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I’m at a summit, which is a word that means “really boring meeting for grown-ups.” The CIA is meeting with billionaire Mr. Roahr about finding all the chimera hunters who went missing fifteen years ago. Things get way less boring when a tiger with bat-wings walks in. My friend, Cassie, says this is a bager (pronounced “bagger”) and is one of the rarest chimeras ever. The bager wants me to take Mr. Roahr and people from the CIA to her world. Talk about a big choice to make! I need your help. Make choices that change my story. There are four endings; see if you can read them all!
Bungolins have appeared in Wyoming and are chasing bison. But wait! They’ve also appeared in Florida and are terrorizing alligators. Two warring factions are here in our world, and I need to do something fast. But where should I go? Who should I help? This is where you come in. I need you to help me choose what I should do. No matter what you decide, things are sure to be interesting. There are four ways this can end; see if you can read them all!
Fifteen years ago, all the chimera hunters disappeared, so now the only chimera hunters the CIA can call on are little kids like me. Now those older chimera hunters are coming back with a massive invasion force, and it’s up to the CIA, the Navy, and kids like me to stop them. To complicate matters, a giraffigator shows up at the CIA’s strategy planning meeting with more intel about how to stop the invasion, but nobody knows this giraffigator. Can we even trust her? I really need your help. You make the choices that change my story. There are four ways this can end; see if you can read them all!
There's a moark in the Monterey Bay Aquarium! The CIA has heard rumors of a shark fin moving through the sand at the bottom of one of their tanks. He was put in there by accident, and a marine biologist might discover him at any moment. If they do, there will definitely be questions. The CIA needs my help to get that moark out of there. This is where you come in. These missions are hard, and I need your help to make decisions. Let's see if we can get that moark without causing a ruckus or destroying the tank...
This collection contains the previously published stories: Billy Chan and the Case of the Pengurtles Billy Chan and the Little Lost Orcoose Billy Chan and the Fronine Invasion Billy Chan and the Walrar Bear Abduction Billy Chan Goes Where the Sheelephants Roam Billy Chan Chases a Burkey through Albuquerque Billy Chan Rescues a Moark Named Mark Billy Chan and the Stinky Goatopus Billy Chan Goes to the World of the Felidavians Billy Chan and the Clash of the Bungolins Billy Chan and Operation Bager Billy Chan and the Giraffigator Showdown Penguins with turtle shells kidnapped my parents on our family vacation, and that’s how I learned I’m a chimera hunter. Chimeras are mythical creatures who look like mixed up versions of regular animals, and they visit from other worlds sometimes. Only chimera hunters can follow them back into their worlds. When you’re a kid, that gets complicated. Hi, my name is Billy Chan, and I’m the main character in this book. Sounds weird for a book character to say that, huh? Most of us have no idea that we aren’t real, living, breathing people. So why do I know this, and why do I tell you that I know this?Because in this book you’re going to help me make some big decisions. You can make safe or risky decisions and change the end of the story. In life, you want to learn to make safe decisions, but in books, you should feel free to take risks. That’s part of the fun.No matter what crazy decisions you ask me to make, I’ll be just fine. Come join me on my first ever adventure!
Your cousin, Pippa, cannot find her wellies. She'll need those rubber boots the next time it rains, and so she must solve the mystery of where they've gone. She'll want YOUR help to decide where to look and how. See if you can figure out how someone would sneak up to the cottage and swipe a pair of wellies without being seen. More importantly, who would do such a thing? See if you can solve the mystery before Pippa does!
Can you solve the mystery? You're an orphan (well, maybe not in real life, but in these books you are) and you've gone to live with your Aunt Vivian and cousin Pippa out in the country. Their house is in a small village surrounded by lush forest and the two of them welcome you with open arms. But you have a secret that you've never told anyone. There's something about Pippa, though. She seems to know your secret already. When someone ruins the main corridor of your new school, tearing down paintings and spilling paint everywhere, Pippa is determined to learn that secret, too. She sneaks into your room at night and asks you to go to the school with her to crack the case. To solve it, you must collect four clues, and Pippa will follow YOUR lead. You decide where to explore in the darkened school; you decide which order to uncover the clues. Do you think you can solve the mystery before Pippa does?
You need three things to be a mage: Magical talent (which everyone accepted to the Mage Academy has), training (which is what you go to the Mage Academy for), and a dragonlet to sit on your shoulder and guide you. It’s near hatching time and the newest class of mages has arrived at the Academy. As always, YOU decide where the story goes from there. Will you follow the class to the crowded marketplace for a public hatching, or will you instead go to the quiet atrium in the library? Will you follow the student with strong emotions and a fear of crowds, or the nonstop talker who loves to meet new people? Meet the mages and learn their powers. The first class of Mage Academy is in session!
When a priceless artifact disappears, a play-date becomes an investigation. You and Pippa are at your friend, Robert’s, manor house when his family discovers that an antique quill pen is missing. Robert's great-great-great grandfather cut the quill himself and presented it to your great-great-great grandfather, his loyal game warden. You, Pippa, and Robert are all heartbroken at its loss. But Pippa’s on the case, and she needs your help. Will you question witnesses first, or try to decipher a cryptic piece of paper left in the quill’s place? Pippa will follow your lead. See if you can crack the case before Pippa does!
"I hear you're quite the sleuths." Nils's mother is onto you and your cousin, Pippa. She knows that you are good at solving mysteries, and now she has a new one. Who is stealing Nils's lunch every day? Pippa needs your help to discover all the clues. You decide where to look and when, and once you have done your investigation, see if you can solve the mystery before Pippa does!