandt collection, this landmark graphic biography brings to life a complex and contradictory charactera vain man who celebrated human imperfection, and an arrogant genius who painted with extraordinary empathy.
Featuring over 80 full-color portraits of the pioneering legends of American comic books, including publishers, editors and artists from the industry’s birth in the ’30s, through the brilliant artists and writers of behind EC Comics in the ’50s. All lovingly rendered and chosen by Drew Friedman, a cartooning legend in his own right. Featuring subjects popular and obscure, men and women, as well as several pioneering African-American artists. Each subject features a short essay by Friedman, who grew up knowing many of the subjects included (as the son of writer Bruce Jay Friedman), including Stan Lee, Harvey Kurtzman, Will Eisner, Mort Drucker, Al Jaffee, Jack Davis, Will Elder, and Bill Gaines. More names you might recognize: Barks, Crumb, Wood, Wolverton, Frazetta, Siegel & Shuster, Kirby, Cole, Ditko, Werthem… it’s a Hall of Fame of comic book history from the man BoingBoing.com call “America’s greatest living portrait artist!”
The Electric Black is a horror series set in an antique shop that travels through time and space delivering cursed objects to unsuspecting customers. written and Illustrated by Joseph Schmalke and Rich Woodall published quarterly by Black Caravan a Scout Comics Imprint. The Electric Black is a cursed antique shop, appearing in any time or space, soliciting customers it hungers to corrupt or devour. The mysterious Julius Black is the store's demonic proprietor and narrator. He, along with his psychopathic employees, regularly manipulates patrons for their own devious purposes. Inside the eerie emporium, all of the forbidden objects have secrets to unlock. The poor souls that enter never leave without something. It's dark light will shine on macabre mysteries, grisly murders, and other frightful occurrences. Dare you step within its sinister halls?
 When Superman debuted in 1938, he ushered in a string of imitators--Batman, Wonder Woman, Captain Marvel, Captain America. But what about the many less well-known heroes who lined up to fight crooks, super villains or Hitler--like the Shield, the Black Terror, Crimebuster, Cat-Man, Dynamic Man, the Blue Beetle, the Black Cat and even Frankenstein? These and other four-color fighters crowded the newsstands from the late 1930s through the early 1950s. Most have since been overlooked, and not necessarily because they were victims of poor publication. This book gives the other superheroes of the Golden Age of comics their due.
Teen schoolgirl Anne unexpectedly inherits a mysterious locket and a crumbing English mansion estate from her long-lost aunt. She unearths the family secret that she's part of a magical legacy that gives her fantastic abilities, and she isn't the only girl whose family is involved. But not all the girls are so willing to use their new powers for good... From the writers of Albion and Wild Girl and the artist of Atomic Sheep comes this original graphic novel perfect for tween, teen, and adult fans of fantasy and superheroes alike!
With contributions from Will Brooker, Jeffrey A. Brown, Scott Bukatman, John G. Cawelti, Peter Coogan, Jules Feiffer, Charles Hatfield, Henry Jenkins, Robert Jewett and John Shelton Lawrence, Gerard Jones, Geoff Klock, Karin Kukkonen, Andy Medhurst, Adilifu Nama, Walter Ong, Lorrie Palmer, Richard Reynolds, Trina Robbins, Lillian Robinson, Roger B. Rollin, Gloria Steinem, Jennifer Stuller, Fredric Wertham, and Philip Wylie Despite their commercial appeal and cross-media reach, superheroes are only recently starting to attract sustained scholarly attention. This groundbreaking collection brings together essays and book excerpts by major writers on comics and popular culture. While superhero comics are a distinct and sometimes disdained branch of comics creation, they are integral to the development of the North American comic book and the history of the medium. For the past half-century, they have also been the one overwhelmingly dominant market genre. The sheer volume of superhero comics that have been published over the years is staggering. Major superhero universes constitute one of the most expansive storytelling canvases ever fashioned. Moreover, characters inhabiting these fictional universes are immensely influential, having achieved iconic recognition around the globe. Their images and adventures have shaped many other media, such as film, videogames, and even prose fiction. The primary aim of this reader is twofold: first, to collect in a single volume a sampling of the most sophisticated commentary on superheroes, and second, to bring into sharper focus the ways in which superheroes connect with larger social, cultural, literary, aesthetic, and historical themes that are of interest to a great many readers both in the academy and beyond.