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The artificial celestial body Aposimz measures 120,000 km in diameter. Most of its volume is its core space, which is covered by a superstructural shell. Fifty centuries ago, the people who lost the war against the core lost their right to reside legitimately on Aposimz, and were stranded on the frigid surface. They face rampant Frame Disease and aggressive automatons which appear frequently on the Ruins Level. Yet even so, somehow the people survive.
This story takes place on the frigid, massive artificial planet known as Aposimz. Eo, Biko and Etherow, residents of the White Diamond Beam, are in the middle of combat training when suddenly a girl appears, Rebedoan Empire soldiers in hot pursuit. The girl asks for their help in keeping safe a “code” and seven mysterious “bullets.” This chance encounter marks a major shift in the fate of the entire planet…
A visually stunning work of sci-fi horror from the creator of Biomega and BLAME! A vast city lies under the shadow of colossal, ancient tombs, the identity of their builders lost to time. In the streets of the city something is preying on the inhabitants, something that moves faster than the human eye can see and leaves unimaginable horror in its wake. Tsutomu Nihei’s dazzling, harrowing dystopian thriller is presented here in a single-volume hardcover edition featuring full-color pages and foldout illustrations. This volume also includes the early short story “Digimortal.”
Marvel Manga action by Japanese superstar Tsutomu Nihei! Alone in a barren wasteland inhabited by robotic, parasitic organisms, the X-Men's most lethal member devolves further and further into his true, savage, berserker state with each battle. The key to Logan maintaining a link to his humanity may lie with a mysterious young girl!
Killy and Dhomochevsky don't trust each other, but they have a more pressing concern: retrieving Cibo's capsule of human genetic information. The capsule has been stolen by the Silicon Creatures, who will use it to attempt a provisional connection to the Netsphere. Older teens.
Killy and Dhomochevsky don't trust each other, but they have a more pressing concern: retrieving Cibo's capsule of human genetic information. The capsule has been stolen by the Silicon Creatures, who will use it to attempt a provisional connection to the Netsphere. Older teens.
Searching for the key to save a world beyond hope. Tsutomu Nihei's sci-fi horror epic! In Tsutomu Nihei's nightmare vision of the future, the N5S virus has swept across the earth, turning most of the population into zombie-like drones. Zoichi Kanoe, an agent of Toa Heavy Industry, is humanity's last hope, and he's not even human! With the help of Fuyu, a digitized intelligence built into the computer system of his Heavy Dual Coil motorcycle, Zoichi's search for the key to salvation will take him on a journey across surreal landscapes and hurl him into battle against mind-bending evil. Prepare yourself for the ultimate trip--prepare yourself for the world of BIOMEGA. After capturing Eon Green, DRF forces are amassing around Toa Heavy Industry headquarters and have taken Dr. Kurokawa and his daughter into custody. Zoichi must attempt a rescue--Dr. Kurokawa's laboratory may yield critical information on Eon Green. Elsewhere, Toa Heavy Industry agent Nishu Mizunoe searches for Kozlov Grebnev and the secrets he knows about the DRF's research, origins and their apocalyptic plan for the entire human race!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.