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The path least traveled makes all the difference in this volume, especially when you find yourself crossing bridges, escaping from caves, lighting firecrackers, spelling out passwords, and untangling snakes. These 50 challenges include classic, solid, and ripple mazes, along with short-path and avoidance labyrinths and other intriguing problems. Solutions.
Mazes and Labyrinths is a look into the origin and mystery of mazes. From ancient stone carvings, Minoan palaces to today's hedge-maze, Matthews chronicles the history of the maze. With over 140 illustrations.
50 amusements using principle of maze, most based on story situations. Classical mazes, 3-D, Moebius-strip mazes, more. Quite unusual. 84 illustrations.
Looks at the history, theory, and design of mazes, including hedge mazes, panel mazes, mirror mazes, turf mazes, and panel mazes.
Thirty entertaining, challenging mazes: 3-D constructions, directional arrows, designated stops, and more. From easy "No Brainers" to "Full Brain Overload," which might take hours to solve. Includes "hints section."
Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.
The labyrinth is one of the world's oldest symbols, and its meaning is often shrouded in myth and mystery or ties to religious rites. Today, this enigmatic form inspires artists to create their own interpretations in different, even unusual, ways, including by working with materials as varied as ice, snow, salt, wood, stone, glass, cement, and metal. This new collection features both classical examples and the best contemporary projects, showcasing work by artists, landscape artists, and architects from around the world. The diverse and stunning examples include pavement labyrinths of thirteenth-century French cathedrals, a historic English turf maze, Renaissance hedge mazes, and numerous present-day projects by artists and architects, including BIG, Chris Drury, Richard Fleischner, Dan Graham, Robert Irwin, Arata Isozaki, Robert Morris, Yoko Ono, and Billie Tsien and Tod Williams.
Part thriller, part love story, Mazes and Monsters is a spellbinding novel about a group of college students in the 1980s who use a fantasy game as refuge from their personal, emotional, and social problems. Based loosely on the “steam tunnel incidents” of the 1970s, the four friends—Kate, Jay Jay, Daniel, and Robbie—eventually take their game too far when they decide to live-action role-play in the caverns near their college campus. What follows is terrifying and unexpected, as each character dives deep into the darkest part of their mind, those forbidden places where our most menacing truths lie.
"By moving in a focused and directed way through the labyrinth, we begin to relax, and our sixth sense becomes heightened." That's how the author, a renowned labyrinth-maker and "land artist," describes the effect of walking the traditional and contemporary labyrinths explored here. Examples range from classic Greek and medieval designs to patterns used in Native American basketry, as well as the author's distinctive creations, which push the boundaries of the form. Connecting the spiritual aspects of walking the labyrinth to the creative act of construction, the guide offers illustrated instructions for making more than 20 different labyrinths.
'Charlotte Higgins's Red Thread is a masterwork' Ali Smith A thrillingly original, labyrinthine journey through myth, art, literature, history, archaeology and memoir. The tale of how the hero Theseus killed the Minotaur, finding his way out of the labyrinth using Ariadne's ball of red thread, is one of the most intriguing, suggestive and persistent of all myths, and the labyrinth - the beautiful, confounding and terrifying building created for the half-man, half-bull monster - is one of the foundational symbols of human ingenuity and artistry. Charlotte Higgins, author of the Baillie Gifford-shortlisted Under Another Sky, tracks the origins of the story of the labyrinth in the poems of Homer, Catullus, Virgil and Ovid, and with them builds an ingenious edifice of her own. Along the way, she traces the labyrinthine ideas of writers from Dante and Borges to George Eliot and Conan Doyle, and of artists from Titian and Velázquez to Picasso and Eva Hesse. Her intricately constructed narrative asks what it is to be lost, what it is to find one's way, and what it is to travel the confusing and circuitous path of a lived life. Red Thread is, above all, a winding and unpredictable route through the byways of the author's imagination - one that leads the reader on a strange and intriguing journey, full of unexpected connections and surprising pleasures.