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After finding a human baby in the realm of trolls, Bera sets out to protect it from the other trolls by returning the baby to its own world.
The Thimblewitch turned Maddy's parents into kangaroo rats, and now they're gone! Maddy and her pet flying toad set out to find the witch and rescue Maddy's parents.
A complete critical guide to the history, form and contexts of the genre, Children's and Young Adult Comics helps readers explore how comics have engaged with one of their most crucial audiences. In an accessible and easy-to-navigate format, the book covers such topics as: - The history of comics for children and young adults, from early cartoon strips to the rise of comics as mainstream children's literature - Cultural contexts – from the Comics Code Authority to graphic novel adaptations of popular children's texts such as Neil Gaiman's Coraline - Key texts – from familiar favourites like Peanuts and Archie Comics to YA graphic novels such as Gene Luen Yang's American Born Chinese and hybrid works including the Diary of a Wimpy Kid series - Important theoretical and critical approaches to studying children's and young adult comics Children's and Young Adult Comics includes a glossary of crucial critical terms and a lengthy resources section to help students and readers develop their understanding of these genres and pursue independent study.
What do medieval Icelanders mean when they say "troll"? What did they see when they saw a troll? What did the troll signify to them? And why did they see them? The principal subject of this book is the Norse idea of the troll, which the author uses to engage with the larger topic of paranormal experiences in the medieval North. The texts under study are from 13th-, 14th-, and 15th-century Iceland. The focus of the book is on the ways in which paranormal experiences are related and defined in these texts and how those definitions have framed and continue to frame scholarly interpretations of the paranormal. The book is partitioned into numerous brief chapters, each with its own theme. In each case the author is not least concerned with how the paranormal functions within medieval society and in the minds of the individuals who encounter and experience it and go on to narrate these experiences through intermediaries. The author connects the paranormal encounter closely with fears and these fears are intertwined with various aspects of the human experience including gender, family ties, and death. The Troll Inside You hovers over the boundaries of scholarship and literature. Its aim is to prick and provoke but above all to challenge its audience to reconsider some of their preconceived ideas about the medieval past.
Bera doesn't ask for much in life. She's a solitary, humble troll, tending her island pumpkin patch in cheerful isolation. She isn't looking for any trouble. But when trouble comes to find her, it comes in spades. A human baby has arrived in the realm of the trolls, and nobody knows where it came from, but Bera seems to be the only person who doesn't want it dead. There's nothing to it but to return the adorable little thing to its parents. Like it or not, Bera's gone and found herself a quest. From noted picture book illustrator and graphic novelist (Maddy Kettle) Eric Orchard comes Bera the One-Headed Troll, a delightful new fantasy adventure with all the sweetness, spookiness, and satisfaction of your favorite childhood bedtime story.
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Will Henryis anassistant to a doctor with a most unusual speciality: monster hunting!In the short time he has lived with the doctor, Will has grown usedto late night callers and dangerous business. But when one visitor comes with the body of a young girl and the monster that was feeding on her, Will's world changes forever. The doctor has discovered a baby Anthropophagi- a headless monster that feeds through the mouthfuls of teeth in its chest - and it signals a growing number of Anthropophagi.Now, Will and the doctor must face the horror threatening to consume our world and find the rest of the monsters before it is too late...
Jump into an eerie Victorian-style mystery with an off-kilter, charming twist in the next knockout collaboration from Mike Mignola and Warwick Johnson-Cadwell! Monster hunters extraordinaire Professor Meinhardt, Mr. Knox, and Ms. Van Sloan have teamed up to slay spooks and investigate the uncanny before, but now they'll tackle a question that's haunted them for years: What happened to their friend and vampire slayer extraordinaire, James Falconspeare? Rendered in Johnson-Cadwell's signature loose, expressive style, and with gorgeous cover from Mignola and colorist Dave Stewart, this book will be a treat for fans of Mr. Higgins Comes Home and Our Encounters with Evil as well as folks new to the world Johnson-Cadwell and Mignola have created.
A witch named Abby and her three friends—a wolf-girl, a ghost, and a pumpkinhead—band together to try and save their supernatural town from an invasion of rabid (but adorable!) chaos bunnies in this enchanting middle-grade graphic novel for fans of Making Friends, The Okay Witch, and Lumberjanes. It’s fall break in the supernatural town of North Haven, and young witch Abby’s plans include pitching in at her mom’s magical coffee shop, practicing her potion making, and playing board games with her best friends—a pumpkinhead, a wolf-girl, and a ghost. But when Abby finds her younger sister being picked on by some speed demons, she lets out a burst of magic so strong, it opens a portal to a realm of chaos bunnies. And while these bunnies may look cute, they’re about to bring the a-hop-ocalypse (and get Abby in a cauldronful of trouble) unless she figures out a way to reverse the powerful magic she unwittingly released. What’s a witch to do? In this deliciously humorous, cozy, and bewitching graphic novel, sometimes the most of powerful magic comes from our connections to family and friends (but kicking bunny butt is great, too).
On his way to State University, nineteen-year-old James runs into a former friend and is immersed in memories from the year they were twelve and learned that monsters exist in the world--and within themselves.