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Seven-year-old Ben loves pretending to be a robot, but his best friend Jessy is tired of being ordered to oil his knee joints and check his batteries. She says the robot game is boring and runs off to play with someone else. So Ben decides to build a real robot instead. He's built all kinds of things before: wind generators, solar-powered marble launchers, pinball machines. But none of his creations have ever really worked. Until now. When his robot begins talking, Ben is thrilled. However, nothing goes quite the way he thinks it will. Ben's robot is rather difficult to get along with. He complains a lot. He's bossy. He never wants to do anything Ben suggests. Having a real robot isn't nearly as much fun as Ben thought it would be. And to make things worse, no one—not even Jessy—will believe him.
A robot finds life confusing outside the robot factory, until it finds a friend in a little girl.
This open access book bridges the gap between playing with robots in school and studying robotics at the upper undergraduate and graduate levels to prepare for careers in industry and research. Robotic algorithms are presented formally, but using only mathematics known by high-school and first-year college students, such as calculus, matrices and probability. Concepts and algorithms are explained through detailed diagrams and calculations. Elements of Robotics presents an overview of different types of robots and the components used to build robots, but focuses on robotic algorithms: simple algorithms like odometry and feedback control, as well as algorithms for advanced topics like localization, mapping, image processing, machine learning and swarm robotics. These algorithms are demonstrated in simplified contexts that enable detailed computations to be performed and feasible activities to be posed. Students who study these simplified demonstrations will be well prepared for advanced study of robotics. The algorithms are presented at a relatively abstract level, not tied to any specific robot. Instead a generic robot is defined that uses elements common to most educational robots: differential drive with two motors, proximity sensors and some method of displaying output to the user. The theory is supplemented with over 100 activities, most of which can be successfully implemented using inexpensive educational robots. Activities that require more computation can be programmed on a computer. Archives are available with suggested implementations for the Thymio robot and standalone programs in Python.
Explores the surprisingly long history of our obsession with creating machines in human form, from 16th-century mechanized monks to the 'tin man' robots of the 1950s and cutting-edge robots from today's research labs
The creators of the number one preschool children's TV show Peppa Pig, bring you the magical award-winning world of Ben and Holly's Little Kingdom. In this exciting new adventure, Fairy Princess Holly, Ben Elf and their friends find an old broken robot in the forest. Holly wants to mend it with her magic wand, but Ben wants to fix it using his elf skills. The key to wind up the robot is missing, so Holly uses a spell to make a magic key, which has some very strange results! Boys and girls will love reading this exciting adventure storybook based on the magical show, Ben and Holly's Little Kingdom.
Ben Hatke brings back our intrepid space heroine for another delightful sci-fi/fantasy adventure. Zita is determined to find her way home to earth, following the events of the first book. But things are never simple, and certainly never easy, in space. Zita's exploits from her first adventure have made her an intergalactic megastar! But she's about to find out that fame doesn't come without a price. And who can you trust when your true self is being eclipsed by your public persona, and you've got a robot doppelganger wreaking havoc . . . while wearing your face? Still, if anyone can find their way through this intractible mess of mistaken identity and alien invaders, it's the indomitable Zita, in Legends of Zita the Spacegirl. Legends of Zita the Spacegirl is one of Kirkus Reviews' Best Children's Books of 2012.
For fans of WALL-E and Toy Story, comes a heart-warming, humorous adventure about a young robot trying to find its way home. Beautifully illustrated throughout, Boot is a special book you will want to treasure and share. When toy robot, Boot, wakes up at a scrapyard, it has no idea how it got there and why it isn't with its owner, Beth. It only has two and a half glitchy memories, but it knows it was loved, which means something important to humans. Boot soon realises its emotions make it different to other robots, who just function and don't think. Boot is scared but tries to be brave, which is hard when its screen keeps showing a wobbly, worried face. Luckily Boot meets Noke and Red - other 'advanced' robots who have learned to survive in secret. With its new friends by its side, Boot is determined to find Beth and the gang set off on a dangerous adventure. Everything Boot thought it knew about the world is changing and things aren't as simple as it remembers . . . Boot is a story that will take you by surprise and make you think about the world around you.
Goblin, a cheerful little homebody, lives in a cosy, rat-infested dungeon, with his only friend, Skeleton. Every day, Goblin and Skeleton play with the treasure in their dungeon. But one day, a gang of "heroic" adventurers bursts in. These marauders trash the place, steal all the treasure, and make off with Skeleton—leaving Goblin all alone! It's up to Goblin to save the day. But first he's going to have to leave the dungeon and find out how the rest of the world feels about goblins.
The remarkable progress in algorithms for machine and deep learning have opened the doors to new opportunities, and some dark possibilities. However, a bright future awaits those who build on their working methods by including HCAI strategies of design and testing. As many technology companies and thought leaders have argued, the goal is not to replace people, but to empower them by making design choices that give humans control over technology. In Human-Centered AI, Professor Ben Shneiderman offers an optimistic realist's guide to how artificial intelligence can be used to augment and enhance humans' lives. This project bridges the gap between ethical considerations and practical realities to offer a road map for successful, reliable systems. Digital cameras, communications services, and navigation apps are just the beginning. Shneiderman shows how future applications will support health and wellness, improve education, accelerate business, and connect people in reliable, safe, and trustworthy ways that respect human values, rights, justice, and dignity.
For fans of THE ROSIE PROJECT and THE CURIOUS INCIDENT OF THE DOG IN THE NIGHTTIME, a broken man and his damaged robot build an unlikely friendship—with some assembly required. Ben's really great at failing at things—his job, being a husband, taking the garbage out. But then he finds a battered robot named Tang in his garden. And Tang needs Ben. More ornery and prone to tantrums than one would expect from something made of gears and springs, Tang desperately must be fixed—and he just might be the thing to fix what's broken in Ben. Together they will discover that friendship can rise up under the strangest of circumstances, and what it really means to be human. Funny, touching, charming, wise, and a bit unusual, A Robot in the Garden is a gem of a first novel, perfect for anyone who has ever found it difficult to connection with the world. "Our hero is a FANTASTIC and UNFORGETTABLE creation, and so is this absolute marvel of a novel."—Neil Smith, author of Bang Crunch and Boo "An inventive and utterly charming tale...heartwarming."—Booklist, Starred Review