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Filled with humor and just the right amount of scariness, this book speaks directly to the child with comments, warnings, and asides on every page. Giggle-inducing lines such as "I think you'd better hide" and "Here he comes! Close the book!" place the child right in the story.
Claudette is back AGAIN, and she’s ready to kick major monster butt! She’s fought giants, clobbered dragons, and now Claudette faces her biggest challenge yet... herself! Well, that and a gang of vile monsters. It all begins when Claudette’s town hosts the annual Warrior Games. After some sneaky maneuvering, Claudette manages to gets herself, Marie, and Gaston chosen as her town's representatives. But none of Claudette’s past battles has prepared her for this. And to make matters worse, they must stop the vicious Sea Queen and her evil children from using the Warrior Games to free the dark Wizard Grombach and conquer the world! In Monsters Beware!, the third and final book of the Claudette graphic novel series, Claudette is put the ultimate test. With her honor on the line will she learn that there's more to a fight than just winning?
While the existence of the Tickle Monster has long been rumored, it is only now that this elusive, giggle-inducing creature has finally been captured in the pages of a book. And thanks to a die-cut circle in the center of this handy little board book, parents can insert their own wiggling digit to create a variety of hysterical tickling critters. Guaranteed to send any little tyke into tickle-fits of laughter, Beware the Tickle Monster! is destined to become every kids' favorite first book.
Scrappy Claudette sets out once again with her pal Marie and her little brother Gaston to right wrongs and fight evil. And this time, it's personal. Claudette is out to get the dragon who ate her father's legs...and his legendary sword. But as usual, nothing is as simple as it seems, and Claudette is going to need Marie and Gaston's help more than ever. Funny, fast, high-energy storytelling in an inventive and perilous fantasy landscape makes Dragons Beware! a fantastic follow-up to 2012's middle-grade hit Giants Beware!
The Blair Witch Project meets Imaginary Girls in this story of sisterhood turned toxic, imaginary monsters brought to life, and secrets that won't stay buried. Sixteen-year-old Skye is done playing the knight in shining armor for her insufferable younger sister, Deirdre. And moving across the country seems like the perfect chance to start over as someone different. In their isolated new neighborhood, Skye manages to fit in, but Deirdre withdraws from everyone, becoming fixated on the swampy woods behind their house and building monstrous sculptures out of sticks and bones. Then Deirdre disappears. And when something awful comes scratching at Skye's window in the middle of the night, claiming Skye's the only one who can save Deirdre, Skye knows she will stop at nothing to bring her sister home.
Offers a guide to monsters of all shapes and sizes, including the minotaur and the kraken, with a review of their menacing homes, stories about them, and the damage they have wrought on humans both on land and by sea.
Jaclyn used to live with her aunt Greta in Chicago. But not anymore. They've moved to a place called Sherpia. It's a tiny village on the edge of the Arctic Circle.Jaclyn can't believe she's stuck out in Nowheresville. No movie theaters. No malls. No nothing. Plus, there's something really odd about the village.At night there are strange howling noises. And in front of every house there's a snowman. A creppy snowman with a red scarf. A deep scar on his face. And a really evil smile...
Claudette wants nothing more than to slay a giant but her little village is too safe and quiet.
"The world is barely holding on. A century after a series of apocalyptic events, humanity is struggling to survive. In the frigid north of Europe, living as their ancient Viking ancestors once did, the last tattered remnants of humankind have become barren. No new live births have occurred in over a decade. When the remaining population dies, the human race will end. But one man of the old sciences has found a way. When a call goes out to the greatest fighters in the North, men capable of surviving a long journey and crushing any obstacle in their path, a young female berserker named Val takes up the challenge. With her eyes hidden behind red-lens goggles, she violently proves her worth, seizes control of a small band of fellow berserkers, and determines to claim her prize: the first glimmer of hope for a tomorrow. Scavenging technology from the old world and the time before the annihilation, the group sets out south, marking the beginning of the Third Age of the Vikings. Almost immediately they are set upon by challenges the likes of which none of them have seen before. Mutated creatures and dangerous landscapes abound, while Val must prove her worth as a leader and keep her unruly men in line. Traveling deep into the ruined wastes of Europe, the Vikings find themselves pursued by enemies determined to stop them at all costs. Attacked from without and betrayed from within, Val fights for the future, and if she fails, humanity fails along with her.
Unafraid of the monsters who interfere with her bedtime, Winifred Schnitzel tries to find a way to scare them away.