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Sumguyen has always had a thick mane of hair, in the summer of 2016 he decided to grow a beard. Deep into month three he started to look like an armpit with eyeballs.It was a sultry August night in Old Town Scottsdale as Bimisi and Sumguyen made their way from one bar to another. They took pause to to enjoy the rhythms of a homeless crooner who was soulfully picking his guitar. When Sumguyen threw a five into his tip jar the artist looked up, thanked him with a nod and said, "That is a beautiful beard. My friend Brenda has a beard just like that, but hers doesn't talk."A fair amount of beer sprayed from Bimisi's nose...and just like that they had their subject matter for the final book of season one. Brenda's Beaver Needs a Barber is the fifth of five books that make up Reach Around Books Season One.
Rock Musical Characters: 7 males, 3 females Scenery: Interior That sweet transvestite and his motley crew did the time warp on Broadway in a 25th anniversary revival. Complete with sass from the audience, cascading toilet paper and an array of other audience participation props, this deliberately kitschy rock 'n' roll sci fi gothic is more fun than ever. "A socko wacko weirdo rock concert."-WNBC TV. "A musical that deals with mutating identity and time warps becomes one of the most mutated, time warped phenomena in show business."-N.Y. Times. "Campy trash."-Time.
Mathematician Lakshmi Nayak receives a letter from her future self about faster-than-light travel. The equations work, and the letter itself seems to prove the possibility will someday be realized. But her paper on the topic is fiercely criticized, and she’s warned away by a sinister Alliance agent. After defecting to the Union, she gets an unexpected offer: “I can build your ship.” Shipbuilder John Grant learns of a secret project, which unknown to the world has been traveling to the stars for decades: Black Horizon. Biologist Emma Hazeldene works for Black Horizon on an alien world, Apis, whose life has clearly come from Earth, investigating rock formations that are thought to be an alien, crystal-like intelligence. But refugees exiled to a hard life in the wilds of Apis already know more than the scientists have ever suspected. Everything changes when the rocks wake up, with dire results. As secrets emerge and rival powers seize advantage, three worlds are shaken to their foundations—and all involved have to fight for their lives, and their futures. Science fiction legend Ken MacLeod begins a new space opera trilogy by imagining humankind on the precipice of discovery—the invention of faster-than-light travel unlocks a universe of new possibilities, and new dangers.
Covers ghost-hunting investigation techniques, detection equipment, spirit communication, cameras and photo analysis, historical research and more!
Dive into the ghostly world of the supernatural with America’s leading paranormal investigator Inside, paranormal investigator, star, and executive producer of The Travel Channel's hit series, Ghost Adventures and founder of the award-winning Haunted Museum (Las Vegas’ most popular attraction), Zak Bagans takes readers on an exciting journey into the supernatural world. With insider information on the history of ghost-hunting to learning about ghosts with all kinds of temperaments, Ghost-Hunting For Dummies is peppered with true accounts and stories from Bagans' famous cases and investigations. Featuring expert advice on picking a haunted location, setting up cameras, and dealing with unwieldy ghosts, this book shows how today's investigators use the tools of modern science to study a wide range of paranormal activity. Take an exciting adventure into the supernatural world Explore haunted sites Get messages from beyond the grave Read true accounts from famous cases and investigations If you're one of the countless fans of Ghost Adventures itching to get off the couch and track some spirits on your own, this book provides everything you need to know to conduct a successful paranormal investigation.
The Interactive Fiction (IF) genre describes text-based narrative experiences in which a person interacts with a computer simulation by typing text phrases (usually commands in the imperative mood) and reading software-generated text responses (usually statements in the second person present tense). Re-examining historical and contemporary IF illuminates the larger fields of electronic literature and game studies. Intertwined aesthetic and technical developments in IF from 1977 to the present are analyzed in terms of language (person, tense, and mood), narrative theory (Iser's gaps, the fabula/sjuzet distinction), game studies/ludology (player apprehension of rules, evaluation of strategic advancement), and filmic representation (subjective POV, time-loops). Two general methodological concepts for digital humanities analyses are developed in relation to IF: implied code, which facilitates studying the interactor's mental model of an interactive work; and frustration aesthetics, which facilitates analysis of the constraints that structure interactive experiences. IF works interpreted in extended "close interactions" include Plotkin's Shade (1999), Barlow's Aisle (2000), Pontious's Rematch (2000), Foster and Ravipinto's Slouching Towards Bedlam (2003), and others. Experiences of these works are mediated by implications, frustrations, and the limiting figures of their protagonists.
Stand back! The tales in this raunchy round-the-world romp might get you dirty. We've all had unspeakable experiences while traveling that we're ashamed to admit, but these often become our best stories in the retelling. The writers in this collection cast inhibition aside and reveal their weirdest and worst moments and how they made the best of them. And memorable moments in exotic destinations come in all shapes and sizes: insects as big as Pam Anderson’s left tit, regrettable sex, stink-eyed officials, horrible healers, Lady Gaga’s shoes and Madonna’s special meal, trigger-happy militants, and peeping Tom rock stars. Adventure vicariously as: Spud Hilton (not Monty Python) finds the Holy Grail by accident. Meghan Ward squats, and then the toilet grunts back, in Goa. Kasha Rigby proved how tough she is on National Geographic’s Ultimate Survival Alaska, but is she a match for a 90-year-old bone breaker in Guatemala? Namibians stereotype Chinese men as Bruce Lee—Gerald Yeung wonders if attacking baboons will do the same. Keph Senett (hoping not to follow in the footsteps of Pussy Riot) braves bombs, police and a Soviet-era sofa bed to play soccer at the LGBT games in Putin’s Russia. Jabba-the-Turd versus Shannon Bradford in an epic showdown in Argentina. And many more….
From the presenters of Living TV's GHOST HUNTERS is an explosive guide that opens the world of ghosts to new initiates and serious fans. It contains case files from Yvette Fielding and Ciaran O'Keefe's own investigations, carried out expressly for the book. It also discusses the history of hauntings, and the pros and cons of various investigative techniques as well as spooky phenomena like orbs and poltergeists, and how to tell if you've really seen a ghost. In Part One Yvette and Ciaran re-open the case files of some of the world's most famous hauntings, including the Enfield poltergeist and the original Exorcist, and come to new conclusions based on today's expertise. In Part Two, Yvette and Ciaran have chosen five new cases never examined before and carried out their own investigations, in locations including a Cheshire family home, a deserted shipyard and an abandoned church - now used as a nightclub. Thoroughly researched and full of exciting new material, this is THE ghost book for the serious fan.
In the sequel to New York Times bestselling A Curse So Dark and Lonely, Brigid Kemmerer returns to the world of Emberfall in a lush fantasy where friends become foes and love blooms in the darkest of places. Find the heir, win the crown. The curse is finally broken, but Prince Rhen of Emberfall faces darker troubles still. Rumors circulate that he is not the true heir and that forbidden magic has been unleashed in Emberfall. Although Rhen has Harper by his side, his guardsman Grey is missing, leaving more questions than answers. Win the crown, save the kingdom. Grey may be the heir, but he doesn't want anyone to know his secret. On the run since he destroyed Lilith, he has no desire to challenge Rhen--until Karis Luran once again threatens to take Emberfall by force. Her own daughter Lia Mara sees the flaws in her mother's violent plan, but can she convince Grey to stand against Rhen, even for the good of Emberfall? The heart-pounding, compulsively readable saga continues as loyalties are tested and new love blooms in a kingdom on the brink of war.
The possibility of the paranormal has become prevalent in television and movies in recent years. Now both the novice and the more experienced researcher can investigate haunted sites for themselves. This intriguing account covers everything from high-tech gadgets to inborn psychic abilities while instructing readers on how to locate friendly or not-so-friendly apparitions at haunted locations throughout the area. Numerous sites of criminal activity, suicides, disturbed remains, horrific fires, and tragic accidents abound in Indiana, providing hundreds of opportunities for ghost hunting.