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- a 14-page board book (11 1/4" 15 1/2" 1 3/4")- 16-piece block puzzle that can be arranged to complete the 6 continents- 32-page activity passport- 120 challenging trivia questions- a laminated map of the world- 60 decorative stickers
Atlas of Material Worlds is a highly designed narrative atlas illustrating the agency of nonliving materials with unique, ubiquitous, and often hidden influence on our daily lives. Employing new materialism as a jumping-off point, it examines the increasingly blurry lines between the organic and inorganic, engaging the following questions: What roles do nonliving materials play? Might a closer examination of those roles reveal an undeniable agency we have long overlooked or disregarded? If so, does this material agency change our understanding of the social structures, ecologies, economies, cosmologies, technologies, and landscapes that surround us? And, perhaps most importantly, why does material agency matter? This is the story of the world’s driest nonpolar desert, pink flamingos, and cerulean blue lithium ponds; industrial shipping logistics, pudding-like jiggling substrates, and monuments of mud; galactic bodies, radioactive sheep, and the yellowcake of uranium. Put simply, this book dares readers to see the world anew, from material up. Atlas of Material Worlds offers this new relationship to our host environment in a time of mounting crises—accelerating climate change, ballooning socioeconomic inequality, and rising toxic nationalism—uniquely telling materialist stories for practitioners and students in landscape, architecture, and other built environment disciplines.
Find out all about our world today with the new edition of this reference atlas From the defining boundaries of the Balkan states to the icy terrain of Antarctica over 400 maps created with the latest digital mapping techniques and satellite data are combined to bring you Earth in more detail than ever before. Terrain models reveal physical features, while informative text, photographs and diagrams provide a superb overview of the physical, political, economic and demographic geography of the world. Detailed fact files on all 193 nations, including each region's land use, industrial activities and population distribution. Plus a 75,000 index-gazetteer makes this an essential desktop reference for business, home, or school use. Visit www.dk.com/worldfactfile to find out more about the world's 193 countries, from maps and historical information to up-to-date statistics.
Cloud native infrastructure is more than servers, network, and storage in the cloud—it is as much about operational hygiene as it is about elasticity and scalability. In this book, you’ll learn practices, patterns, and requirements for creating infrastructure that meets your needs, capable of managing the full life cycle of cloud native applications. Justin Garrison and Kris Nova reveal hard-earned lessons on architecting infrastructure from companies such as Google, Amazon, and Netflix. They draw inspiration from projects adopted by the Cloud Native Computing Foundation (CNCF), and provide examples of patterns seen in existing tools such as Kubernetes. With this book, you will: Understand why cloud native infrastructure is necessary to effectively run cloud native applications Use guidelines to decide when—and if—your business should adopt cloud native practices Learn patterns for deploying and managing infrastructure and applications Design tests to prove that your infrastructure works as intended, even in a variety of edge cases Learn how to secure infrastructure with policy as code
Set in a world of goblin wars, stag-sized battle ravens, and assassins who kill with deadly tattoos, Christopher Buehlman's The Blacktongue Thief begins a 'dazzling' (Robin Hobb) fantasy adventure unlike any other. Kinch Na Shannack owes the Takers Guild a small fortune for his education as a thief, which includes (but is not limited to) lock-picking, knife-fighting, wall-scaling, fall-breaking, lie-weaving, trap-making, plus a few small magics. His debt has driven him to lie in wait by the old forest road, planning to rob the next traveler that crosses his path. But today, Kinch Na Shannack has picked the wrong mark. Galva is a knight, a survivor of the brutal goblin wars, and handmaiden of the goddess of death. She is searching for her queen, missing since a distant northern city fell to giants. Unsuccessful in his robbery and lucky to escape with his life, Kinch now finds his fate entangled with Galva's. Common enemies and uncommon dangers force thief and knight on an epic journey where goblins hunger for human flesh, krakens hunt in dark waters, and honor is a luxury few can afford. “The Blacktongue Thief is fast and fun and filled with crazy magic. I can't wait to see what Christopher Buehlman does next." - Brent Weeks, New York Times bestselling author of the Lightbringer series At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The mythic creature expert and author of Phoenix takes readers through a bestiary of sea monsters featured on the famous 16th century map Carta Marina. In the sixteenth century, sea serpents, giant man-eating lobsters, and other monsters were thought to swim the waters of Norther Europe, threatening seafarers who ventured too far from shore. Thankfully, Scandinavian mariners had Olaus Magnus, who in 1539 charted these fantastic marine animals in his influential map of the Nordic countries, the Carta Marina. In Sea Monsters, mythologist Joseph Nigg brings readers face-to-face with these creatures and other magnificent components of Magnus’s map. Nearly two meters wide in total, the map’s nine wood-block panels comprise the largest and first realistic portrayal of the region. But in addition to its important geographic significance, Magnus’s map goes beyond cartography to scenes both domestic and mystic. Close to shore, Magnus shows humans interacting with common sea life—boats struggling to stay afloat, merchants trading, children swimming, and fisherman pulling lines. But from the offshore deeps rise some of the most terrifying sea creatures imaginable—like sea swine, whales as large as islands, and the Kraken. In this book, Nigg draws on Magnus’s own text to further describe and illuminate these inventive scenes and to flesh out the stories of the monsters. Sea Monsters is a stunning tour of a world that still holds many secrets for us land dwellers, who will forever be fascinated by reports of giant squid and the real-life creatures of the deep that have proven to be as bizarre and otherworldly as we have imagined for centuries. It is a gorgeous guide for enthusiasts of maps, monsters, and the mythic. “[A] beautiful new exploration of the Carta Marina.”—Wired
Power Up! Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!
Traces the history of mapmaking while offering insight into the role of cartography in human civilization and sharing anecdotes about the cultural arenas frequented by map enthusiasts.