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Fiction. FALCONS ON THE FLOOR features the flight of young Salim Abid from his home in Fallujah, Iraq, just as the American-led forces lay siege to the city. Intent on contacting Rana, a girl he's only met online, he sets off walking to Ramadi, a town 40 miles up the Euphrates River. Along the way, Salim is joined by his reckless friend Khalil. Their journey is hindered by the war and the roles the two young men play in it. When they finally arrive in Ramadi, things are not as they had hoped, and in the gripping last pages, their fates are sealed tragically. "FALCONS ON THE FLOOR is the rare novel about war that re-humanizes everyone involved. Through excellent writing and a deep understanding of what occupation does, to civilians and soldiers alike, Sirois and Alshujairy take the reader on a deeply personal journey where we are shown how and why war should be avoided at all cost." Dahr Jamail "Sirois disproves that art has no place during times of war. He illuminates the absurdities and complexities of war, details a ravaged, gorgeous landscape and the hearts of men in a way only a novel can do. Compelling, heartfelt, intelligent FALCONS ON THE FLOOR shows us how young men, all over this sad planet, become pawns in a world beyond their control." Paula Bomer "The battle of Fallujah seen on the ground by Iraqis. Two young men slip out of the city under siege to walk through desert patrolled by Coalition commandos to Ramadi. Two young men with conflicting appraisals of the situation, and with the loyalties and lusts of youth and hopeless hopes. The writing of this complex novel makes it a lyrical and sensuous poem an astonishing and mesmerizing book." Alphonso Lingis"
Moving to America turns H&à's life inside out. For all the 10 years of her life, H&à has only known Saigon: the thrills of its markets, the joy of its traditions, the warmth of her friends close by, and the beauty of her very own papaya tree. But now the Vietnam War has reached her home. H&à and her family are forced to flee as Saigon falls, and they board a ship headed toward hope. In America, H&à discovers the foreign world of Alabama: the coldness of its strangers, the dullness of its food, the strange shape of its landscape, and the strength of her very own family. This is the moving story of one girl's year of change, dreams, grief, and healing as she journeys from one country to another, one life to the next.
Beneath is an RPG series that can be played with many modern and classic ROPG systems.
The complete 2 book series. System-neutral (D20).Explicit Content - adults only. A serialized, mature tabletop campaign with 70+ maps, over 100 illustrations, and unique mechanics for low to mid level characters. BENEATH can be played with almost any existing RPG system. "Beneath challenges the conventional idea of the 'Dungeon crawl' in so many ways and succeeds in them all. It is radical yet well crafted, it is shocking yet thought provoking, it is familiar yet intensly Alien. If roleplaying is a Tree with all the various games and genres spreading out from it, then 'beneath' is one sick and twisted branch that waits for all brave travellers who dare to tread their foot upon." Jay of Colosseum Rex (U.K.) "Beneath as a series is doing so much to reinvent what it means to be a prewritten adventure module. But Beneath isn't just a few module books, it's a living document full of unexpected messed up stuff and amazing artistic expression. You'll feel like you're talking to real people when you're talking to the NPC's. So strap in, and let's get salty." Zach Benge of Tabletop Radio Hour "Beneath is a return to that thing that made gaming cool in the 80s, it's dangerous and brutal, yet modern in it's approach to subtext. A unique, grotesque, disturbing work that is entertaining and well crafted. A horror crawl that examines the topics of self absorption and the dangers held within. Your table deserves this experience and the sequel that follows." Emanuel James Miller, Owner, Crit Hit Conventions "Beneath masterfully blends narrative, adventure, combat, and character involvement. A dark tale that left our group massively satisfied." The Inner Gamer "I've never seen anything like this on an RPG level and I think it's f*cking rad." Full Metal RPG / Podcast "I've never seen anything like this on an RPG level and I think it's f*cking rad." Full Metal RPG / Podcast Beneath ancient ruins lies the UnDungeon, a "paradise" of unspeakable horrors. The Inverted Cupid, a demon of great power, is luring the local townspeople of CragLeee into the UnDungeon to create a master race of "...one race, one sex, one tongue". Only a band of brave adventurers can stop it. Follow Hannah, a fighter and resident of CragLee, as she guides you deeper into the UnDungeon to find her lost brother. Treasure can be found if you are willing to seduce your way through mirrorDoors or witness the atrocities inside The Invert.
Roleplaying game set in a strange undercity that warps to match your heart's desire.
BOOKER PRIZE WINNER • NATIONAL BESTSELLER • A novel that follows a middle-aged man as he contends with a past he never much thought about—until his closest childhood friends return with a vengeance: one of them from the grave, another maddeningly present. A novel so compelling that it begs to be read in a single setting, The Sense of an Ending has the psychological and emotional depth and sophistication of Henry James at his best, and is a stunning achievement in Julian Barnes's oeuvre. Tony Webster thought he left his past behind as he built a life for himself, and his career has provided him with a secure retirement and an amicable relationship with his ex-wife and daughter, who now has a family of her own. But when he is presented with a mysterious legacy, he is forced to revise his estimation of his own nature and place in the world.
Explores ancient beliefs about life after death, highlighting the fact that the early Christians' belief about the afterlife belonged firmly on the Jewish spectrum, while introducing several new mutations and sharper definitions, forcing readers to view the Easter narratives not simply as rationalizations, but as accounts of two actual events: the empty tomb of Jesus and his "appearances." Simultaneous. Hardcover no longer available.
BOOKER PRIZE–WINNING AUTHOR Set in a world in which the Reformation failed, this award-winning science fiction tale is “one of the best . . . alternate-worlds novels in existence” (Philip K. Dick) In Kingsley Amis’s virtuoso foray into virtual history it is 1976, but the modern world is a medieval relic, frozen in intellectual and spiritual time ever since Martin Luther was promoted to pope back in the sixteenth century. Stephen the Third, the king of England, has just died, and Mass (Mozart’s second requiem) is about to be sung to lay him to rest. In the choir is our hero, Hubert Anvil, an extremely ordinary ten-year-old boy with a faultless voice. In the audience is a select group of experts whose job is to determine whether that faultless voice should be preserved by performing a certain operation. Art, after all, is worth any sacrifice. How Hubert realizes what lies in store for him and how he deals with the whirlpool of piety, menace, terror, and passion that he soon finds himself in are the subject of a classic piece of counterfactual fiction equal to Philip K. Dick’s The Man in the High Castle. The Alteration won the John W. Campbell Memorial Award for best science-fiction novel in 1976.