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BENCHMARK GAMES is unique as there has been no previous study of an individual Paralympic Games. The book documents and analyses the new benchmarks that were set at the time of the successful Sydney Paralympic Games. BENCHMARK GAMES explores many questions about the appeal of the Games to the community and disability sport and the place of the disability community in Australian life. This book gives a wonderful insight into the background and running of the Sydney Paralympic Games and the legacy it has left (Karen Tighe, Foreword).
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in Ramat-Gan, Israel, in July 2004, and co-located with the 12th World Computer Chess Championship and the 9th Computer Olympiad. The 21 revised full papers presented together with 1 keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.
Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.
Behavioural game theory is the most important recent development of standard game theory, and its applications regard several fields of research, ranging from economic theory to sociology and political science. Behavioural game theory aims to provide a behavioural and psychological approach to game theory modelling, in order to identify more robust equilibrium outcomes and more realistic behavioural assumptions. This book explores the key topics in detail, covering issues such as players' heterogeneity, social preferences, reciprocity, learning and information, and punishment in public good games. It provides a state-of-the-art analysis of the progress and methodology of behavioural game theory, as well as exploring the interdisciplinary aspects of the subject, and is an extremely valuable resource for academics and scholars with an interest in the area. Book jacket.
This book constitutes the refereed proceedings of the Second International Symposium on Artificial Life and Intelligent Agents, ALIA 2016, held in Birmingham, UK, in June 2016. The 8 revised full papers and three revised short papers presented together with two demo papers were carefully reviewed and selected from 25 submissions. The papers are organized in topical sections on modelling; robotics; bio-inspired problem solving; human-like systems; applications and games.
This book critically examines the planning, management, and operations of the world’s premier event for Para sport athletes. Noting a lack of research into how these games are planned and managed, the authors of this contributed volume discuss how the Paralympics are essentially different to the Olympics and what this means for their management. Managing the Paralympics explores how the organizers and connected stakeholders effectively organize and deliver the Paralympics, taking into account what has been learned from previous events. Including emergent models of best practice from event management, project management and sport management literature, the book gives an insight into the planning of one of the world’s biggest sporting events that encompasses ten impairment types and multiple sport classes within sports.
The Olympic Games is unquestionably the greatest sporting event in the world, with billions of viewers across the globe. How did the Olympics evolve into this multi-national phenomenon? How can the Olympics help us to understand the relationship between sport and society? What will be the impact and legacy of the 2016 Olympics in Rio? Now in a fully revised and updated new edition that places Rio 2016 in the foreground, Understanding the Olympics answers all these questions by exploring the social, cultural, political, historical and economic context of the Games. This book presents the latest research on the Olympics, including new material on legacy, sustainability and corruption, and introduces the reader to all of the key themes of contemporary Olympic Studies including: the history of the Olympics Olympic politics access and equity the Olympics and the media festival and spectacle the Olympic economy urban development Olympic futures. The most up-to-date and authoritative introduction to the Olympic Games, this book contains a full Olympic history timeline as well as illustrations, information boxes and ‘Olympic Stories’ in every chapter. Understanding the Olympics is essential reading for anybody with an interest in the Olympics or the wider relationship between sport and society.
Provides instructions on building, customizing, and modifying a PC, with information on components and how to build and test a system, along with a collection of customized PCs.