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The myths of the Gimi, a people of the Eastern Highlands of Papua New Guinea, attribute the origin of death and misery to the incestuous desires of the first woman or man, as if one sex or the other were guilty of the very first misdeed. Working for years among the Gimi, speaking their language, anthropologist Gillian Gillison gained rare insight into these myths and their pervasive influence in the organization of social life. Hers is a fascinating account of relations between the sexes and the role of myth in the transition between unconscious fantasy and cultural forms. Gillison shows how the themes expressed in Gimi myths—especially sexual hostility and an obsession with menstrual blood—are dramatized in the elaborate public rituals that accompany marriage, death, and other life crises. The separate myths of Gimi women and men seem to speak to one another, to protest, alter, and enlarge upon myths of the other sex. The sexes cast blame in the veiled imagery of myth and then play out their debate in joint rituals, cooperating in shows of conflict and resolution that leave men undefeated and accord women the greater blame for misfortune.
The myths of the Gimi, a people of the Eastern Highlands of Papua New Guinea, attribute the origin of death and misery to the incestuous desires of the first woman or man, as if one sex or the other were guilty of the very first misdeed. Working for years among the Gimi, speaking their language, anthropologist Gillian Gillison gained rare insight into these myths and their pervasive influence in the organization of social life. Hers is a fascinating account of relations between the sexes and the role of myth in the transition between unconscious fantasy and cultural forms. Gillison shows how the themes expressed in Gimi myths—especially sexual hostility and an obsession with menstrual blood—are dramatized in the elaborate public rituals that accompany marriage, death, and other life crises. The separate myths of Gimi women and men seem to speak to one another, to protest, alter, and enlarge upon myths of the other sex. The sexes cast blame in the veiled imagery of myth and then play out their debate in joint rituals, cooperating in shows of conflict and resolution that leave men undefeated and accord women the greater blame for misfortune.
We frequently engage with that which we consciously perceive not to be real, yet fantasy, despite its pervasive presence and strong role in everyday life through its connection to identities, communities, desires, and meanings, has yet to be properly defined and researched. This book examines fantasy from a performance theory perspective. Drawing on multidisciplinary literature, it presents ethnographic and art-based research on live action role-playing games to explore fantasy as a bodily and negotiated phenomenon that involves various kinds of engagement with one’s surroundings. Overall, this book is a study of various forms and roles that fantasy can take on as part of contemporary Western culture. The study suggests that fantasy emerges as a different type of interpretation of normalised performance and reality, and can thus provide individuals with the tools to wield agency in everyday life. The book will appeal to scholars of sociology, cultural and media studies, literature and performance studies.
This volume offers a varied and informed series of approaches to questions of mobility—actual, social, virtual, and imaginary—as related to visual culture. Contributors address these questions in light of important contemporary issues such as migration; globalization; trans-nationality and trans-cultural difference; art, space and place; new media; fantasy and identity; and the movement across and the transgression of the proprieties of boundaries and borders. The book invites the reader to read across the collection, noting differences or making connections between media and forms and between audiences, critical traditions and practitioners, with a view to developing a more informed understanding of visual culture and its modalities of mobility and fantasy as encouraged by dominant, emergent, and radical forms of visual practice.
"In Popular Culture in the Age of White Flight, Eric Avila offers a unique argument about the restructuring of urban space in the two decades following World War II and the role played by new suburban spaces in dramatically transforming the political culture of the United States. Avila's work helps us see how and why the postwar suburb produced the political culture of 'balanced budget conservatism' that is now the dominant force in politics, how the eclipse of the New Deal since the 1970s represents not only a change of views but also an alteration of spaces."—George Lipsitz, author of The Possessive Investment in Whiteness
Some of the earliest books ever written, including The Epic of Gilgamesh and the Odyssey, deal with monsters, marvels, extraordinary voyages, and magic, and this genre, known as fantasy, remained an essential part of European literature through the rise of the modern realist novel. Tracing the history of fantasy from the earliest years through to the origins of modern fantasy in the 20th century, this account discusses contributions decade by decade--from Tolkien's Lord of the Rings trilogy and Lewis's Narnia books in the 1950s to J. K. Rowling's Harry Potter series. It also discusses and explains fantasy's continuing and growing popularity.
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.
Following her acclaimed debut, Jo Graham returns to the ancient world with a novel that will captivate lovers of fantasy, history and romance. Set in Ancient Egypt, Hand of Isis is the story of Charmian, a handmaiden, and her two sisters. It is a novel of lovers who transcend death, of gods who meddle in mortal affairs, and of women who guide empires.
2014 Locus Awards Finalist, Nonfiction Category In this hip, accessible primer to the music, literature, and art of Afrofuturism, author Ytasha Womack introduces readers to the burgeoning community of artists creating Afrofuturist works, the innovators from the past, and the wide range of subjects they explore. From the sci-fi literature of Samuel Delany, Octavia Butler, and N. K. Jemisin to the musical cosmos of Sun Ra, George Clinton, and the Black Eyed Peas' will.i.am, to the visual and multimedia artists inspired by African Dogon myths and Egyptian deities, the book's topics range from the "alien" experience of blacks in America to the "wake up" cry that peppers sci-fi literature, sermons, and activism. With a twofold aim to entertain and enlighten, Afrofuturists strive to break down racial, ethnic, and social limitations to empower and free individuals to be themselves.
Poetry. Ben Fama's FANTASY operates in a world of Internet, glamor, and lonely 21st century adulthood, through various other sorts of intimacies that happen through global production. Fama's language and affect flatten desire while they maintain a tone of struggle and longing. Fantasy works at the question of how to spend time while alive in a humanity close to burnout, where the value of one's own labor is as inconclusive as the profits of intimacy. The need for things butts up against the living nihilism of late capitalism. "How did Fama invent a tone so perfect and icy, so equal to our times?" Wayne Koestenbaum "Sometimes something gets written and it surprises you, though it feels familiar. An early- twenty-first century decadence with its adderalls. Still the colloquials and the coteries of the New York School, but now with selfies, with crying selfies even. And klout scores. And there is fashion week, the Miami, the Los Angeles. Tans. Pools. I read FANTASY again and again, thinking I could learn to recite its spell on my own. It is a book about an end. An end of our economic empire. Of the fantastical expansion of income. And the poems here just keep going. They keep going to work. They plan what to do when one encounters an active shooter situation. Sort of. Because there is no plan really that makes sense except maybe to keep showing up to work stoned." Juliana Spahr "Ben Fama's softly amalgamated new book, FANTASY, quietly elicits states of mind that we do and do not continue to inhabit. Memory traces, evacuations of past ruins pile up under present day linguistic and textual edifices. The socio-political erupts gently at the edges of fanboy/fangirl communiques in which "fundamentalists decried jolie for using her wealth to surmount death and god." In FANTASY, Fama uses his poetic intelligence to override dilemmas of understanding, and agitate all our ADLs (activities of daily living) no small task for these overripe poetic times." Kim Rosenfield "Fama has many faces, and fame comes in many sorts and sizes from the one- week notoriety of the cover story to the splendor of an everlasting name (I may be quoting), i.e., Anais Nin commiserates with Trent Reznor about the fact that Kate Moss's tan lines are, right now, more famous than either one of them. FANTASY is a Zipcar to cruise by such commiseration on the way to a resort Google maps can't locate, but that "if you can't afford it," at least you can "affect it," and there's still "Glamour all night." Bruce Hainley"